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  1. #1021
    Quote Originally Posted by Zaeed Massani View Post
    Region doesn't really matter in the end since all the servers are located at the same geographical location. So any of the regions listed in the region thread should do fine.
    Theres a thread for regions?

    Welp. Didnt know that :P

  2. #1022
    Titan Frozenbeef's Avatar
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    I'm not able to do anything as soon as i get above the 75k mark the traffic just cripples my cities >.<

  3. #1023
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    Quote Originally Posted by Aluano View Post
    Anyone know how to get permission to build an refinery department? Need to build one asap as I got a lot of oil resources, so would be nice to make it into plastic/fuel
    I've just managed this in the MMO game on EU6. I had 3.5 oil well and 3 trade depots, all fully upgraded (apart from the 0.5 well, no room) AND stopped exporting oil for a few days until all storage were full. ONLY then was I able to hit the 160,000 daily profit to get to the upgrade. I'm currently saving up for the refinery expansion.

    Now my question; which one should I spec in? Do plastics or fuel sell for more? (prices pls if anyone knows them)

  4. #1024
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    Quote Originally Posted by Frozenbeef View Post
    I'm not able to do anything as soon as i get above the 75k mark the traffic just cripples my cities >.<

    i think its the whole region, both ours and aikyos cities have crazy traffic!

    im actually about to demolish my city and try and remake it :S

    probably end up just as shit! going to exploit my coal and oil reservers!

    ---------- Post added 2013-03-14 at 07:44 PM ----------

    can anyone get onto the asia server? mines just stuck on authenticating

    ---------- Post added 2013-03-14 at 07:45 PM ----------

    Quote Originally Posted by bjorn77 View Post
    I've just managed this in the MMO game on EU6. I had 3.5 oil well and 3 trade depots, all fully upgraded (apart from the 0.5 well, no room) AND stopped exporting oil for a few days until all storage were full. ONLY then was I able to hit the 160,000 daily profit to get to the upgrade. I'm currently saving up for the refinery expansion.

    Now my question; which one should I spec in? Do plastics or fuel sell for more? (prices pls if anyone knows them)

    plasticsa are like 12k i think, not sure about fuel. but you could use oil for fuel, and get a recycling plant for plastic/alloys and sell both! alloys sell for a lot so would reccomend recyling plant

  5. #1025
    Immortal SirRobin's Avatar
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    Quote Originally Posted by Frozenbeef View Post
    I'm not able to do anything as soon as i get above the 75k mark the traffic just cripples my cities >.<
    Try to use curved roads to make a city without a single intersection. Apparently that helps the game's moronic ai cope, a lot.
    Sir Robin, the Not-Quite-So-Brave-As-Sir-Lancelot.
    Who had nearly fought the Dragon of Angnor.
    Who had almost stood up to the vicious Chicken of Bristol.
    And who had personally wet himself, at the Battle of Badon Hill.

  6. #1026
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    "login is closed at this point"



    ---------- Post added 2013-03-14 at 07:46 PM ----------

    Quote Originally Posted by SirRobin View Post
    Try to use curved roads to make a city without a single intersection. Apparently that helps the game's moronic ai, a lot.

    would be really hard to make one without a single intersection :P but yeah, intersections cause most of the traffic, would like some roundabouts!

  7. #1027
    Quote Originally Posted by peggleftw View Post
    "login is closed at this point"



    ---------- Post added 2013-03-14 at 07:46 PM ----------




    would be really hard to make one without a single intersection :P but yeah, intersections cause most of the traffic, would like some roundabouts!
    They are doing maintenance on teh servers today. they take a few down at a time.

  8. #1028
    I left my city in Asia at 130k, with about 1+ million visitors. I did have a huge traffic problem, but I remade some roads into 6 files & re-directed traffic a bit. It's the city of the coast called "Hungvic Bay" if you're curious.
    "In order to maintain a tolerant society, the society must be intolerant of intolerance." Paradox of tolerance

  9. #1029
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    Quote Originally Posted by Dezerte View Post
    I left my city in Asia at 130k, with about 1+ million visitors. I did have a huge traffic problem, but I remade some roads into 6 files & re-directed traffic a bit. It's the city of the coast called "Hungvic Bay" if you're curious.
    Maybe use the 100% Res model for a money maker and send the cash to another so you can afford to street car avenue the whole thing from the start?
    Sir Robin, the Not-Quite-So-Brave-As-Sir-Lancelot.
    Who had nearly fought the Dragon of Angnor.
    Who had almost stood up to the vicious Chicken of Bristol.
    And who had personally wet himself, at the Battle of Badon Hill.

  10. #1030
    Quote Originally Posted by Stocking View Post
    Theres a thread for regions?

    Welp. Didnt know that :P
    http://www.mmo-champion.com/threads/...ndium-Official

  11. #1031
    Brewmaster DieFichte's Avatar
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    Asia server just gone for me, while I was on a private region playing industrial tetris on sandbox mode, and testing traffic unjaming

    Guess I try that after work. But I can put a full electronics factory family in squares \o/

  12. #1032
    Nevermind, I see you found it.

