Hi, I'm not a Dev of the game, but we are selling a solid idea. It doesn't matter if we have nothing to show for it after 10 years, granted 4 of those years we weren't working on it. Whereas before that it was simply a concept (but we still took donations even when it was pure concept, and stopped development even after receiving said donations)
but it's the idea we're selling, not the game, people WANT to pay for npc's named after them, weapons you can craft with your own name on it.
People don't want to play a real game, they just want to buy into the 'idea' rather... donate to the idea. (because we would be obligated legally if we actually 'sold' anything, we have to sell it as donations, also helps with taxes YEAH!)
who needs a real game when we can string people on for years and years, getting more money from them?
eventually a "cash cow" leaves in disgust when they realize nothing is happening, but just like last time when to many left after 6 years. After we lose to many 'cash cows' we will start up another media spree/kickstarter, but this time we will have some simple stuff we've done with the unity engine to show for it, it may never be playable, but that part doesn't matter, we will attract new people to pay us
(satire, don't take this seriously lol) Trials of Ascension will be amazing!!!