1. #40601
    Quote Originally Posted by Eleccybubb View Post
    Just gonna say this.

    Novice network on some servers... bloody hell they are vile.
    In what ways?

    I only used it or interacted on it one time when it first came out for a variety of reasons. The main ones being 1) I am not a "helper" kind of person. I have no issues providing guidance on things I know about and helping those who want to be helped, but I will NOT go searching out people who need it because 2) I have very little, if any, patience for stupidity or density. If you want to be helped you'll go looking for it and will usually listen to the guidance you receive. If you're too stupid or inept to listen to the guidance I'm not going to take the time it takes to get you to a novice level to be able to understand what DoT's, HoT's, threat, AoE, etc... (you know the super basic shit) are so I can provide meaningful feedback. I'm not a tutorial.

    What I have heard (and in the one and only interaction I had) is that in the novice network you have some novices who feel so supremely entitled to use and abuse the network and the people in it because they're too impatient, immature or whatever to actually read what the game tells you or pay attention to what the game teaches you and practically demand to be helped like petulant children and then go on curse filled tirades when anyone suggests they learn a little bit by themselves before asking for guidance/ help. Because of this, I feel, the mentors on the network are pretty jaded by these people and respond in kind, telling people they're stupid for not understanding simple mechanics... So I'm sure you can imagine how the network feels for people ACTUALLY trying to get help or be helpful. It's a cesspool of entitled brats with internet anonymity and the know-it-all asshole mentors who have no patience for that kind of thing.

    That about right? Or is your experience different?

  2. #40602
    Quote Originally Posted by Katchii View Post
    In what ways?

    I only used it or interacted on it one time when it first came out for a variety of reasons. The main ones being 1) I am not a "helper" kind of person. I have no issues providing guidance on things I know about and helping those who want to be helped, but I will NOT go searching out people who need it because 2) I have very little, if any, patience for stupidity or density. If you want to be helped you'll go looking for it and will usually listen to the guidance you receive. If you're too stupid or inept to listen to the guidance I'm not going to take the time it takes to get you to a novice level to be able to understand what DoT's, HoT's, threat, AoE, etc... (you know the super basic shit) are so I can provide meaningful feedback. I'm not a tutorial.

    What I have heard (and in the one and only interaction I had) is that in the novice network you have some novices who feel so supremely entitled to use and abuse the network and the people in it because they're too impatient, immature or whatever to actually read what the game tells you or pay attention to what the game teaches you and practically demand to be helped like petulant children and then go on curse filled tirades when anyone suggests they learn a little bit by themselves before asking for guidance/ help. Because of this, I feel, the mentors on the network are pretty jaded by these people and respond in kind, telling people they're stupid for not understanding simple mechanics... So I'm sure you can imagine how the network feels for people ACTUALLY trying to get help or be helpful. It's a cesspool of entitled brats with internet anonymity and the know-it-all asshole mentors who have no patience for that kind of thing.

    That about right? Or is your experience different?
    Just random shitposting within it, not helping sprouts who were asking and so on.

    Plus mentors abusing their power with kicks.

    Really does need some form of outside moderation because it's clear and from research that on a lot of servers the players can't moderate it for shit.

    The second sentence though tbh you nailed it perfectly dude.

  3. #40603
    Quote Originally Posted by Granyala View Post
    Don't mind it in FF-XIV because there is no progress to speak of. You go in and kill stuff in easy mode.

    In WoW, my guild needed 3-4 months to clear Heroic. Then, instead of getting the reward of "content clear" and "less raid days till next patch" the RL flipped a switch and you were back wiping on the first boss with one added gimmick. Bleh.
    I honestly kind of miss the days of raid attunements and the progressively harder raids leading up to the end like in Vanilla and TBC. They should have a Raid Finder of the raids so everyone can see the story relevant pieces but have just normal mode (and maybe Mythic for the super tightly tuned challenge) raids that get progressively harder as you get towards the end of the expansion, which means the raids are all relevant for the entirety of the expansion as people need gearing etc...

    I know it has it's downsides, but I can only imagine how dreadful seeing the SAME EXACT BOSSES just on different difficulties feels too. I'd think this method would feel MUCH more like a progression than a treadmill.

  4. #40604
    Every single time my FC brings a new member with us to our Primal kills for pony or bird farming, that new person wins a roll. Those of us who have been farming Nightmare for 3 years are still waiting and the newcomer wins the roll.

    And said newcomer also got Ifrit, Garuda, Ramuh, and Shiva in one night (nobody needed any of them) where we go 3 years rarely seeing 1 whistle across them all in a night.

    Last night it was one person still needs Ravana and the new addition won that bird.

    T-T Kill meeeeeeeee.

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    Quote Originally Posted by Katchii View Post
    I honestly kind of miss the days of raid attunements and the progressively harder raids leading up to the end like in Vanilla and TBC.
    Remember when you used to start the new Tier of raid to get gear from trash or maybe the first boss to help clear the last bosses in the previous Tier?

    I kinda liked the design overlap.

