From what I get:
Proto Ultima will be in the patch (unspecified however). It will be 24 man apparently, unchanged from Fanfest.
Native Resolution 4K will be given priority than Direct X 12 support.
The Monk (WoL specifically) shown in the trailer will be the new AF gear for Monks in 4.0. Female one is unspecified.
Trailer was said to be really hard to accomplish to what we have seen, stating that the process is almost like making a movie.
No comment on whether the female is a dancer or a monk.
Faroth input: Still say it's Yda as a monk training WoL. Otherwise that trailer would indicate Dancer is 90% monk copy.
"Obviously, the AF equipments will be obtainable once you're level 70"
The remaining AF equipments will be announced on sometime during next year's PLL.
The song used in the trailer might be different in the complete version of the opening in the future.
We are given at least 1/3 of the major content of Stormblood announcement (the remaining 2 assumed to be told during Japan Fanfest and Europe Fanfest.) This excludes minor ones that will of course be included in the future.
Hints that the scenario against Garlemald may go up to 6.0.
Up till now the Primals are summoned mostly by people of beast tribes. So as we are going to a totally new region and area, the primals that will appear in the future will be somehow illustrated differently from what we have seen so far.
Ascians may have a slightly lower presence in Stormblood.
Zenos yae Galvus is described, so far, with only a hint, as a character that does not go in line with any character.
When asked on the weapon Zenos held, Yoshida said that "while the weapons he hold doesn't really relate to his character, but if asked whether he's holding a gunblade then yes he is holding a gunblade." Yoshida told the interviewer to look closely at his artwork later and see if they can notice something from it.
When asked if he can be compared to Kefka Palazzo. Yoshida asked to refrain from comparing. "For now, he's the biological son of the current Emperor". Yoshida told us to look forward to the future about him.
Regula Van Hydrus will have a role in 3.5 apparently. There will be a decisive moment about him, and any questions or doubts about him will also be revealed in 3.5 apparently.
Though the staffs have decided on what to do with Estinien, for now, they won't divulge anything. Yoshida also claims that Estinien is a character he like so he would like to have him at least appear in the future. He also prepared a "amazing stage for his appearance", and is afraid on how he would be received by the players.
Though whether Estinien will have a role in 4.0 or not is unclear, but as for who will appear in 4.0, it's almost already decided.
Voice recording for Stormblood will start soon. Yoshida also state that Estinien will not be the character that will just disappear entirely. Personally, Yoshida would like to have Estinien join the scions, but knowing his personality, even if Alphinaud were to invite him, he won't immediately take the offer and join, since he doesn't like company.
The flow for Stormblood to level 70 is the same: One main job will be going through the MSQ all the way to 70.
Side quests ratio might be lesser this time but the exp MSQ offers will be increased to be proportional. Though one thing to note: It's NOT about the amount of it will be lesser, it's more like the ratio between MSQ and SQ will be adjusted. For example. If 2.x has 200 MSQ and 150 SQ, then 4.x will be something like 250 MSQ but 100 SQ.
Another new job will be hinted on the upcoming Fanfest Japan/Tokyo.
Jobs. No classes.
Yoshida teasing readers. "I just love that Marvel character. Whether that means other things...yes...or not...heh. As for what I wore during 2014 (referring to Dark Knight T-Shirt), that's only because I like Christopher Nolan's movies (specifically referring to Nolan's Batman trilogy)"
When asked if revealing Dark Knight (the job, not Batman) is a coincidence. "Coincidence, maaaaybe?"
There won't be new roles in Stormblood.
As for battle system changes, it won't be to a point you need to relearn those skills once they enter Stormblood. To put in an extremely rough image: Think of it this way, for example: Adjusting Featherfoot to allow players to have high evasion rate instead of what we have right now. But do note that NOT all actions will be adjusted like that.
This is the accurate translation. Thanks to /u/totoro572 for the correction on this one.
Yoshida: For example, Monk/pugilist's feather foot allows you to boost your evasion rate, but there aren't many situations where monks actually get attacked by enemies. If you do get put in that sort of situation, you can already see where the battle is going anyway.
Even when you fight alone, there are almost no ocassions where feather foot changes your fate of living or dying. Of course there will be people who say "But i use it when i solo! Don't take away a characteristic from our job", but if we add more actions/abilities, these kinds of actions will get removed from players' hotbars anyway. So we will delete and add new actions instead or leave the name of the action and change what it does to give it more meaning. Another example is the warrior's wrath and abandon stacks where they will both be united to one gauge called "Origin(原初)" (Note: the name of this new stack will be totally different in the En version because most of the names of the warrior moves in the japanese client share the word "origin". For example, inner beast is Soul of the origin(原初の魂), Raw intuiition is Instinct of the origin (原初の直感) and the LB3 for warrior is Land of the origin(原初の*地) and that's why Yoshida called the new stack for both stances "origin(原初) stacks " ). Warriors will manage this new gauge for both stances and decide what to use each of them on.
The entire objective of skills adjustment is to make it a lot more useful than before and not just some actions that are just there and doesn't serve any purpose. Of course there will also be some skills where it drops the current but gained other types of effect. However, Yoshida clarified that what he said was just an example. Do not take of it as an entire truth yet, as currently it's still undecided.
The skill cap when reaching level 70 remain the current level 60 cap, and stated that they plan, or hope, to not go beyond the error of having the skill for the specific job increase or decrease even if they add more skills. Though this is not finalized, but currently this is where they are at.
When asked about "battle system specific UI" that was mentioned in Fanfest Keynote. Like for example, "Will there be any changes on the concept of maintaining Blood of the Dragon or Enochian itself?", Yoshida answers: "This is just an example, but there is a possibility that you can maintain the effects of Enochian permanently. But in return, it'll an added bonus towards Black Mage triggered by doing through specific order, or something like that. Though this is really just an example, basically when the Enochian timer starts ticking, the timer that's been used up will automatically restart. But, with specific time with specific actions used, a somewhat different element will then push it to a plus side of effect...or something similar. Currently the problem where we see a huge gap in dps occurred in situations between the situation of "the case of being able to maintain Enochian" and "not being able to maintain Enochian". Therefore, if we don't think of something to address on the state of Enochian not "wearing off" and on top of that, giving bonus to players who have done well to maintain Enochian, then we won't be able to close the gap itself. However, if we made it too simple, the top players will feel that it's boring, so from there we try implement a new feature, and aim for a point where the top players will feel even comfortable playing it. Though it's just a tentative conversation here, but there are cases where being able to do AoE attacks right after Ley Line, and then while continue avoiding, gradually moving away from your destination."
On additional skills, there isn't much but considering how tank stances will work with the adjustment that will come in the future. Yoshida is still thinking of how to address the problems of stance switching on additional skills right now. However the adjustments will shape the outcome of the battle content itself, as they are created through formula calculations, and other factors.
The overall new skills for Stormblood is aimed towards making it much better than the roles they are confined to, like making DRG great again more fun, or make PLD defend better, and sturdier. However, how to obtain those new skills might be different from the usual, like there will be changes in the usual "level up to a certain level, receive job quest and gain new skills".
^ There is an indepth explanation to the one above. Also thanks to /u/totoro572
Q. Are we going to learn new actions by completing job quests just like we did in heavensward?
A.We changed it a little bit. The quest team told us that always connecting and relating the events/cutscenes to the action you learn from the quest was difficult, so we split it up where there will be actions you learn by just leveling and actions you learn by doing job quests. We wanted to make a deeper story for the job quests, so we cut down the actions you learn by doing the job scenario and added more actions you learn by just leveling.
As this is too long, the second part will be in the replies