I agree. BFA utilized a lot of silences, fears, interrupt sequences etc. Just that one boss encounter where you kill the giant undead troll, but everyone has to destroy all 3 totems relatively close together would confuse the hell out of a totally new player. There are too many "advanced" mechanics in BFA dungeons for new players. They should have just made it cataclysm or vanilla or whatever the closest equivalent is now. A new player who either doesn't know anything about WoW or isn't familiar with MMOs is not going to enjoy getting yelled at by the other people in the group because they didn't know you were supposed to run to the portals and kill the adds before returning to the center to kill the last boss in Atal'Dazar.
What about all the mob trash packs in Freehold? It's insane. Blizzard's managerial employees, the people in charge of creative decisions, have rarely known what they were doing.
I'd argue the worst about BfA is that the story is utterly irrelevant and you have no chance to see the conclusion that leads to the current game state with it. Next item on the list would that one of the core features of the expansion is disabled now. Ideally I would let people level through legion for the story and lore, but class halls make no sense for newbies and the core feature issue is even worse here. SL is all kinds of awful for various reasons, so it's obvious why that didn't make it.. WoD suffers alot from Legion issues in regards to the players (non)role and the graphics aren't quite there with BfA. (Edit: One of the rare occcasions where I agree with Varadoc...)
Which kinda leaves us with BfA as the least awful choice with somewhat current graphics. Though even in that regard I think the art has degraded further towards fortshite since the last two patches of SL, so even the visuals of BfA don't really prepare you for what is to come. At the end of the day wow has the same issue as all the cheap asian MMOs, finding a good entrence point to the game is hard when you don't want to force people to play through 10+ years of previous expansions, but it obviously makes no sense system and story wise for people to start from the middle. In that regard WoW probably even did the right thing in constantly abadoning old systems, otherwise we'd be grinding 10+ different systems by now.
Last edited by Cosmic Janitor; 2023-01-29 at 01:07 PM.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
... Except the poster did not say anything even remotely resembling "wounded mobs deal less damage"?
The leveling experience is supposed to help you get used to your class' strengths, weaknesses and rotations. Simply going around one- or two-shotting mobs wouldn't accomplish that, and would render leveling completely moot.And there is threshold, after that may be you don't die, but game becomes simply unfun, as it becomes way TOO SLOW AND CLOGGY. And that's exact moment, when you say to yourself "F**k this s**t - I want to outlevel this mess", but you can't - because this game has scaling, that prevents you from doing it.
Heirlooms stopped being this overpowered leveling gear a couple expansions ago. In fact, most quest rewards are around the same item level of your heirloom, and some are even higher level.Another factor - newbie player usually doesn't have heirlooms. And that makes situation even worse.
"El Psy Kongroo!" Hearthstone Moderator
It's not the worst. If I would need to choose between BFA and SL - I would choose BFA. So, SL is even worse. But it doesn't mean, BFA isn't terrible. Highland hare, that has 23K HP??? Exactly the same HP, Forsaken Keenblade has??? That's, what is truly insane.
Another problem, BFA has - is fact, that player can't experience it's endgame content solo without going to DF's content. I mean, all that quests, that lead player to dungeons or raids. In other xpacks I don't need to bother about accessibility of endgame content. Rares, elites, dungeons bosses, raid bosses - they aren't problem for me. They don't make content inaccessible, if I don't have 9-24 other players, who also want to do this content.
Last edited by WowIsDead64; 2023-01-29 at 02:32 PM.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
You can still just go to other expansion areas and quest there, they just don't scale up to 60, and stuff like Legion most likely requires finding the intro quest on the Warchief's Command / Hero's Call Board.
But most portals are active no matter your account status.
But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.
"El Psy Kongroo!" Hearthstone Moderator
Oh, all old expansions are available at level 10 already, so you don't have to go in order, but yes, once you outlevel MoP (I think up to 30), it makes almost no sense to start WoD content (up to 35, maybe 40)
I've had a tank pull 3 or more packs in Vanilla dungeons several times without learning. While we only wiped twice, having 15+ mobs around is no fun without AoE abilities, and while it's technically still a bit faster than going one by one, the length of the time you're in combat is just no fun.
And even with AoE, those abilities are ground/enemy-targetted, or centered on yourself as melee, so mobs constantly running after the packs in several small groups doesn't help either.
Last edited by Nathanyel; 2023-01-29 at 04:04 PM.
But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.
I think BfA is fine as any exp for newbies but there's definitely gaps at points where you're better off just leveling in dungeons to obtain new gear to match the increased scaling you're encountering. Everytime newbies begin asking about heirloom gear, where and how to obtain it, I feel blizz has failed them by being too stingy with gear drops/rewards to make the leveling experience smooth. It's fine with the occasional mob to challenge them and their grip on their rotation but every mob shouldn't feel like that..
If you knew the candle was fire then the meal was cooked a long time ago.
I agree,honestly by now it'd be best to just allow them full levelling on the DragonIsles.
Everything about it is noob friendly i'd say, even the theming is generically friendly to the point of being sugary.
BfA by contrast is pretty gritty, indeed with mechanics to match.
It's a shame the gameplay was so piss poor back then, because a lot of it could have been good if not for the various systems and the many downright poorly playing classes.
I think that going forward Dragon Isles will be the standard of levelling content, only issue at present is that it's also the current content, leading to dragon oversaturationn
And there is the downside of the older maps just being far worse designed than the honestly gorgeous and engaging lands of the dragon isles.
They're going to stand out like a sore thumb in comparison.
This is a signature of an ailing giant, boundless in pride, wit and strength.
Yet also as humble as health and humor permit.
Furthermore, I consider that Carthage Slam must be destroyed.
This is a signature of an ailing giant, boundless in pride, wit and strength.
Yet also as humble as health and humor permit.
Furthermore, I consider that Carthage Slam must be destroyed.