It’s mainly part of the rush mechanic that timer unconsciously puts in the players mind. Until they understand that interrupting mechanics and avoid damage is even more important than dpsing, runs will fail. Last week I ran a couple of +3s where we took 1 hour and over 60 deaths to complete them, because ppl completely ignored mobs mechanics focusing only on bringing them down the fastest possible. That it’s ok when you vastly overgear that M+ level but it’s not working when you’re “on par” with that level. Apart from running oom at light speed, we have not a set of magic buttons that bring group’s hps from zero to hero 3-4 times per pull and for the whole party.
Say you need mana and start drinking.
If they pull, let them pop CD's
If they die, they die.
Ask politely in chat... if he won't listen let him die.
I hate having to read this thread.
I'm a tank that has his healer on focus, just so I can see their mana bar.
Some healers don't even carry any drinks on them, did you know that?
Anyway, some healers will drink before a boss if they're not even 20% mana.
Some healers, I ask "need MB?" in the same scenario, and they're like "no, I'm good".
Mean while the DPS is saying "ffs pull".
You know what fuck it.
I don't need DPS telling me I'm too slow, and healer telling me I'm too fast.
If you are a healer and you want to drink you can type "I need a mana break".
If the tank isn't stopping, they're not listening, whisper them "I need a mana break".
If he still isn't stopping, then it's on him!
It's basically DPS want to go fast, Healer want to go slower, both blame tank...
when i tank im probably one of the few bears watching the mana bar if it his 25% i stop unless some1 else has been stupid and pulled if you want to make a tank let u drink just let them die while ur drinking
Watching Healer Mana is like 3rd on your priority list as a tank
1. Stay alive
2. keep aggro
3. make sure healer has mana
If they are not aware or do not care about that then they are not a good tank and I just let them die.
sure, sometimes you do need to spam. but the scenario were talking about here is one where the group doesn't notice or care the pull was a struggle and just keeps going on, that's unusual. On low keys you can write it off on bad players sure, but if it happens a lot on higher keys chances are you are the problem not them.
which matches my personal experience: you mostly see these announcer addons in low keys. and on the occasion you see someone who does high keys with it, it's because of their premade not because they have a lot of bad experiences in pugs.
Last edited by Hellobolis; 2021-01-22 at 02:50 PM.
Would be really interesting for MMO-Champion to include a link to people's raider.io
I'd love to compare the average score of someone replaying: "Just let the tank die, he'll learn" to the score of people actually coming up with reasonable reponses.
You running out of mana should at most be a problem once or twice throughout the dungeon. If that is not the case there's 3 probable reasons.
1: You're overhealing or not using your abilities efficiently.
2: You're undergeared and your abilities don't output enough.
3: The group in general is underperforming and letting an unreasonable amount of damage go through.
If you're not already, ask your tank for the route he is going to do. You'll perform a lot better if you know what pulls he is going to do. It will let you plan cooldowns accordingly and you may even be able to move ahead of the tank, giving you valuable extra time to drink between pulls
Yeah, it may seem absurd but the more you do higher keys, the less mana is a huge issue. In part because your ilvl is higher, thus your heals are more effective, in part because ppl (should) know a little more how to play and take less damage.
Mana management of course is part of the challenge but if ppl take loads of damage there’s really not much you can do apart from spamming things like a madman.
I don't know what class you play but as a resto druid with like 200 ilvl I rarely have to drink if people are similar ilvl and don't fail mechanics (too much)... But then again I do have innervate to help me out in a pinch, and convoke the spirits too.
This is Probably the problem. I learned to Ignore Automated stuff like that.
In 90% of the time its not intentional, and you wait for nothing.
I can Imagine a quick "Mana" would be much more efficient.
This could also be the Problem, while I usually, never ever PuG Mythic+.
My Healer almost never needs a Mana Break, and if he does I can manage the 5-10 seconds on my own.
But as most people said: If the Tank pulls, and dies because the Healer sat down to take a sip, its the Tanks own damn fault, and they only learn that when they die.
Main correct answer. Your tank needs situational awareness more than "right spec, kite kite kite, breathe to fight". I also refuse to waste CDs on jackasses pulling more than they can handle without using their own mitigation abilities. My own abilities/CDS aren't there so you can ignore half your rotation.
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Naw, they are shit tier right now. Honestly Blood Tanks have sucked since Cata ended the stacking bubble was not only fun to play but was actually good, now you have to wait to get your ass kicked before you can start to even be a shitty tank and after that you are a slightly less shitty tank. I will not run with a Blood DK or Prot Warrior. Druids, Monks, DH are the easiest to heal right now IMO, pallys are good, but can cause a lot of unnecessary over healing.
I didn’t get particular issues with any class till now, including prot warriors, but DK. They fell in a really bad state, I used to tank with a BDK in BfA S2-3 and it was not bad at all.
Monks I cannot say, I only met one as of now and run went bananas before first boss but mainly because he was severely undergeared (168 for a +3 is maybe pretending too much regardless the class).