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  1. #1
    Over 9000! Gimlix's Avatar
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    Blizzard should look into the amount of splitting the playerbase.

    Even with 10 million active users the game will still feel dead with the amount of servers WoW has, amount of sharding/CRZ/Phasing and of course amount of game versions we nowadays have..

    World of Warcraft Classic.
    World of Warcraft WOTLK
    World of Warcraft Retail.

    Retail is split into around 500 realms (EU & US etc)
    Retail is not only split into 500 realms but also into WM on/OFF
    Then you also have Sharding, Phasing and CRZ that split off even more players.

    How does this game not feel dead even when the game isn't? Is this what MMORPG's is all about? Making the game feel like a singleplayer game so everyone has something they like?

    Does Blizzard really think that a game that feels dead is something that will pull in more customers? Even if the game isn't dead, makin' the game appear dead won't help them at all. Or do you think Blizzard is just in for the Cash flow and understand this concept aswell they just don't care?
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  2. #2
    The Undying Lochton's Avatar
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    Quote Originally Posted by Gimlix View Post
    Even with 10 million active users the game will still feel dead with the amount of servers WoW has, amount of sharding/CRZ/Phasing and of course amount of game versions we nowadays have..

    World of Warcraft Classic.
    World of Warcraft WOTLK
    World of Warcraft Retail.

    Retail is split into around 500 realms (EU & US etc)
    Retail is not only split into 500 realms but also into WM on/OFF
    Then you also have Sharding, Phasing and CRZ that split off even more players.

    How does this game not feel dead even when the game isn't? Is this what MMORPG's is all about? Making the game feel like a singleplayer game so everyone has something they like?

    Does Blizzard really think that a game that feels dead is something that will pull in more customers? Even if the game isn't dead, makin' the game appear dead won't help them at all. Or do you think Blizzard is just in for the Cash flow and understand this concept aswell they just don't care?
    Retail is not split into that many realms, as many realms have been merged but are still registered with their name.

    The biggest split is over-sharding, and Classic, with Classic, TBCC, and WrathC.
    FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..

  3. #3
    Everything you listed helps the world feel "more alive".

    Don't know how you could be so wrong but the o ly reason my dead server has packed zones is with shards and crz.

  4. #4
    Over 9000! Gimlix's Avatar
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    Quote Originally Posted by Caerrona View Post
    Everything you listed helps the world feel "more alive".

    Don't know how you could be so wrong but the o ly reason my dead server has packed zones is with shards and crz.
    And the main reason why my overpopulated realm feels dead is because of all of this. 100 man people in Goldshire, down to 10 man due of layering. Sorry but this is not okay in a MMORPG. im glad ur dead realm is alive due of it, but they should had deleted ur dead realm ages ago.

    - - - Updated - - -

    Quote Originally Posted by Lochton View Post
    Retail is not split into that many realms, as many realms have been merged but are still registered with their name.

    The biggest split is over-sharding, and Classic, with Classic, TBCC, and WrathC.
    WM On/off is a big split off 2 communities aswell. which is not okay..
    Quote Originally Posted by Shekora View Post
    Goddamn it, Gimlix, why do you keep making these threads?
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    Goddamn it, Gimlix, why do you keep making these threads?

  5. #5
    The Undying Lochton's Avatar
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    Quote Originally Posted by Gimlix View Post
    WM On/off is a big split off 2 communities aswell. which is not okay..
    WM is more than fine. It was glorious in BFA, and slowly dying out but we can't completely remove WPvP nor merge them back anymore.
    FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..

  6. #6
    Over 9000! Gimlix's Avatar
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    Quote Originally Posted by Lochton View Post
    WM is more than fine. It was glorious in BFA, and slowly dying out but we can't completely remove WPvP nor merge them back anymore.
    Yes we can, WoW is build on WPvP too bad blizzard is fucking that part of the game over.
    WM On/Off should just be merged togheter but if you got WM OFF you cant fight other players, very simple. But you can still see the WPvP happening and enjoy the outdoor activity of others.

    Sorry but how is this less logical then not being able to see both parties?
    Quote Originally Posted by Shekora View Post
    Goddamn it, Gimlix, why do you keep making these threads?
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  7. #7
    the game is almost 20 years old and still cannot handle large scale pvp. in fact, it handles it worse now than in vanilla because they switched to virtual servers to cut costs.
    TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.

  8. #8
    Over 9000! Gimlix's Avatar
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    Quote Originally Posted by Kokolums View Post
    the game is almost 20 years old and still cannot handle large scale pvp. in fact, it handles it worse now than in vanilla because they switched to virtual servers to cut costs.
    Because Blizzard has 0 value left in their playerbase and has lost their #1 best title to #1 Worst for a reason.
    Quote Originally Posted by Shekora View Post
    Goddamn it, Gimlix, why do you keep making these threads?
    Quote Originally Posted by Sam the Wiser View Post
    Goddamn it, Gimlix, why do you keep making these threads?

  9. #9
    Quote Originally Posted by Gimlix View Post
    Even with 10 million active users the game will still feel dead with the amount of servers WoW has, amount of sharding/CRZ/Phasing and of course amount of game versions we nowadays have..

    World of Warcraft Classic.
    World of Warcraft WOTLK
    World of Warcraft Retail.

    Retail is split into around 500 realms (EU & US etc)
    Retail is not only split into 500 realms but also into WM on/OFF
    Then you also have Sharding, Phasing and CRZ that split off even more players.

    How does this game not feel dead even when the game isn't? Is this what MMORPG's is all about? Making the game feel like a singleplayer game so everyone has something they like?

