One word: epeen.
A lot of people have a need to shore up their self esteem by talking down, and it's rarely the truly good ones that do so.
I mean there's a reason they keep adding higher difficulties while lower difficulties become easier / more trivialised / more abandoned over time.
It's like with job titles, you need to keep the mediocre masses motivated by pretending they're getting better.
So yeah, the competitive scene is a bit like the Chief Executive button pressers of WoW.
This is a signature of an ailing giant, boundless in pride, wit and strength.
Yet also as humble as health and humor permit.
Furthermore, I consider that Carthage Slam must be destroyed.
1. I’m not outraged. This thread is silly and ridiculous. Nobody in their right mind gets outraged about a thread like that. Amused, sure. Not outraged.
2. Can’t casuals login and progress their character right now? Am I talking crazy pills? Isn’t the game right now specifically designed with a ton of difficulties so that everyone can find their place? Isn’t the weekly chest designed around giving a weekly ilvl increase as long as you do something? Your open world progression ends at ~200. If you’re playing WoW and you have no intention to do dungeons, raids or PvP then you’re playing the wrong game. Those have always been the main pillars of this game. And they will always be that. The open world is busywork filler content. Always has been.
3. I feel like the problem is not that casuals don’t get to progress their characters. It’s that they are behind the better players in their progression and are simply jealous. Yeah you don’t get a weekly 226 item from the vault. So what? If your average ilvl is 200 then even 205 would be an upgrade for you. If feeling like you got something out of your playtime it is truly what you seek, then there should be no problem whatsoever. So what is the problem again?
It is LEGEND's fault.
Every Paladin is special, the best of the best, instantly recognized when you step into the new expansion city. Then quickly praised for your skills and "YOU ARE THE ONE", all the famous and cool NPC paladin now looks up to you with the best weapon that paladin could have. You are the leader of Paladin.
Those fake ass clown theme park NPC said the same stuff to every Paladin that step through the portal.
But people are not fake ass clown them park NPC, in some cases we definitely are, but not here... I am so Sorry.
Last edited by gobio; 2021-05-17 at 02:12 AM.
Like any other hobby WoW comes with the responsibility to apply yourself.
If you do sports with a team then they damn well expect you to pull your own weight. Think soccer. The second time you are standing on the field like a sack of rice and your team looses they will give you shit for it. The third time you are out, because nobody wants to play with you.
If you play an instrument you need to aquire skills or your audience will quickly tell you to stop playing.
It's very normal that hobbies require you to learn skills and put effort into them, why people expect that this doesn't apply to video games -especially a multi-player one - is beyond me.
For example: Yesterday I tried to pug CN Normal, which is alright, but you quickly notice that halve the group is just there to let themselves be carried and never has any intention of learning or doing the mechanics. Case in point, on the Council we wiped again and again, because no one could be arsed to watch for the interrupts. Everyone suffered and had their fun ruined because some "are just doing this for fun" and "it's not work".
If you don't want your performance to matter at all I suggest you stick to single-player games, where it at least doesn't affect others, instead of trying to push this mindset on a multi-player game.
That's not the progression they're talking about, innit? This is the difference in mechanics, where in normal and heroic you simply get watered down versions of the bosses with 1 purpose - to never pose a threat, unless you're severely undergeared. It was fun doing them the first time after hitting 60, during that week, where you could only do heroic while wearing 150 ilvl crafted gear, then moving on to mythic next week. It was fun because we were experiencing mechanics for the first time, and we were undergeared. Today, a fresh level 60 can already mostly outgear heroics (full 168 crafted gear, slightly lower weapons from world quests, 200 trinket). You roll through heroics mega-fast without any challenge. There is no progression where there is no challenge. And that why I'm questioning the OP. There is no point in considering that content in terms of major features and changes, because that content only exists for the first 2 weeks. Its completely fine to be on the lower end of the spectrum in terms of progression, but that is still raiding (normal and hc) and m+ (between +4 and +10). Anything below that doesn't have progression as it has no difficulty, that's dead content. The max level path of normal-heroic-mythic dungeons is redundant. Either make heroic and mythic harder, then tune the m+ difficulty (rather have KSM @+10, than have +2-4, +6-8 of being practically the same difficulty-wise. Or remove max level normals, tune heroics slight lower to decrease the ilvl entry barrier.