  5. #40605
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    Quote Originally Posted by Granyala View Post
    He would progress, because content would be so freeloot that literally anything goes.

    He already stated that he is a "story person" and doesn't care much for tightly tuned PvE content.
    This and the rng is to make any build viable and make it near impossible to min max not to prevent progress.

    You would progress through both levels and using skils more.

  6. #40606
    Quote Originally Posted by Bovinity Divinity View Post
    I'm not really 100% sure how to approach this topic without sounding like some elitist jerk...but honestly, "multiple difficulties" are really only an issue because of raid groups trying to push past their capabilities or not knowing what their capabilities are.

    Unless something has changed since I played, no guild focused on beating Mythic is sitting there struggling with Normal/Heroic long enough for fatigue to set in by the time they actually fight the bosses on mythic difficulty. If someone is spending half the tier clearing Heroic, then yeah...that should be the end of the tier for them, and honestly they should be glad that the extra difficulties existed because previously they wouldn't have had the chance to see the content at all.

    Of course, I understand humans aren't like that. We see the fruit one branch higher and feel compelled to reach for it for no reason. Still, I think the design is functional and does it's job, even if sometimes us humans make a problem out of it.
    I understand what you're saying, but the crux of the argument is still that guilds/players are "progressing" towards the same raids/bosses. The thing they have to look forward to, especially the ones who WILL progress (alluding to what you're saying), is running the same thing they just did at a higher difficulty.

    While I know challenge for the sake of it is something some people look forward to, but for most (I'd argue), that's not their primary motivation.

    The model WoW has now is functional, for sure, but I just don't find it fun. That said, I completely understand why Blizzard went with it and how it's likely the most efficient use of resources.

  7. #40607
    The Unstoppable Force Granyala's Avatar
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    Quote Originally Posted by Bovinity Divinity View Post
    I'm not really 100% sure how to approach this topic without sounding like some elitist jerk...but honestly, "multiple difficulties" are really only an issue because of raid groups trying to push past their capabilities or not knowing what their capabilities are.

    Unless something has changed since I played, no guild focused on beating Mythic is sitting there struggling with Normal/Heroic long enough for fatigue to set in by the time they actually fight the bosses on mythic difficulty. If someone is spending half the tier clearing Heroic, then yeah...that should be the end of the tier for them, and honestly they should be glad that the extra difficulties existed because previously they wouldn't have had the chance to see the content at all.
    Except, when said guild manages to get down roughly 40-50% of the mythic bosses in the remainder of the time, then it becomes apparent that you are talking out of your butt.
    Why? Because Blizzard themselves WANT that kind of granularity. They made a bluepost a few years back about how large tiers with many bosses are better than small Tiers because it allows them to progressively up the ante, so they have guilds that go to HC clear + 3 Mythic, HC clear + 6 Mythic etc.
    This is actually their design goal to keep people occupied longer and prevent subscription breaks from raiders that cleared the content.

    Fatigue does not only set in because you progress the same dude twice, it also sets in because you NEVER STOP PROGRESSING. There no longer is a time when stuff is clear, you do quick farms and take it easy till the next patch, it's constant work and progress w/o breaks.
    After multiple years, people are bound to burn out.

  8. #40608
    The Unstoppable Force Granyala's Avatar
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    The system is deliberately gaming the human nature in order to maximize profits.
    It's as much the "fault" of the systems creator as it is of the participants.

    Advertisements, casinos etc. all function the same way.

  9. #40609
    The Unstoppable Force Granyala's Avatar
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    Quote Originally Posted by Bovinity Divinity View Post
    But as for multiple raid difficulties *specifically* being a problem because "we just can't stop progressing ever", that's entirely a choice on your part.
    Not really, esp not once you consider than a 30man raid roster never consists of people who all want the exact same thing. Esp not on servers with dire recruitment situations.
    Stop raiding, you lose members and risk not having a full roster once the next patch drops... so you press on, it's that simple.

    No, the single difficulty would not leave you not being able to clear b/c if there were only one difficulty it would not be mythic level. Participation numbers would not warrant the DEV effort, see Sunwell.

    I raided in the days of old. Content was tough, yes but barring a select few bosses it was not mythic-hard.

  10. #40610
    The Unstoppable Force Granyala's Avatar
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    Yeah, I see it's pretty useless to discuss with you.
    You obviously never raided in a non-top guild on a smaller server or else you would know how difficult it can be to keep a stable roster.

    Suffice it to say that there is a lot of pressure on both officers and members just to keep a healthy raid going.

    - - - Updated - - -

    Quote Originally Posted by Bovinity Divinity View Post
    Of course, that entire zone is just a bucket into which they poured poor design, so oh well.
    Pretty much, yes. Rarely have I seen such moronic and incompetent design as in Eureka.
    Hitting the LoL-AFK train with friends in TS is the only thing that makes it bearable.

    Yay, we get to level to 30 in a few weeks... weee....

