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  1. #1

    Starcraft 2 Trailer, Blue Posts

    Mini-update on the site: We're waiting on the shiny new servers, work already started and the search function has been reactivated on the site! A lot of tweaks have been made to the site to improve pages load and the site should be stable during heavy load ... most of the time. (Don't make me say we won't crash anymore, I'm not ready to say that yet) There is still a lot of work to do, but things are getting better.


    StarCraft II - Ghosts of the Past Trailer
    Blizzard released a pretty cool trailer of Starcraft 2.


    The game will be released on July 27th and as a reminder, people who order the Collector's Edition of the game will be released with the Mini-Thor Companion Pet.





    Blue posts
    Originally Posted by Blizzard Entertainment
    Guild Perks (Guild Perks)
    Guild Perks
    It won't be required or forced in my opinion. Larger guilds right now already enjoy a variety of advantages in getting groups together and such. So while the new system may encourage players to take part in guilds, it can be avoided if wanted.

    I have a pvp guild that is very small (about 10 members). Will it be theoretically possible to earn all the guild perks, even if we dont raid at all?
    I can't say anything is final right now, but the idea (last I heard) is that there would be multiple ways to level the guild - it just may take longer for a smaller one. As expected though, we hope to do some testing on this once things are ready in the beta to get a better feel for what works and what doesn't.

    Small guilds disadvantaged by guild perks?
    In my experience the people who like to focus on smaller guilds don't really care what the other larger guilds are doing as they are happily doing their own thing. It also sounds like you don't fully understand the guild system and we'll have more details to help you out when we are farther along in the beta. (Source)

    "Balancing" Guild Perks
    I'm sure we'll be playing around with it a fair amount in the beta. We don't want it to be a mega penalty to lose the rep to where players stay in a guild they don't like - but at the same time a lot of these changes are meant to encourage guilds as a whole so we don't want it to be extremely trivial to gain the reputation to where players give no thought to guild hopping (like now). We know this may shake things up for some players but we feel it will be a better result for the game as a whole to have a stronger setup for guilds. (Source)

    Impact of Guild Perks on the game
    We care about all of our players. We consider many different factors before implementing new systems especially when they may affect a lot of our players. That said, we do have to design and implement what we feel is best for the game. As a random example off the top of my head, players tend to dislike nerfs, but if one class is ahead of others we will nerf that one class and not buff 9 others.

    A lot of players are also afraid of change. Before they even test things out or while it's in an early stage, they will declare the world has imploded. (See talent tree changes.) None of this means we don't care about our players. We understand that things will get shaken up, this won't be the first time gets shaken up and it won't be last, but we still need to design things the way we feel they are best for the game. Players can either choose to try it out or avoid it in favor of their own style.

    There may be an impact on the economy, there may be an impact on recruiting, there may be an impact on guild sizes - but the end result is likely to be very positive on the game. We aren't designing it to cripple solo players and I haven't seen anybody provide a valid example of this so far. We have made a lot of changes recently to help support both smaller and larger guilds and want players to feel special for being part of a cool guild in this multiplayer game. We are looking forward to testing this feature with the thousands and thousands of players who are (and will be) in the beta and make it the best it possibly can be for as many of our players as possible. (Source)

    Classes
    Paladins and Warriors are too similar
    They are going to end up looking more different from each other than they do on Live today. They have gotten too similar. (Source)

    AE Tanking
    Neither Thunder Clap (even with the new talents) nor Consecrate will do the entire job for you, even on AE pulls. You'll need to use other attacks to maintain threat. (Source)


    Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
    Sleep (This one is actually my fault. ^^)
    Sleep is not a new class ability. I assume it refers to a creature ability. (Source)


    Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
    (Retribution paladins, please read that post about missing changes in yesterday's post)

    Depth of Gameplay
    You are using "depth" to mean "I have a large toolbox" or "an answer to everything." We use "depth" to mean there is more going on than just pop your cooldowns and kill someone. Good paladins will be able to manage those new mechanics and will do competitive damage as a result. Bad paladins will do lower damage. You will find other players who get killed by you (or get beaten by you in PvE) will complain more when they think they were "outplayed" because you pushed a button and beat them. They will complain less when they think you had to juggle a lot of balls in the air well to be able to achieve that damage.

    Note that I did not say they won't complain at all. In PvP it's always because the other guy was overpowered. (Source)

    Ardent Defender
    Ardent Defender - Activate to reduce damage taken by 20% for 10 sec. While active, attacks which would otherwise kill you cause you to be healed for 15% of your maximum health. 3 minute cooldown. Off the GCD. (Source)

    Seal of Wisdom Gone
    Seal of Insight is the new healer-oriented Seal. It combines the effects of Light and Wisdom.

