While most in your post you are completely off, you are right with saying a Mage+Rogue would kill the paladin. However, before achieving this they where forced to use most if not all of their cooldowns. The DK was able to solo the Rogue and Mage cause they ran out of cooldowns, not to mention he could turn the dead Paladin into a ghoul which was stronger than alot of other dps classes at that time.
i agree with the first three, but not the last one. they DO have alot of buttons to press. as long as they have an idea of what to do and when mages are pretty op.
---------- Post added 2010-11-17 at 11:42 PM ----------
when i feral druid gets the drop on me in a bg i LOLdispersion and watch my friends nuke him.
S5: Infinite mana, offensive utility, 37-0-24?Originally Posted by Aegon the Conqueror
S6: Protection, insane survivability, infinite mana, offensive utility. ~20-51-0
S7+8: Protribution, no explanation needed.
I'll just leave this here: http://www.youtube.com/watch?v=t44inuQRfno&hd=1
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
When I see a shadow priest, I make sure he's away from the rest and drop him into dispersion at 20%, run away and watch a death from bleeds.
---------- Post added 2010-11-18 at 08:31 AM ----------
oh god, that's just wrong.
Oh, and I'll toss my hat in with feral. I know what they're capable of doing.
Last edited by arcon; 2010-11-18 at 08:32 AM. Reason: Added my vote
Warlocks are really good. Affliction is gonna own. I didn't believe it before but after I saw some good video of arena it looks like they're fine. Just less responsibility without having to dispell which makes it less skill-capped but it seems like arenas are a lot like TBC. Everyone knows the best caster for out lasting is an Affliction Warlock.
Prepare to see a lot of WLD/RLS
Melee/Caster/Healer should be a really good in general. All melee have a 10 second interrupt, Caster to do the CCing and putting out the constant pressure, and healer of course to heal
Which hopefully means bye bye no skill spell cleaves.
Yeah, SL/SL warlocks could tank a warrior....using their pinky, and mashing one button.
I remember making an SL/SL lock on the TTR (Tournament Test Realm, for any who remember), with 0 experience in the class, and I had 0 trouble dueling any other class.
The only counter to a lock in BC was a Rogue, or a -very- well played priest.
It needs to also be said that warlocks were OP in vanilla as well (they were after all mushrooms, for any who remember the ref), along with spriests, and super-geared Arms Warriors. I know I'm going to get a lot of flak from people for calling spriests OP, but they were. The only (almost) sure counter to a lock in vanilla? An UNDEAD Rogue. Yes, it had to be that exact race.
Rets were retardedly OP in S5. Same with Survival and BM Hunters (sup lock'n'load, sup TBW->Readiness->TBW), and UH DKs.
If you honestly think certain classes, in themselves, weren't OP, after vanilla, you're delusional.
FYI, WLD suffered against RMP because RMP is, by nature, the anti-warrior comp. Kill felhunter (so no eating CC), shit on the warr while CCing his druid. GG.[COLOR="red"]
---------- Post added 2010-11-18 at 08:43 AM ----------
Have any of you even done bg's in the beta ? Rouges are just stupid OP they stun lock and kill you in 3 seconds flat just like they do now only you have 120k hp in Beta
This is the best summation of any time Paladins were OP.
And Protribution is still the gayest spec / gear combo in the world.
I'm gonna go out, off topic, and say that RMP is going to be ontop in 3's for S9. Mages need no explanation, and Smoke Bomb is going to be insane when in the hands of a competent Rogue.
The only thing wow players are good at is bitching like children. This accounts for probably 75% of all threads on these forums.
Rets were retardedly OP in S5. Same with Survival and BM Hunters (sup lock'n'load, sup TBW->Readiness->TBW), and UH DKs.
I totally forgot resto druids S2-S4. There's a reason almost every top rated team in 2's and 3's had a druid healer, and it wasn't because everyone was a tree-hugger.
Guess I should answer the OP:
Toss-up between frost mages and Afflic / Demo Locks. Both have too much of everything: Damage, Control, Survivability.
That's because they ARE children.
Now, I believe this will change when the final beta balance adjustments are implemented, but in the 10-19 bracket at least, Rogues dominate. Pretty much every death I've experienced playing my characters in that bracket has been to a rogue ambush, my hp is 300-400 and they hit me for over 700.
Also (and this isn't so-much PvP related), once again I'm referencing very low level balance, but Warlock DoTs when compared to other classes are pathetic. My level 14 affliction warlock has Corruption and Unstable Affliction as her main DoTs, they both do about 16-17 per tick, this is without heirlooms or any other equivalent gear.
Conversely, my Feral Druid of the same level has Rake and Mangle, which when applied together results in a 49-60 per tick DoT, and that's not even his main source of damage.
Obviously we're in the relatively early stages of class balancing, and I have no idea how this plays out at 80/85, but as far as early PvP is concerned, there is alot to be done in balancing. It seems that physical classes dominate over spellcasters.
A final note, I'm refering to the current state of the live servers, not Beta.
Last edited by Selxxa; 2010-11-18 at 09:08 AM.
PvP only matters at 80. Soon pvp will only matter at 85.
---------- Post added 2010-11-18 at 04:22 AM ----------
I think you forgot dks. hehe
Demo isn't very good from the videos ive seen. Any good healer just dispells immolate and they are doing shit damage.
RLS is going to be awesome. Against WLD the other Warlock is going to struggle to get fears with Shamans having tremor and a dispel. Plus Fears are a 2 second cast now.
That is a awful attitude, as many people play PvP in the lower brackets combined as at 80/85, and many enjoy it much more. It's rare for an imbalance of such magnitude to go unchecked, if it hasn't already been patched in a beta build, I imagine it soon will be.
With the removal of the rank system, all it requires is a simple change of a few variables.