Oh indeed. What GM tried to do is change company name present it as a new company taking over the reigns. Probably thinking they can do a Duke Nukem passing over to gearbox (that turned out well didnt it....)
The silent majority are gone and probably won't come back. The plan should be to go away learn how to make a game and then come up with a new IP and an actual game thats a rough finish to present to people for crowd funding etc.
I could go over and over about the gigantic hurdles they will have to climb but lets face it, neither "company" going off their track record is really going to deliver. Pure opinion of course but I dare them to prove me wrong.
If I was making a game, i'd, be damn sure I have a robust working game and concept with fleshed out details and a business model that holds up to scrutiny before going for a KS. Certainly would not be asking for over half a million when all I have is a few doodles some bad fan fiction and some bought assets to call my own.