The only way someone couldnt complete a m+0 with adequite gear is if they wherent able to read what their abilities do or what the bosses abilities does in the combat log. This most likely translates into not being old enough to play the game anyway.
I've had the same argument against the OP earlier in the thread but he doesnt seem to keen on responding to it
Shadowlands is greatly improved compared to Legion and BFA, however there is still room for improvement. I think 9.1 will be pretty good and if they follow the path that they have set with Shadowland's launch they could make casuals (in time investment NOT skill) fell in love with the game once again.
Classes are very good compared to the latter expansions, the instances and the raids are top as always, the only think that i dislike nowadays is that you cannot solo q on mythic+ and on rated pvp (always having the necessary credentials of completed the previous difficulty, having completed mythic 9 to queue for mythic 10, and having reached 1800 rating to queue for 1900 rating, etc).
I strongly believe that if solo q is enabled (for harder content) it will give a huge boost in WoW's performance in terms of both subscription numbers and retention.
Yeah obviously World Content needs to be improved far and away from what it currently is nowadays but i have not seen any other MMO being good at that as well, I think only GW2 has good world content.
As it regards the professions, they were also a side thing for the raids (and for mythic+ nowadays), ffxiv is great on the professions side and WoW should probably look into it but when professions were harder i could never ever the highest skill point on any but now i can do it without much hustle, i even max out fishing and cooking and working on Archeology every now and then, which is nice for me i guess.
As a high end player (m+ and raiding) let me tell you that the reward structure is broken everywhere. Its not only on the lower end spectrum, but also all the way up to the end. Gear progression got a lot worse since BfA.
You are right of course that currently heroic dungeons are in a really bad place because there is no reason for them to exist anymore as they campaign gives you gear to easily completely overgear them and remove them from the gearing progression completely.
This is true for many other aspects of the game too at the moment.
I mean... People who do the hardest content (mythic raids, gladiator) still have exclusive mounts, xmogs and titles, so by your logic WoW still is at its prime.
Now, some among them could have bought their way into all that shiny stuff, but that's an entirely different story.
There is truth in that the player base has become more segregated with all these various systems in place. The only area where you see hardcore and casual interact with each other is still in unrated BGs ironically. It can be a frustrating experience for players on both sides of the spectrum but it is also refreshing because you learn about the differences. And with these differences you still try to cooperate to win the BG even if there is a skill and/or gear gap.
That element of cooperation is indeed lost with PVE side progression and I don't think BlizZard realizes this.
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
With that point or rank system they are putting into m+ and the fact that arena has ratings already, a solo queue should be coming. Probably a big feature in the next xpac and gives them time to flesh out the system in a decent way.
Honestly, I would probably play wow more if it was in the game. My playstyle suits a queue system with quick in and out. It might not be the best for the game overall, but personally I would welcome it. And at this point - why not right?
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normal is for leveling, complete story/questlines. I have no idea what purpose heroic dungeon serves at all at this point. They MIGHT serve a purpose early on in the xpac, but they are so quickly obsolete. Goes to show Blizzard dont really know what to do with it, so it just stays
It most certainly is, so bad attempt though. This constant demand for gear for doing trivial content is diminishing to the competitive players. The big mistake of the expansion was giving 197 gear so easily which is actually what the OP is about but it went over your head lol.
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Exclusive? So you mean no one else can ever get them once they massively outgear and outlevel it? No? That word doesn't mean what you think it means then.
Players need to feel like their toon is progressing, else they unsub. Given how the only way in thisgame to progress your character is through gear, people will always be asking for gear, so your point is kind of moot. Not even an attempt at rebuttal
Given how e.g. mounts go from a 100% drop rate when the raid is current to 1% once it becomes obsolete, yes - the mounts are effectively exclusive, unless you grind those old raids like a madman or are EXTREMELY lucky.