Update - Added Cataclysm Hotfixes - Updated Jan. 3 at the bottom of the post, keeping the Tol Barad announcement on top a little more because of how ridiculously important it is.

Tol Barad Honor Change + Bridge Exploit
The good old days are over, sorry guys!
Originally Posted by Zarhym (Blue Tracker)
As you’re probably aware by now, an update was applied to Tol Barad shortly before the holidays which granted the attacking side 1800 Honor Points for a victory. While the goal with that change was to provide more incentive for the attacking forces to claim victory, it ultimately led to an undermining of the spirit of competition in Tol Barad. We’ve just applied a hotfix which has lowered the attacking faction’s gain to 360 Honor Points for a victory. The defending faction will still earn 180 Honor Points for a victory.

We appreciate all of your feedback regarding this change. We'll continue working to make Tol Barad a fun and engaging PvP environment.

Whats the word on the bridge exploit?
We're working on a fix for this right now.

Update Cataclysm Hotfixes - Updated Jan. 3
Originally Posted by Blizzard (Blue Tracker)
Here you will find a list of hotfixes that address various issues related to the release of patch 4.0.3a and World of Warcraft: Cataclysm. While many have already been deployed on all realms, some may not be implemented until the next time your realm is restarted. We will continue to update this thread in the days ahead as additional hotfixes are applied.

January 3
Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Flame Orb and Frostfire Orb no longer break any version of Polymorph.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Righteous Fury is now unable to be dispelled.
  • The Strength bonus from the Retribution version of Guardian of Ancient Kings now applies its bonus based on total Strength instead of just base Strength.

Dungeons & Raids
Bastion of Twilight
  • It was sometimes possible for Arion to instantly Chain Lightning the targets affected by Lightning Rod, with no time for them to react. This has been corrected.
  • If one of the three most distant targets from Ignacious was 20 or fewer yards away and Ignacious picked that target for Inferno Leap, the spell would fail entirely, but the cooldown would be consumed. Inferno Leap can now be cast on players 20 yards or fewer away from Ignacious.
  • The Elementium Monstrosity will now prefer ranged targets to melee targets with its Electrical Instability beams. If there are more beams active then there are ranged targets present, then the beams will start hitting melee targets.
  • Flame Destruction cast during the Cho'gall encounter now does approximately 30% more damage per stack on Heroic difficulty.

Blackwing Descent
  • Sonar Pulse is now spawned on top of Atramedes' current location and will spawn regardless of where Atramedes is tanked. In addition, Sonar Pulse now idles for 1 second after being cast before they move away from their spawn location.
  • It is no longer possible to use immunities to reset a player's sound bar while fighting Atramedes.
  • Atramedes' Sonic Breath now properly ignores line of sight.
  • Spirit of Ironstar's Shield of Light was taking too long to break and now absorbs less damage.

Deadmines
  • Divine Shield prevents all damage from the Sparks in the Mechanical Nightmare.
  • The Foe Reaper 5000 will not cast Harvest on players more than 70 yards away.

Grim Batol
  • Trogg Dwellers which cannot be reached by players via legitimate means no longer award experience or drop loot if killed.

Lost City of the Tol'vir
  • Lockmaw's Frenzied Crocolisks have learned how to swim! In addition, Vicious Poison was doing too much damage and has been reduced slightly.

Throne of the Four Winds
  • Players now receive credit for the achievements Heroic: Conclave of Wind or Throne of the Four Winds if they are dead when the encounter is defeated.
  • It is no longer possible to fully resist Wind Burst from Al'Akir, avoiding all damage and knockback.
  • Al'Akir's Static Shock has been changed from a damage-over-time spell with interrupts on ticks (10-second cooldown), to a direct-damage interrupt spell (5-second cooldown).

Items
  • Bloodthirsty and Vicious Gladiator's Chain Gauntlets had incorrect bonuses attached. Their bonuses now correctly reduce the cooldowns on regular traps and launched traps by 2 seconds.
  • Bloodied Wyrmhide Gloves no longer have any expertise rating on them, and now grant Spirit instead.

Professions
Archaeology
  • Select Archaeology nodes and dig sites have been updated to ensure the Map listings are correct and the nodes properly spawn within the dig sites.

Cooking
  • The cooking daily quest Chef's Awards no longer have a limit to how many players can hold at one time. Please note that the user interface will still say a maximum of 10 Chef's Award currency can be possessed until a client-side patch can be applied, but players can accrue more than 10.

Tailoring
  • Tailors with 400 skill or higher should now receive additional cloth drops 50% of the time from anything that drops cloth, up from 25%.

