Bah, this is why I don't write guides, I'm horrible at making my conclusions clear. My point was not to show that hitcap vs. not-hitcap makes no difference for all players, which I agree is untrue for all the reasons you state, but to show that there is no clear theoretical advantage to either strategy. If simulations showed that, for example, hitcap priority was 5% more DPS but I personally did more DPS with haste priority, I would assume that I'm playing incorrectly. The theory shows that whether you choose to prioritize haste over hitcap or hitcap over haste you are not somehow gimping your DPS. The correct choice is truly specific to each player/connection/UI.