Originally Posted by
Granyala
rant incoming, sick right now, so excuse me if my tone is harsher than usual:
1) That would never work due to balance and community acceptance. Raidtanks would be forced to play all three tanks and choose the optimal one depending in the encounter. Same would go for healers.
2) Please don't. I don't need "mechanical difficulty" in my class, esp not as a healer. I have enough difficulty saving asses of failing people and reacting quickly enough while obeying encounter mechanics. Heavensward BLM had mechanical difficulty and look how that felt. It felt like shit, esp with encounters that constantly go into "nanana can't attack anything" state.
3) All this yapping around "choice"... after 10+ years of WoW, people should finally realize that there will NEVER BE CHOICE in an MMO. There is always an optimal way to play, that's a mathematical fact you cannot design around, and the community will expect people to follow that way or punish them with the boot. Even WoWs choice driven talents only had one effect: you had to learn mutliple playstyles of your class because people expect you to choose the FOTM talents for each encounter.
If you want choice, a.k.a.: gimp yourself by playing suboptimally, go play a single player game. There DEVs AND players have the freedom to experiment, because no one gives a rats ass about balance and performance.