Something must be wrong here, i was told 2 pages back that Limit might have not be able to kill KT AT ALL since they didnt have the trinkets.
Something must be wrong here, i was told 2 pages back that Limit might have not be able to kill KT AT ALL since they didnt have the trinkets.
A better way to think about Casual v Hardcore: https://www.mmo-champion.com/threads...asual-Hardcore
Can't watch either of streams, how does Sylvanas look? Tighter than Sire?
I actually really hope they change the tank add dying if its target dies this reset so they both have to reprog it after lockout, hopefully removing the 16hr advantage.
The 16h advantage resets every time theirs a weekly reset, it means you get 16 hours with upgrades over the other
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Not far enough into it to tell.. echo hasn't gotten to p2 yet.
Sad just sad...
Despawning Mobs and getting away with it just killed RWF.
Looking at the initial pulls, p1 of Sylvanas seems to come down to who is gunna figure out how to deal with the bajillion adds that spawn, and make the transition smoother.
Don't seem like the moonkin vortex's are working that great but its still early
In regards to KT, I posted early hours this morning the Mythic fight was quite literally the Banshee/Abom/Skeleton and Glacial Spike placement
Limit were getting 1st phylactery phases perfect up until Soul Fractures and Frost Blasts which only affects the latter came into play which hindered progress.
It's quite literally a 4 mechanic fight which is very underwhelming for what in theory was a very well thought out designed fight, but the Mythic execution of it was very bad.
Comp differences -
Limit
2 DPS DH, 3 Boomies, 1 Prot Pally, 1 BDK, 1 Ele Sham
Echo
1 DPS DH, 5 Boomies, 1 BM Monk, 1 Prot Pally, 1 DPS DK
Both
Same healer comp, 2 Warrs, 2 Locks, 1 Hunter
If that trick was exploitative, Blizzard would have curb stomped them or the entire fight for it. In 8.3 there were several possible exploitative solutions to encounters and in some cases Blizzard literally despawned the bosses in front of raiders.
It's kinda lame but a kill is a kill is a kill.
From what I've heard on the streams , the mobs that focus a player are intended to despawn if the target dies.A lot of strats revolved around the target dying and getting a bres but with this trinket bres was not needed as you could just use the trinket so it's clearly not an exploit even Max said the strat was super good and they copied it 100%. It's just a misstep from Blizzard since they knew since testing that the add that focuses a player despawns if the player dies. Ofc it's stupid but this was known forever , since first testing. So basically using this cheat death trinket is pretty big brain.
Last edited by ibogdandx; 2021-07-17 at 04:58 PM.
Uhh what happened? I slept 12 hours ago and I see that Echo demolished Limit in KT and pulls on Fate as well. Can anyone catch me up? Thanks.
The main problem with exploit or not is that blizzard is very inconsistant with it
Lappe posted in earlier threads many examples of Blizzard deciding exploit or not just with a dice