  13. #1033
    Brewmaster DieFichte's Avatar
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    What happens if Simpolice wants to stop the cute dino? They probably fail!

    http://img268.imageshack.us/img268/8...licevsdino.png

    ^.^

  14. #1034
    Titan Frozenbeef's Avatar
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    Quote Originally Posted by SirRobin View Post
    Try to use curved roads to make a city without a single intersection. Apparently that helps the game's moronic ai cope, a lot.
    Just tried it, it works out surprisingly well :S I much prefer them moving but having to travel a long distance than just being stuck forever >.<

  15. #1035
    Brewmaster DieFichte's Avatar
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    It's actually not that hard to avoid heavy traffic problems:
    Don't make buildings at an avenue.
    Build only on one side of a road.
    No four way intersections.
    Minimal trafic lights (that's a bit tricky, as you need to get around it)
    No streetcar (it adds a traffic light at ever intersection)

    I actually seen 400k cities in grid build without traffic completly getting stuck, without public transportation

  16. #1036
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    How do you avoid having traffic lights? Doesn't the game automatically add them at intersections?
    Sir Robin, the Not-Quite-So-Brave-As-Sir-Lancelot.
    Who had nearly fought the Dragon of Angnor.
    Who had almost stood up to the vicious Chicken of Bristol.
    And who had personally wet himself, at the Battle of Badon Hill.

  17. #1037
    Brewmaster DieFichte's Avatar
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    Quote Originally Posted by SirRobin View Post
    How do you avoid having traffic lights? Doesn't the game automatically add them at intersections?
    Medium roads don't have traffic lights, you can make a small section of medium street before an intersection.

    You can watch this vod, he starts about 3 hours in with his high population city, he uses pretty much all tricks, and goes to i think 425k population without public transportation. You can go to about 7 to 8 hours in, as he streamed the complete build (pretty cool to watch) He explains the traffic tricks a few times, but can't find it at the moment, well 7 hours buildtime <.<

    edit: forgot the link: http://www.twitch.tv/talutha/b/377441257
    Last edited by DieFichte; 2013-03-14 at 08:42 PM.

  18. #1038
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    Okay guys I had a very successful test last night for traffic. I got to 150k with no traffic issues. Here are things I have learned:

    1. Only build buildings and zones on one side of the road. Having stops on both sides of the road creates congestion on that road.
    2. Put bus stops on both sides of the road. Sims hate crossing the street!
    3. Street cars done wrong will hurt your city. They are bugged and get confused at intersections. The rule to follow for street cars is to avoid intersections period!
    4. Sims prioritize trains. Most Sims will prefer to use a train over other transportation. Set up train stations and put bus stops and depots next to them.
    5. Prioritize mass transit methods depending on your Sims wealth. Low to medium wealth Sims love buses but high wealth Sims hate them and will avoid them. High wealth Sims and tourists prefer Street cars. Everyone loves trains. Plan accordingly!
    6. Airports are useless if you are not a tourist city or don't have the international airport Great Works.
    7. Sims don't mind using multiple methods of transportation. Put bus stops and street car stops next to other mass transit buildings.

    Edit: Added the following from DieFichte and more

    8. You can avoid having traffic lights by creating a small strip of medium density road before an intersection.
    9. Avoid using 4 way intersections. They create heavy congestion and Sims AI doesn't use them properly.
    10. On maps that are uneven, it's possible to use some clever terraforming to create an overpass. Overpasses can help a ton with your traffic, they prevent intersections.

    More to come! I'm doing lots of reading and experimenting.
    Last edited by -aiko-; 2013-03-14 at 08:39 PM.

  19. #1039
    upto 50k residents on my new town, have 1/2 casinos making a profit with a load of shops/residential around them, to try and pop some hotels.. seems to be working, although the 3rd casino i have up isnt doing so good

    My worst traffic is green, so i figure thats pretty good atm, mind you, i do pretty much have highways, im trying to get as much simoleons as i can so i can revitalize some areas, and make my gambling/tourism site alot better.

  20. #1040
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    Quote Originally Posted by r3d3mpt10n View Post
    upto 50k residents on my new town, have 1/2 casinos making a profit with a load of shops/residential around them, to try and pop some hotels.. seems to be working, although the 3rd casino i have up isnt doing so good

    My worst traffic is green, so i figure thats pretty good atm, mind you, i do pretty much have highways, im trying to get as much simoleons as i can so i can revitalize some areas, and make my gambling/tourism site alot better.
    There is a bug with casinos, as they follow the same AI rule as shops: Sims will go down the road from where they arrive and go into the first "commercial" building. So if you have say a casino direct next to the trainstation, and one at the other side of town, there is a high chance, the one on the other side will not get enough people.

    Forgot the link in the post before, edited in.
    Last edited by DieFichte; 2013-03-14 at 08:42 PM.

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