I'm sure there have been other threads adressing this issue but I wanted to pose a question.
Was Mythic + a game system mistake ?
My reasoning behind this is simple. As WoW has grown older and the gaming climate has been changed with many outside systems like Discord, etc, taking over player to player communication, the game has become less social over time.
The mythic plus system basically rewards groups that stay together longer to get as many runs done as possible to maximize rewards, etc.
However, to stay together longer you have to have a group comprised of members who know their role and are willing to stay and work with others for an extended time period.
That being said WoW has grown to encourage faster, low-commitment type players who just want to get in and get the run over with and get out as fast as possible. Back in the days of Wrath it wasn't uncommon for a good group of even random players to run several Heroics together. Nowadays that's an anomaly.
So looking back was the Mythic + system, which only really caters to the minority of players, and is also the focus of many toxic behaviors an ill conceived plan?