Is I can completely acknowledge that for some people its great as it is, they love the timer and how the difficulty scales and all that. I think for others though including myself, we hate the timer, we hate the affixes and we hate the overall feeling of rush and stress that is an m+ dungeon. Its like some people play video games to escape the stress they get in a job or as a student and everything that comes with regular life. When we are in a video game its more about just having fun and not feeling like we are trying to meet a deadline or else the boss is going to tell us to get our shit together. Isn't there a way that dungeons can still be somewhat difficult and reward doing mechanics without all the stress of a timer and rushing the proper route for a specific dungeon and everything that goes with the current dungeon system? Even trash pulls can feel stressful in the current system due to the affixes.
Like with how even in Wrath you could get a few 264 pieces which was a 25m/10m heroic piece in icc via heroics and it wasn't the stressfest that M+ usually feels like. Isn't there somewhere where the two systems could meet for people who dislike the current one? Because I can't bring myself to do what passes for M+ currently. I did it somewhat for parts of Legion and bfa and got the stuff I wanted from it but it wasn't really enjoyable to me in the least. It didn't help either that most of the dungeons in Legion were slogfests with way too much trash as were some of the bfa ones. At this point the reward just isn't worth it to me. If it isn't fun I am not gonna invest the time which is why I just came back to screw around after a 10 month hiatus which will probably last a month or two before I wait to see what the next exp has to offer.