    Judgement of Wisdom's effect (casters using wands on a target to regen mana) is what we cut. The communication error is probably mine. The new spell, just called Judgement, combines the Justice (limits movement speed) and Light (chance of a melee heal) effects.

    [...] Seal of Insight: Fills the Paladin with divine power, giving each single-target melee attack a chance to heal the Paladin and restore 4% of the paladin's maximum mana. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will deal Holy damage to an enemy.

    Judgement: Unleashes the energy of a Seal to judge an enemy for Holy damage. Judged targets move slower and cannot flee. Attacking a judged target has a chance of healing the attacker.

    "Move slower" is a cap on run speed, as it is today.

    Judgement is considered a melee attack for purposes of restoring mana via Seal of Insight.

    We're iterating on all of this quickly though, so things might have changed by the next beta build. (Source)

    Heart of the Crusader / Judgement of the Wise / Mana Regen
    As clarification, Heart of the Crusader is cut. Judgements of the Wise is also cut as a talent. Instead, Ret and Prot generate mana on Judgement passively. Ret then has a 1 point talent to add Replenishment to that effect. (Source)

    And do you mean that Ret and prot regain mana in way a similar to Judgements of the Wise (as in it restores mana to us upon cast)? or do you mean it is similar to Judgement of Wisdom (restores mana every time we hit the judged target)?
    Judgements of the Wise. Incidentally, the Judgement of Wisdom mechanic no longer exists.

    Both Ret and Prot will still have access to Divine Plea if needed for emergency mana, though we don't anticipate they will need to use it on cooldown. (Source)

    Protection Paladins in Build 12539
    There are no bonus Stamina talents. Prot paladins get +10% Stamina at level 10 for choosing Prot spec. We also cut the Spiritual Attunement mechanic and the "Improved Divine Plea" mechanic. Instead, Prot gets Judgement of the Wise (sans the raid Replenishment effect) as a passive, just like Ret. In essence, the melee paladins should rarely run out of mana, and if they do, they always have Divine Plea for emergencies.

    Mana will still matter to them in the sense that if a Ret or Prot tries to be a healer or spam Consecrate, they'll blow through their bar more quickly than it will refill. But if they are using their normal attacks, mana should stay in a steady state.

    (Note that Prot can still use Consecrate without spamming it by taking the long duration talent.) (Source)


    Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
    Ancestral Swiftness removed from Enhancement Tree in beta is a bug
    Ancestral Swiftness was not removed. Sorry for any confusion. It is still in the second tier of Enhancement, available to all. (Source)


    Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
    Upcoming Warlock Changes
    Here are a few upcoming changes you'll see in the next beta build:

    -- Improved Drain Soul and Dark Pact have been cut / redesigned.
    -- Aftermath is a 100% chance to proc with 2 points. That is just a tooltip error.
    -- Soul Fire’s base cast time is reduced to 4 sec, and Emberstorm takes it down to 3 sec.
    -- Demonic Aegis back to 15/30%.
    -- Drain Life will do more competitive damage. (Source)


    Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
    New Impending Victory
    The intent isn't that Victory Rush becomes some kind of awesome but unreliable defensive cooldown with this talent. It's more that if you spend the talent points, you can get an "Execute range" attack that isn't Execute and might heal you a little. I wouldn't consider it anywhere on par with say Toughness or Shield Mastery. (Source)

    Berserker Rage requiring Berserker Stance is a bug
    We did not change Berserker Rage. (Source)

  2. #2
    Sounds great.

    I thought that SC2 trailer looked pretty boring and kinda cliche. But the game will still be fun.

  3. #3
    Damn! Here in Brazil Starcraft 2 Collector will cost like US$ 280,00 (R$ 500,00) =/

  4. #4
    Oh Ardent Defender now must be activated and not auto, incoming 30 pages of Paladin tank crying -_-

  5. #5
    epic SC2 trailer is epic

  6. #6
    Cant Wait for SC2!!!

  7. #7
    Can't wait for Starcraft 2 I think I'll cancel my WoW subscription for a while :O

  8. #8
    Ooops, here's the paladin 'QQ'.


    I really hope that the Cataclysm paladin overhaul is the last. Blizzard needs to pick a different class to be their 'favorite' for dramatically overhauling every expansion.