    Does Blizzard really think that a game that feels dead is something that will pull in more customers? Even if the game isn't dead, makin' the game appear dead won't help them at all. Or do you think Blizzard is just in for the Cash flow and understand this concept aswell they just don't care?
    First of all - forced overcrowding is bad. Seeing other players in a world? Is good. Exceeding competition, that makes game more annoying and toxic? Is bad.
    Second thing - if they can't make game, that is good compromise between different playstyles, then splitting playerbase is only possible way to have maximum amount of paying customers.

    Some players ask game to be more hard, some ask to make it easier? Some players get angry, when content is "taken away" from them to please other players? Only way to solve this problem - to split them, so they won't see each other.

    I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.

  10. #10
    Over 9000! Gimlix's Avatar
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    Quote Originally Posted by WowIsDead64 View Post
    First of all - forced overcrowding is bad. Seeing other players in a world? Is good. Exceeding competition, that makes game more annoying and toxic? Is bad.
    Second thing - if they can't make game, that is good compromise between different playstyles, then splitting playerbase is only possible way to have maximum amount of paying customers.

    Some players ask game to be more hard, some ask to make it easier? Some players get angry, when content is "taken away" from them to please other players? Only way to solve this problem - to split them, so they won't see each other.
    Splitting the playerbase in a MMORPG sounds very logical....
    People who complain about certain stuff should understand that the world doesn't revolve around them.

    It's like when i play a FPS and i say this game is RP unfriendly, so they should change it. That is how Blizzard is destroying their game. Listening to that 1%
    Quote Originally Posted by Shekora View Post
    Goddamn it, Gimlix, why do you keep making these threads?
    Quote Originally Posted by Sam the Wiser View Post
    Goddamn it, Gimlix, why do you keep making these threads?

  11. #11
    The Undying Lochton's Avatar
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    Quote Originally Posted by Kokolums View Post
    the game is almost 20 years old and still cannot handle large scale pvp. in fact, it handles it worse now than in vanilla because they switched to virtual servers to cut costs.
    We have no issue with 200-300 man PvP events, it gets spicier at 400-500..
    FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..

  12. #12
    Quote Originally Posted by Lochton View Post
    We have no issue with 200-300 man PvP events, it gets spicier at 400-500..
    asmongold literally did videos on this where hed try some large scale pvp and the game choked.
    TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.

  13. #13
    The Undying Lochton's Avatar
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    Quote Originally Posted by Kokolums View Post
    asmongold literally did videos on this where hed try some large scale pvp and the game choked.
    Just before Shadowlands we did around 300 without issue. Of course some small hick-ups due to the massive graphical load but nothing majorly bad. Just before BFA, I think we pushed it to about 500-600, where it truly struggled to the point where the phasing system got aggressive and divided the flocks until a GM appeared and tried merging it again.
    FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..

  14. #14
    Spam Assassin! MoanaLisa's Avatar
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    Quote Originally Posted by Gimlix View Post
    WoW is buil[t] on WPvP
    No, it isn't and never has been.
    "...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."

  15. #15
    Quote Originally Posted by Gimlix View Post
    Splitting the playerbase in a MMORPG sounds very logical....
    People who complain about certain stuff should understand that the world doesn't revolve around them.

    It's like when i play a FPS and i say this game is RP unfriendly, so they should change it. That is how Blizzard is destroying their game. Listening to that 1%
    Should we remove dungeons and raids then, because they're multiplayer content, not true MMO?

    And again. This is well known "Players can be forced to love this game" misconception. If game would switch to just one variant of every content, players wouldn't magically switch to doing it. They would quit. So, asking to do it - is very selfish thing. It's something like "Only players, who truly deserve it, can play this game". And who would decide, who deserves playing this game and who doesn't? May be you? M? Devs? You know, it's double-edged blade. What if they would decide, that it's YOU, who don't deserve playing this game? What would you say then? So, it sounds like hypocrisy.

    I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.

  16. #16
    Quote Originally Posted by Lochton View Post
    The biggest split is over-sharding, and Classic, with Classic, TBCC, and WrathC.
    There aren't separate TBCC realms like there were with Classic. All of them switched over to Wrath. Not sure if they'd do that again if they end up doing Cataclysm Classic, though. That might be a case where they shard again.

  17. #17
    Quote Originally Posted by Gimlix View Post
    [...]
    People who complain about certain stuff should understand that the world doesn't revolve around them.
    [...]
    i guess you just invalidated your own thread.
    No matter how relevant the post, I will stop reading after 'should of'.

  18. #18
    Quote Originally Posted by Gimlix View Post
    SNIP
    in the last day alone, you have made 4 posts about the Immersion or the failings of blizzard in relation to wow.

    if you dont like the game, its simple, its not for you.

    find something else to play.
    Originally Posted by Ghostcrawler

    If you are trying to AE tank and a bad dps is attacking the wrong target and dies, we call that justice.

  19. #19
    Quote Originally Posted by Lochton View Post
    Retail is not split into that many realms, as many realms have been merged but are still registered with their name.

    The biggest split is over-sharding, and Classic, with Classic, TBCC, and WrathC.
    There is no TBCC server.

  20. #20
    Quote Originally Posted by Lochton View Post
    Just before Shadowlands we did around 300 without issue. Of course some small hick-ups due to the massive graphical load but nothing majorly bad. Just before BFA, I think we pushed it to about 500-600, where it truly struggled to the point where the phasing system got aggressive and divided the flocks until a GM appeared and tried merging it again.
    I don't know man, in BfA servers were not able to handle 20 man pvp so I feel like you are lying, I just don't know why.

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