Originally Posted by
Azrile
I have updated the OP with a few paragraphs. Their next scam is about to begin ( Steam Early Access). What they are talking about is impossible to do. it is a bit technical. But I will say this. Using Unity and the best tool that is available now ( Gaia), even if you are talking about doing it on a developers computer during design, it is impossible to do what Trials of Ascension says they are going to do, and they say they are going to do it at runtime ( on the players computer). It is impossible x 2.
On a developers computer, you can procedurally generate a terrain, you can texture the terrain and place trees, rocks and plants and stuff like that. Tools like World Composer and Gaia can mostly do that. But you still have to go in and tweek stuff, and you would have to add sounds, spawns and basically everything you interact with by hand. And that is done on the devs computer, and then he packages that terrain with the game and all the players would have that same terrain.
You can procedurally generate worlds at runtime on your players computer, but they are for simple games like an endless runner or minecraft type game where you have very simple algorithms and each ´piece´ is rather simple.
and damn.. caves? forget about it. Caves are a bitch in Unity. Even on a developer´s computer making caves is tedius and a lot of work by hand. The idea that they are saying they are going to have caves on a procedurally generated terrain, done on the players computer... impossible x 2