    Then again, many classes are getting overhauled this xpac. I will give them that...
    Last edited by greyghost; 2010-07-22 at 05:35 AM.

  9. #9
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    First sign of Curse gaming. Amazon affiliate link in the post. Nice...

  10. #10
    The Patient Draykin's Avatar
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    Thor is (almost) here. Can't wait for my collectors edition.

  11. #11
    Deleted
    Quote Originally Posted by granbr View Post
    Damn! Here in Brazil Starcraft 2 Collector will cost like US$ 280,00 (R$ 500,00) =/
    Damn thats expensive. I got lucky by typing "Starcraft 2 Collectors edition" to google and searched on my language. All the gaming sites were sold out and cost around 100€ but then i found the CE version from regular electric store website for 67€ and the normal version for 44€. And their stock was still full. Suggest u try something similar and hope you find your game for the proper price. If not there's always amazon.

  12. #12
    Dreadlord
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    That trailer rekindled my desire to buy SC2.

  13. #13
    I won't buy anymore blizzard game except for the wow Xpacks but the trailer was ok. Cattering to bad players for 2 years and the Real ID thing really broke the love I had for blizzard games

    BTW I'm happy with the paladin change. lot of good theorycraft behind when we will have the final talents, cooldowns and damages of the spells =)

  14. #14
    So I really hope I either just massively misinterpreted the trailer or am completely losing my mind, but if they're trying to eventually sneak in some kind of redemption story for kerrigan I am going to be quite disappointed. I'm hoping I just failed to keep up with the flashback/current story back and forth.
    Actually, Mr. Lennon, I CAN imagine a world with no hatred, religion, war, or violence.
    I can also imagine attacking such a world, because they would never see it coming.

    http://mhkeehn.tripod.com/trashcan.jpg
    http://politicalhumor.about.com/libr...s/carville.jpe

    For once, Carville was a man ahead of his time.

  15. #15
    Deleted
    Finally a kick ass trailer that actually makes me want to play SC2. The previous ones have all been so short and meaningless.
    Of course it's cliché - it's A) Probably written by a designer-writer, not a writer, and B) Made by Blizzard ^^

    But I'll enjoy it nonetheless!

    ---------- Post added 2010-07-22 at 05:53 AM ----------

    Quote Originally Posted by Cema View Post
    I won't buy anymore blizzard game except for the wow Xpacks but the trailer was ok. Cattering to bad players for 2 years and the Real ID thing really broke the love I had for blizzard games

    BTW I'm happy with the paladin change. lot of good theorycraft behind when we will have the final talents, cooldowns and damages of the spells =)

    Wait - what? So you're dissapointed in Blizzard for harms done through WoW, but continues spewing money into their bad titles (WoW XPacks) instead of the good ones (SC2, DIII)?
    Last edited by mmocf747bdc2eb; 2010-07-22 at 05:56 AM.

  16. #16
    I wonder how many people will buy SC2:CE for the rare WoW pet with no intent to play the game, considering MMORPGs and RTS are like apples and oranges.

  17. #17
    Still no DK changes? Really hope we don't end up as rogues with 3 energy bars and a rage meter...

    As for the SC:CE, eagerly awaiting mine. Still not decided which char is going to receive the 'THOAAH IS HEA' minipet tho.

  18. #18
    Quote Originally Posted by gearscorethis View Post
    I wonder how many people will buy SC2:CE for the rare WoW pet with no intent to play the game, considering MMORPGs and RTS are like apples and oranges.
    Eh. Both can reward thinking on your feet without it being in a twitch-based clusterfuck like most current fps games. Personally I enjoy both game types quite a lot(though starcraft as far as gameplay really fell through for me).
    Actually, Mr. Lennon, I CAN imagine a world with no hatred, religion, war, or violence.
    I can also imagine attacking such a world, because they would never see it coming.

    http://mhkeehn.tripod.com/trashcan.jpg
    http://politicalhumor.about.com/libr...s/carville.jpe

    For once, Carville was a man ahead of his time.

  19. #19
    Good bye WoW, wont miss you at all. HELLO STARCRAFT 2!!!!!11!!!!one!!!11!!

  20. #20
    Kerrigan : Father !
    Raynor : what .. ?
    Off-Voice : No queen rules forever my daughter !
    Raynor : wtf is that?
    Kerrigan : I see only darkness
    Raynor : urgh? It's noon guys
    Off Voice : Without their mistress command the restless Zerg will be an even greater danger
    Raynor : Ok I don't understand what's happening here but I'm sure you should talk to your friends and stop taking drugs

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