+15 Fort + Tyrannical timed to get the recolored mount.
Interesting change, disappointing reward.
https://www.wowhead.com/news/season-...AUOj-DX37wApJs
+15 Fort + Tyrannical timed to get the recolored mount.
Interesting change, disappointing reward.
https://www.wowhead.com/news/season-...AUOj-DX37wApJs
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People don't want to run keys on tyrannical because it's a shit affix and works against the other affixes and artificially increases the difficulty by adding time not necessarily difficulty. Better make it mandatory instead of fixing it!
Players: "Can you just replace Fortified and Tyrannical?"
*Blizzard makes both mandatory and simultaneously doubles the amount of effort and time required for a recolor.*
Actually retarded. This dev team is truly something special.
Last edited by Radaney; 2021-05-27 at 03:43 AM.
No it doesn't. Don't feed into that clickbait nonsense from Wowhead.
It requires a set score, and if you are afraid to do keys above 15, it will require both.
But most players will seemingly get it just from playing without having to worry.
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I'm okay with this since I feel like this is going to be something anyone who does keys regularly gets incidentally anyway, although it does get kinda annoying when you're in the home stretch and have to hunt specific keys down; now you have to do that two weeks in a row. So it'll take longer, but not really harder, and it does give you leeway if you do really good in one dungeon to balance out another you might be behind in.
I do find it annoying that everyone hates Tyrannical, it's terrible for push weeks, just an annoying slog... and their solution isn't to fix it or replace it, it's just to make it mandatory.
Actually, that's not the case. To get the mount you need a 2000 rating. In order to get that "easily" you can do +15 timed on both Tyrannical and Fortified. However, you can also do a +16 or higher and not time them and still get the 2000 rating. So for instance if you do a +17 of every dungeon both Tyrannical and Fortified you should still be able to hit the 2000 rating with how they have it set up.
Meh I did like 20 M+ the first week for gear, and combined with them giving a reward for +20s I have something to push for anyways.
Slow I'll give you, but tedious? Less so with the fact you can swap keys and you can push whatever key you get higher and higher and it will help get KSM, I can see a lot of people pushing Mists keys to like 19-20 and getting only 12-13 on a dungeon they hate.
Blizzard needs to realize already the playerbase wants to do mythic+ with the easiest possible affixes only and anything else is just annoying.
Meta class stacking + easiest affix combos = only way we want to play.
I'm reading that "Completing both a Tyrannical and Fortified +15 keystone just in time is about 249 points." Does that mean the two new mythic dungeons don't count?
Tyrannical is harder than fortified so it’s sucks.
If/when it’s changed and fortified is harder than tyrannical then fortified will suck.
If both are removed explosive and necrotic suck.
The playerbase is always looking for the easiest and best way.
Just like classic, the easier version of the game, was instantly tuned into a meta clas stacking, world buff stacking, consumable stacking cheese fest to parse on a 3rd party site.
If people in the m+ community did things based on what was easier, there'd be no such thing as pushing keys. People don't dislike Tyrannical because it's harder (in some dungeons and in mid-range keys I don't think it even is harder), people dislike it because it's slower.
Hard trash is engaging and might cause you to approach it in diferent ways or plan your route around it. A boss with more hit points and marginally more damage does nothing but make fights take much longer and Zzzzz.
I would go with this assumption, as well. Tuning for mid-expansion dungeons has always been a bit wonky, to the point where Seat of the Triumverate dungeon in the Legion MDI had to remove Fortified/Tyrannical in favor of a 3rd affix due to the difficulty being way off compared to other tested dungeons. It's safer to have a dungeon run on normal/heroic/mythic for a patch cycle to iron out all the bugs, then release for M+... where inevitably numbers tuning will get done several times because Fortified/Tyrannical causes scaling issues that you just don't normally see.
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