  11. #40611
    The Unstoppable Force Granyala's Avatar
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    Quote Originally Posted by Bovinity Divinity View Post
    If a guild can't attract people, that's no one fault but the guilds'. If I said I was looking for a guild and couldn't find one, what would you tell me? Get better, get more geared, get more progressed, apply more, broaden my standards, etc. Right?
    Depends on the point in the content cycle, really, sometimes a server trans is the only option.

    As a player, it is rather easy to get "more attractive".
    As a guild, well.. to be perfectly frank: you have to work with what you can get. Unless you are in a position in which you can afford to ditch people that are sub par to make better progress (which we never were, sadly) there isn't that much you can do. I often said that we had too many people in the raid that weren't Mythic material (hence the 3mo of HC progressing) but we never managed to attract better ones.

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    Quote Originally Posted by Bovinity Divinity View Post
    I suppose it's what we get when all the nostalgists keep claiming that they REALLY, REALLY want a return to "the good old days" of 2002 MMO gameplay. I guess devs eventually start thinking, "Man...maybe it really is a good idea...."
    Preach it, brother!

  12. #40612
    It's been said (rightly) that JP players LOVE level grinds. Combo that with the nostalgia-heavy design of the zone as biased towards group play and chaining mobs and you get the soul-crushing result that is Eureka. At least you can form a ball and zerg, which I guarantee is what the majority will continue to do all the rest of the content cycle, but that slog to reach the point everything actually rewards you is a stain on the game, IMO. But if the new area awards the final tier of Tomestones come 4.4, I'll be in there every week to cap cos it beats doing Roulettes, unless HoH is just insanely more fun.

    On an unrelated note, it has been one year since SB early access. Raubahn and Pippin Savage. Never forgive. Never forget. :3

  13. #40613
    The Unstoppable Force Granyala's Avatar
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    Never experienced Raubahn savage b/c I was too ill to play at release. ._.

  14. #40614
    Final Fantasy is my old online game, but I started playing again about a month ago, I've got the latest version of the game. I am really happy to see still an active community here. This makes me wanna to be come the King of my town once again.
    Thanks

  15. #40615
    https://old.reddit.com/r/ffxiv/comme...eh_since_2015/

    Peoples thoughts on this?

    I mean I know it's common for RMT (and still against ToS) but a top tier FC doing it and getting away with it?

    I mean if this was someone like some random player on Gilgamesh they would be banned.

  16. #40616
    Quote Originally Posted by Eleccybubb View Post
    https://old.reddit.com/r/ffxiv/comme...eh_since_2015/

    Peoples thoughts on this?

    I mean I know it's common for RMT (and still against ToS) but a top tier FC doing it and getting away with it?

    I mean if this was someone like some random player on Gilgamesh they would be banned.
    Who gives a shit, there is blatantly clear cases of win-trading in PvP going on and botting, nothing is done even when reported multiple times.
    Ruin IV hack? Zoom hack? Other hacks? Some get fixed, not a single player get's punished.

    Yoshida doesn't give a shit, they bring inn money so why should he.
    It's a fucking joke.
    Harold who i have been in a raid group with said it well.
    That said, given that people don't get banned for hacking the game (e.g. Ruin 4 hack, Wyrmwave hack, Cast speed hacking or even Zoom hacking), I think it would be illogical for SE to suddenly start banning people for this when they don't care about hacking.

    From a personal standpoint, I don't care about sell services as long as people have acquired the gil or money legitimately. I don't really know enough about the subject though so take what I say with a grain of salt.

    I also find it interesting that its done on a throwaway (which I can sort of understand) and this is just focused on one FC when it goes on elsewhere too. I could also be wrong but I don't recall Kairi being in EM either, so not sure why the title is targeting one FC
    Now buy some new glamours in the mogstation.

  17. #40617
    People taking money from fools dumb enough to give it. If SE wants to stop them, they will. If they don't, it's no skin off my back cos nothing people do in a video game impresses me anyways. I don't give a fuck what your achievements, inventory, house or whatever other metric you want to claim says. Who you are as a person is the only thing that matters. Period. End.

  18. #40618
    Quote Originally Posted by Eleccybubb View Post
    I can't say I really have a problem with it, if I'm entirely honest. People have been doing it for so long now that it's a part of the culture.

    I made ~£600 or so selling Rift Platinum, and ~£900 ish selling Arena carries in WoW. Back when I played WoW, my guild used to sell achivements, mounts and host GDKP runs to fund our raiding. It would be very hypocritical of me to have an issue with other guilds doing the same sort of things.

    Though admitedly we never charged $370 for a single raid clear. I've got issues with their pricing, not so much their practices.

  19. #40619
    Pandaren Monk Melsiren's Avatar
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    After getting my hands on the encyclopedia Eorzea I really hope we get another book like it.
    Quote Originally Posted by Arrashi View Post
    High elf fans are basically flat-earth society of warcraft lore.
    Quote Originally Posted by Lady Alleria Windrunner View Post
    I AM the victim.

  20. #40620
    I really like what they're doing with the Doma reconstruction quests. I hope they make use of a similar system to repair Ishgard for players who have completed Heavensward.

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