Last edited by kranur; 2023-06-18 at 10:25 AM.
I love this new gaslighting-move being employed. I am also seeing it more and more.
The gaslightning move being the idea that Dragonflight, with the most complex specs have possibly ever been. With the most difficult M+ dungeons we have ever had. Where we had to master 16 m+ dungeons 6 months into the expansion. Mythic raids that are still some of the hardest in WoW history. That this expansion was released to... please the casuals?
Of course, it gets even better. The expansion that has no sort of proper power progression system for casuals at all. Nothing to grind except gear that gives an almost non-existent power gain. Professions that make barely any sense for anyone who is not a turbo nerd who exploits the first days of the expansion. A complicated gearing system that you need a Youtube video or a WoWhead article to understand... Yeah all for the sake of casuals. Of course!!
I don´t know if these people think we are all idiots. We all know the people who hated artifact power are the top players. All these stories about being benched because someone did not grind AP or get a random Leggo, being forced to do Maw of Souls 1000 times. All these fake stories about some casual person being FORCED to do island expeditions. These things never affected normal and casual people who play this game.
Let´s be real, we all know why this is happening. Dragonflight gave top players EVERYTHING they wanted. Go watch criticism of Legion, BFA and even some parts of Shadowlands. All the criticism by RWF players and M+ pushers gave us this expansion. Of course this expansion is a complete failure, it is plain to see. So now the top players have to make up some bizarre excuse about how Dragonflight was actually the casual players expansion!! Because they can´t accept that fact that they got everything they ever asked for, except maybe for the removal of PI, and what happened? The game has failed like nothing ever before.
Nice try, but no cigar.
It is not stupid. They are actively arguing in bad faith at this point. They know what they are doing. There is an idea out there that Dragonflight was actually the expansion for casuals, and that the removal of stuff like AP and titanforging was done for the sake of casuals.
Last edited by WoWenjoyer; 2023-06-18 at 06:19 PM.
How joyous to be in such a place! Where phishing is not only allowed, it is encouraged!
Yes, exactly right. But then the hardcore case has always been in bad faith, at least in the sense of deliberately not questioning ones own conclusions. The idea that catering to the top players is the best way to make a game for everyone else has never made even a lick of sense.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Its how the majority of games are successful and seems a key part of multiplayer games.
You can argue not every game needs to be hardcore and I would agree but I can't really think of an example of a online multiplayer game that has been anywhere near as successful as those that do. You design for the peak and balence around it then you just strip it down for each easier difficulty.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Then show your work...
If catering to hardcore or higher end players isn't the best way to do things why is there such a void of success for online multiplayer games that don't do that?
Even casual friendly games like final fantasy online balance their classes around the top end. I feel like this is the old shadowlands argument. People invent a majority that doesn't exist to justify their own personal tastes and when a company takes a gamble on it they find that crowd to be illusionary.
Yea minecraft was really meant to be played for the elite.
- - - Updated - - -
The invention here is that for the game to be successful it must expressly cater to the top end. You made a claim here that is on face absurd with no evidence to suggest its true but ask others to show their work...
Minecraft I would argue isn't really designed to be a multiplayer game and its community there is rather small and specialized. I think for online multiplayer games that yes it must take the top end experience first and foremost otherwise it collapses. Look at heroes of the storm vs LoL or dota.
This right here is bad faith. Offering a claim with no evidence, having somebody dispute it and then asking other people.to show their work.
- - - Updated - - -
It is one of the most wildly successful multiplayer games.. it is not expressly competitive but multiplayer by no means has to be competitive. You want to dismiss minecraft because it has a tiny community and then offer hots as an example lol k...
Wait people are about to really say speed running as the primary competition in this game? Good lord people need to feel justified for whatever reason i guess. WoW is about as competitive as GDQ pokemon runs ffs.
I mean my evidence is how every top played multiplayer online game from stream metrics and twitch are all competive online games designed around the top end... Proof is in the pudding as they say. I think casual games can and do exist but they exist mostly as personal single player games. As for minecraft...no its not one of the most successful online multiplayer games it has a very small community for how many copies of it exist.
I'm doubtful. Kickstarter MMOs aren't exactly a famously successful genre. They've evidently set their budget at $30 million, when most modern MMOs have budgets of hundreds of millions of dollars. That's less than half WoW's budget all the way during initial development, before marketing and maintenance over the first four years. This isn't quite an Elyria situation yet, and it looks really good from what I've seen, but I'm very skeptical.
Last edited by Le Conceptuel; 2023-06-18 at 07:29 PM.
Are you guys really going to argue with Empower's 5th account making the same arguments ad nauseum over and over?
(the answer seems to be yes)
A better way to think about Casual v Hardcore: https://www.mmo-champion.com/threads...asual-Hardcore
Even WoW Vanilla was arguably ´´balanced´´ around the top players. However who did the game cater to? Obviously not top players.
Osmeric wrote the word ´´catering´´. He was never talking about balance.
Every argument you make is some kind of bad faith troll it is almost impressive.
I guess the issue is catering is such a vague term as to be next to useless in a discussion. WoW has most of its assets and resources invested into creating the outdoor world... does that mean they are catered to?
I don't know it seems rather clear to me he was talking about balance and system design.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"