Originally Posted by
ravenmoon
Honey, I just want the Alliance made whole again, and being a faction I can be excited about. I don't hate the blood elves and don't want them destroyed, I want the horde improved too. What I have proposed both factions come off better.
Blood elves may go through a tough time in the narrative, but they come off better, they're not the only ones, orcs, trolls, goblins, forsaken all see improvements. And off course so do the alliance races, high elves, night elves, draenei, dwarves, etc.
There are some major core problems with things the way they are that will be fixed quite well by my suggestions.
I still think it's better for the alliance to be the faction for the high elves and night elves. I agree blood elves on the horde has messed things up a bit, made the factions feel too similar, and the reason for the horde's loss of identity and the alliance's general unappealing character, even to the devs.
I feel putting the high elves there, and letting the night elves shine on there and not the horde will work. In order to do this the horde elves must lose those alliance aspects in them and be built into something cool but different. There is enough
It may be a lot of work, either way, but they need to do something big to fix this issue. I suspect it will only be feasible in a world revamp. then you can make huge scene of the high elves returning, and the kaldorei getting really powerful too.
San'layn features and Illidari features become available to all blood elves too - afterall, you will be able to roleplay a fel elf and a dark fallen or san'layn elf, and they can be more than Death Knights and Demon hunters. There will be other features added to blood elves.
The whole point is not to remove blood elves from the horde, but to remove high elves and night elves from the blood elf and the Nightborne. And this includes their assets, which is why they lose Quel'thalas and Suramar - because those cities and those people and their architecture, way of life, culture are very alliance themed, they are 100% High elf and 100 % night elf - that's all alliance. This is why they are losing it. The alliance are gaining this (instead of it being destroyed like Teldrassil was) because it will majorly boos the alliance, fans will get excited about the high elves returning, and the night elves rising up as a powerful group with all their racial strengths, both arcane and nature, martial and fel.
DKs are undead elves, the concept is not limited to the DK class, and I think everyone would love to have the option to play an undead elf in other class roles. It doesn't change the DK class in any way, , seeing a DK elf can use normal blood elf tones, I don't see why the undead skin tones cannot be available to all blood elves to allow you to play a darkfallen undead elf, including red eyes.
As for where Night elves work - night elves are a big race. A forest sentinel or druid wouldn't work in Zin'Azshari, but a Moon Priest, Moonguard, Highborne, Valewalker and ordinary civilian all would. A city isn't valid because all the aspects of the race can fit in it - ofc not, cities only work for some type of people, but every race will have one, and every race will have those who don't fit in the same habitat. Night elves can be restored to a much bigger vision race.
I'm inclined to give void elves a complete city of their own, my thoughts include a sister city in the Ghostlands, where Deatholme use to be, but it could be on Telogrus rift, or somewhere lese in Azeroth., Crystal Song forest is another sight,
There are so many options, it feels pointless getting too specific, because we don't make these decisions, but sometimes it's fun imagining where this group will go or that one.