They're not only not a class in WoW, there was never a hero unit in WC3, and there's no hero character to attach them to in Warcraft period. In fact, if you actually read that entry, the Dragonsworn from the TTRPG are nothing more than Mages or Druids with a couple of additional dragon derived powers. Frankly, no different than the necromancy-derived Covenants in Shadowlands.
I think we should strongly consider the possibility that we'd be looking at a dragon-themed Covenant style system in a dragon-based expansion over a dragon-themed class.
Last edited by Teriz; 2021-12-26 at 03:14 PM.
I'm merely looking at the most likely scenario. Since there's pretty much zero evidence of a "dragon knight" class, and it is unlikely that Blizzard would implement a class based on Wrathion and the aspects, the most likely scenario in a dragon-based expansion is a covenant-style system where each class gets 2-4 dragon abilities for an expansion. I wouldn't put it past Blizzard to literally call the system "Dragonsworn".
There is always the possibility that Dragon Isles is merely a part of the expansion, and not its entirety. If that is the case, then that opens things up for the possibility of a new class.
Last edited by Teriz; 2021-12-26 at 03:31 PM.
I don't get one thing about tinker enthusiasts. If you put a character in a mech suit what will become of normal armor and weapons? Will they still be wearing armor and using weapons? Not a single WoW class relies on a weapon to be that class, weapons don't make a class. While all tinker is just the mech suit.
You're assuming Tinkers would be in the mech suit constantly, instead of a metamorphosis-like ability. Also, only DHs can use Warglaives. And I personally wouldn't care if Tinkers never got added, I'm not a big fan, but Tinker and Dragonsworn are both pretty likely I think, moreso than something like a Bard or Blademaster.
How would it be any different than Guardian, Feral, or Balance druids who depend on their forms to perform their combat role? A Tinker inside a mech would be the same general principle. As for their weapons and armor, it would just be translated into stats just like is the case with Druids. The main difference between the two would be that a mech offers different gameplay options than shapeshifting.
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Yes, I still support the Dragonsworn class in my signature. I'm merely saying that if we're basing things on sheer likelihood, Blizzard is more likely to create a dragon-based covenant system instead.
Dragonsworn and Dragon Knight its pretty much same idea of mortal being (lets say a Human male) given part of Dragon powers to act on their behalf, something like vassal.
And each time someone(*) says that Dragonsworn must be a Dragons who disguised as mortals(pretty badly all their outfit screams Dragon theme), i laugh since its feel like God with class of being god servant.
Image character like Zeus or Thor, you click on them and read job of said NPC, Class: servant of God; and be like woah? isn't they a gods themselves.
And it turned into ANOTHER tinker discussion
Well in Vanilla we fought DKs in Naxx. Two expansions later, we got Death Knights. In WotLK we got a Pandaren Monk pet with a letter from Chen Stormstout. Two expansions later we got Pandaren monks. In MoP we got Warlocks getting an armor set that resembled Illidan, and a Glyph called Glyph of Demon Hunting. Two expansions later we got Demon Hunters.
In BFA we got teams of Goblins and Gnomes in the island expeditions who were using Gazlowe’s tinker abilities from HotS. These abilities were structured like class abilities with level requirements and power progression. No other expedition team had abilities like this. Also such abilities are unheard of among NPCs abilities.
The second expansion after BFA is the next expansion….
If I would design WoW's next expansion,
I'd call it World of Warcraft: Cities
and just focus on the cities of all the races. Rebuild Gnomeregan. Touch up Stormwind. Ironforge. Rebuild Gillneas, the Troll Islands, give the Forsaken an actual home.
And for the dungeons? Enemy cities. Massive ass Blackrock Mountain size cities.
Brewmasters and DK's have been in game since Warcraft 3. Don't look for patterns where there are none.
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Oh ye, that's very appealing title. And I'm sure peeps would love just to have every activity tied to cities, wouldn't get boring at all.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
If I was put in charge of WoW I'd just fire the entire dev team minus the engineering and art crews and get them to work on official hosted player servers and bring out a fully updated, public WoW World Editor. Then just charge for server hosting fees and watch players make custom servers. Most popular servers reach the top of the realm list, only the top 100 servers in population are publicly available on the realm list.
Also, sell assets on the shop for people to use/see on these custom servers. Sell cosmetics only, of course, but sell anything from mounts, pets, armor sets, structures for player housing, various doodads, environment packs, professionally voice acted files, etc.
Guarantee you that option will one day be a serious consideration for them, and will likely be the option that nets them way more profit than managing an old, stale MMO with regular huge expansions and support would be.
Hire me, Bobby.
I would prefer Necromancer or even class skins over Tinker, but seriously you must be blind if you see no references/foreshadowing in game. We had even whole zone with this theme (and if I remember correcly they show group of Alliance tinkers from various races in intro, right?). It's not like something won't happen just because you personally don't like it.
Genius take as always. But why bother to do this when they could just gather big pile of money and burn it like Joker? Same effect.
Last edited by Dracullus; 2021-12-26 at 07:47 PM.