Interesting. On all of my toons I could totally tell mobs took longer to kill (i.e. scaling from 110-112/113 was too low, or 112/113-120 is too high) at a certain level.
Did they become more... deadly? lolno. Did they definitely take more hits to kill? Absolutely.
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BfA scaling is super aids. It takes way too fucking long to kill shit until you are decked out in top tier ilvl, azerite, and essences. Pure genius design.. I guess leveling wasn't cancer enough the first time around, now scaling needs to exist for idk what reason?? It doesn't even go away after you hit max either like it should, you're still weak as fuck. It literally gets more of a slog the more you level then at 120 it takes forever to feel any sort of power spike, eventually you finally hit a middle ground.. and slowly, very very slowly gain killing speed finally.
Its so hilariously bad like open world has to be endgame scaled because of literally just aids cancer world quest grind?
Last edited by Lazuli; 2020-04-06 at 11:11 PM.