As I understand it, person understands by "seasons" just "resetting ilvl of existing drop/rewards" with no direct changes to already released content (yes, probably small portion of new content is also added, although usually without it - just stupid, unjustified reset). While for PvP this isn't of fundamental importance (PvP doesn't imply sequential completion of quests, obtaining lore/story and quests from dungeons and other such miscellaneous things, it’s just that gladitors got their titles, and since PvE people stopped on progress so were issued new portion of content with already better gear/higher ilvl, then in order to compensate for this - level of PvP gear rises... which means new season) and seasons (as reset) are quite appropriate there, then "development" for PvE is much more significant and organization of progress should be different than banal "seasonal scaling". This isn't the same thing, people on the forum earlier were not shy and called it exactly what it is - devs' laziness and tricking stuff.
But all this is just old question, it will rest on my rejection of current instance and raid design (organization of multiple difficulties), direct criticism of presentation of content in form of M+, continued wild growth of ilvl, item scaling in general, mob scaling, quest organization and world progress itself...
So litirally:Alkizon
I understand that all current development decisions are made to delay progress process, but not to provide more content, only make it cheaper to develop and maintain, still with most wealth outcome, but now we are talking more about spherical in vacuum hardworking and responsible devs, aren't we?
1) season like raising ceiling and floor for PvP is placeable (it's not drop);
2) /same stuff/ inappropriate for PvE, you need just smaller jumps in ilvl, but only ceiling and in no case it should be floor;
3) if necessary and desired, you can "expand" (length/depth) instances or open world, insert pieces that will contain more complex content and bosses with new trigers or behind doors and portals or everything of that, that weren't open before/didn't work due to (lack of) some events/lack of necessary items to enter/some part of terrain was inactive, so it was passed easer before new content and so on... but, I repeat, in no case it should be literal change of drop already introduced into the game, no scaling, no floor raising