So 'just playing the game' isn't enough after all. We can agree on that at least.
Generally, my subscription is inactive somewhere between the start of an expansion and when they release flying.
Funny thing is, the vast majority of 'world pvpers' when asked to give examples of why flying is bad mention how someone, when attacked, can 'just mount up and fly away'. Of course this means that the victim, when attacked, managed to break contact long enough to drop combat and mount up, which is not easy, and wasn't someone with stealth (who would of course just be able to stealth and sneak away). Also, they don't often mention what I'd consider the downside - that as a lowbie you can have someone just drop out of the sky onto you, and you're screwed. It's like many of the world-pvpers who hate flying are actually primarily gankers or something.
Thing is, to me flight makes the zones feel bigger (at least the ones that aren't tiny), because it lets me see further, with open sightlines. Also, so many zones look amazing from the air. I do don't believe that the artists and zone designers who put all that work in do so without looking at it from up high, and that making it look good from the air isn't one of their goals. That being the case, I think we should have flight, so that once we've been through a zone on the ground, we can then admire from the air also.
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Unless you were a Druid even basic flight required that you hit the level cap.
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In WoD they played 'will we, won't we' for most of the expansion, finally went with 'won't' until they experienced massive player backlash and then they relented - and put it behind an annoying rep grind that was gated. In Legion they promised it as 'early', then 'first patch', and then the patch was quite a long wait and flight was then gated again (and in such a way that if you missed a week for whatever reason you were a week behind in the grind). BfA was the same BS - wait for the first patch and then grind to get flight. At least in BfA flight was available in all the zones, and with the invasions happening in old zones even much of the last patch was flyable. And SL where we were told 'first patch, be at renown cap', and it turned out that actually meant 'first patch and grind out a gated questline', and flight is of less use than ever.
So no, the bar has not been lowered every expansion.
That was tolerable as a Druid or Shaman. It was awful as a Paladin or Priest.It works. For me at least. I'm actually all for more Maw-style zones which take us down the additional peg of nerfing access to mounts at all.
pathfinder should remain but they should have it all in the .0 patch
It's taken me less time to get than grinding that gold did in BC.
And I'm not sure why people that play so little that even the tiniest obstacle of pathfinder that flying even matters that much.
It feels like there's a paradox with this and the other complaint of "we have such long patches before pathfinder is released" (during which you could play the game and be more than ready by the time it comes out)
Just how little are people playing the game in the months that the expansion is out pre-pathfinder that this is an obstacle? I have a full time job and don't have a raid schedule, got pathfinder on release because I played occasionally on weekends. That's how low that bar is right now. If it had required exalted with my covenant or even ve'nari, I had that already too.
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Granted I played a monk so it was definitely easier, but there was always the ability to veer left out of ve'naris and pick up a free mount, or grand theft auto one off the roads.
Flying should just be redesigned so you can't hover and just hop around on flying mounts.
Maybe like using the HS, 5-10s to summon the mount and then you can only land in clearings or parachute off the mount. Physics enabled flying pretty much.
This "linear" flying system on the other hand is immersion breaking and feels and looks like a relic from the 90s. Also it's really bad for World PvP. There's a reason why you can't fly in battlegrounds.
Indeed. I think most people could live with Pathfinder is they never made you wait a year and then add part 2 that takes a few more weeks. As shitty are SHadowlands is at least they make the part 2 part easy this time. The twist being that all the zones are just small shitty instanced ones and flying between them was imopssible.
Honestly they should just rework flying to be more engaging and dynamic sp that they can stop mucking about with this shit.
Hell just add some decent mechanics to it, they revamped battle pets properly so that they're more than pointless cosmetics but a semi-integrated usable part of the game, so i don't seevwhy flying mounts would be so different.
Don't want me to fly somewhere? Give 'em some anti air, progressively slow my mount due to cold, make it hard to navigate due to fog or add some strong crosswinds. Don't make it all negative though, that just creates sucky mechanics; winds could also make things go easier, fog could shroud you from AA, snow could cushion your fall if you land, etc..
This is a signature of an ailing giant, boundless in pride, wit and strength.
Yet also as humble as health and humor permit.
Furthermore, I consider that Carthage Slam must be destroyed.
The quests themselves certainly give you reasons to be on the ground, you just get there quicker and have the option to approach the missions more strategically; this isn't a bad thing.
The bad thing is artificially stretching out the content to the point where you only unlock flying after you basically beat the entire game.
I remember leveling in wrath, if you 100% the zone quests, you easily had 3-5 full zones to explore at your leisure; flying, walking, ground mount, you have that choice. BFA had a similar leveling feel, but you had to wait FOREVER to get the flying unlock, one being a random mini-game daily reputation grind....
It's all artificial, fake. The carrot literally rots on the stick in front of you because it takes so long, by the time you reach the goal, what's the point? you have nothing left but daily quests....
I'd be cool with it if it wasn't gated by patches. Having to explore is cool, waiting 6-9 months isn't.
It just adds out padding to content that is designed to pad out the game...
Well I still think adding flying to the game at all was a big mistake, so yes I also think if it has to exist at all it should be gated.
Flying - is one of those big mistakes, that show, that game can be better without made up challenge, because challenge is very specific in this game, as it makes it more tedious and annoying, than harder. It's bad for mostly for devs, because usually players play game as is till that exact moment, when they discover, that it can be better.
There is no way back. Pandora's box is open. Blizzard increase density of mobs to increase "challenge", but obsoleted aggro/combat mechanics feel more like "importunate fly", than challenge.
Last edited by WowIsDead64; 2021-11-16 at 04:20 AM.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
Different opinions I guess. I dont find flying gives us more strategic options. It gives us "drop on their head" as the go to method for everything. Since you bypass everything and only fight the target.
Unless it's located inside a building. Which, if blizzard wanted to actually bother, could get different approaches with different entrances and different methods of approach.
Problem with flying and the idea that it gives options is just that by the nature of how flying works all options are the same.
The rest is just about stretching the game which I'm neither for or against. It's also very subjective... for example any game that have time between start and goal can be considered stretching the game.. or it could just be the game. Doom for example. We can argue any travel and any small arena fights against demons is stretching game time. It does, it does stretch it out compared to it wasn't there. But then the game just doesn't exist if it wasn't. I just want something engaging and fun. That's it. I don't necessarily want flying removed, I want it reworked so it becomes fun to use. Because now it's just boring. And frankly that to me is stretching game time more than if I actually enjoyed it. Because then the game does what it's supposed to do. Entertain. But yeah, subjective point.
Grinding rep is also something I am against. At least we have some common ground there.
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