Even with 10 million active users the game will still feel dead with the amount of servers WoW has, amount of sharding/CRZ/Phasing and of course amount of game versions we nowadays have..
World of Warcraft Classic.
World of Warcraft WOTLK
World of Warcraft Retail.
Retail is split into around 500 realms (EU & US etc)
Retail is not only split into 500 realms but also into WM on/OFF
Then you also have Sharding, Phasing and CRZ that split off even more players.
How does this game not feel dead even when the game isn't? Is this what MMORPG's is all about? Making the game feel like a singleplayer game so everyone has something they like?
Does Blizzard really think that a game that feels dead is something that will pull in more customers? Even if the game isn't dead, makin' the game appear dead won't help them at all. Or do you think Blizzard is just in for the Cash flow and understand this concept aswell they just don't care?