PvP
  • Baradin Guards now correctly attack Horde players which enter their aggro radius or attack them.
  • Tol Barad now awards 360 Honor Points for winning as the attacking faction, down from 1800. Further details can be found on our forums.
This article was originally published in forum thread: Tol Barad Honor Change + Bridge Exploit started by Boubouille View original post
Comments 259 Comments
  1. Aurile's Avatar
    :@ still need 8k+ honor

    back to shitty bg's :@
  1. ChaosInc's Avatar
    Sigh. Back to Horde control due to lame turtling. Got $10 that says the "fix" that's coming is just a gate on the other side of the bridge and a slight movement of zone barrier to make sure no one can sit on the bridge after it closes. In any case, it was fun while it lasted. Back to the endless BG grind as Alliance in a Horde dominated battlegroup...
  1. glowpipe's Avatar
    Just great. Back to having to faction change everytime i wanna do Baradin hold and 4 months extra to get the 2 mounts.
  1. mmoc19ea095b35's Avatar
    They're going to fix the bridge xploit? Well... there goes my BH rep + tokens!

    If only they could find a way so that more than 5 people actually go inside each battle, as it stands right now TB is for 0.001% of my servers population. Wasn't their design goal to get content viewed by MORE people?
  1. Ultima's Avatar
    Give us an inch.
  1. Akusa's Avatar
    Yup, back to horde controlling it 90% of the time lawl. Back to having to grind bgs with 10-20 min ques as horde, only to lose most of the time. Apparently this needed an immediate fix but bringing back the 70 offpiece vendors is not a priority...psh.
  1. Creed86's Avatar
    Step in the wrong direction if you ask me.

    At least this way people got tol barad evenly. If it reverts back to how it was prior to the 1800 we'll end up dealing with the " One faction controls until 4am " crap all over again, while i do admit 1800 was a bit to much i believe that with it blizzard have made a bad decision here balance issue wise. I cannot see them fixing this battleground as it stands.

    One faction controlling it every 2 hours was much better than one faction controlling it the entire day and knowing blizzard from there past records of balancing they've never been good at it.
  1. superstargoddess's Avatar
    Quote Originally Posted by Synthaxx View Post
    If you wanted to Wintrade, why couldn't YOU go to Arena?



    Except the people that actually enjoy earning their rewards legit.



    It was more than that though. I think they already gave us a mile =\
    It's ok to earn it legit IF you can actually get into the battle, and that's a big IF.
  1. Whisperawr's Avatar
    Hardly worth the offensive battle for a chance at 360 honor... :\

    ---------- Post added 2011-01-03 at 03:42 PM ----------

    Quote Originally Posted by Synthaxx View Post
    If you wanted to Wintrade, why couldn't YOU go to Arena?
    Blizzard made it clear from ALL of the past seasons that win trading in arena has its consequences ^_^ (your chance at Gladiator is no longer existant).
    We had nothing to lose from win trading in Tol Barad, and everyone on our servers seemed fine with it.
  1. DtsM's Avatar
    I'm glad for this, 1800 honor per win was absurd. What made them implement such an idiotic hotfix is something ill never understand.
  1. klaps_05's Avatar
    changing it from 1800 to 360 wont make people stop win trading; i think they shouldve focused on putting a fence on that bridge first and then reducing the honor. the problem was that people were jumping in and getting 1800 and then you couldnt even find the pvp vendor.
  1. Myrlae's Avatar
    So in about 3-7 days people will again complain about: "It's freaking impossible to win Tol Barad"
    I'm curious how they'll handle that again...
  1. Whisperawr's Avatar
    Quote Originally Posted by klaps_05 View Post
    changing it from 1800 to 360 wont make people stop win trading; i think they shouldve focused on putting a fence on that bridge first and then reducing the honor. the problem was that people were jumping in and getting 1800 and then you couldnt even find the pvp vendor.
    It's not worth win trading for 360 honor.
    Defend two times in a row=You hold Baradin Hold & you recieve 360 honor.
    Lose->Win=360 Honor.

    And that wasn't the entire problem. The two problems are/were 1. Win trading was happening on almost every server (not intended). 2. People were using the bridge to exploit for their 1800 honor.
    They don't care about people stacking on a NPC. Use your interact with keybind to solve your problems.
  1. mmocd8f67dd310's Avatar
    They should just add some sort of an advante to the attacking faction. It's pretty much impossible to win this pathetic battleground
  1. Blackspur's Avatar
    As it has been pointed out many times during this thread the actual fundamentals of Tol Barad need to be changed not just the Honor points rewarded for winning/losing. This is not the way to fix this broken piece of crap Blizz.
  1. Whisperawr's Avatar
    Quote Originally Posted by Bartuck View Post
    They should just add some sort of an advante to the attacking faction. It's pretty much impossible to win this pathetic battleground
    Agreed, but a minor advantage. The whole point of the 1800 honor was that it was an INCENTIVE for winning a difficult battle. Now for winning a difficult battle we have no incentive(360 honor...). This makes Tol Barad almost pointless to attack unless you're fighting very early in the mornings.
  1. Zokten's Avatar
    Quote Originally Posted by DtsM View Post
    I'm glad for this, 1800 honor per win was absurd. What made them implement such an idiotic hotfix is something ill never understand.
    Did you not take a look at TB itself?

    Quote Originally Posted by Synthaxx View Post
    If you wanted to Wintrade, why couldn't YOU go to Arena?

    Except the people that actually enjoy earning their rewards legit.
    Can't win trade in arena for more then a few reasons.

    Seems pretty legit till blizzard removes all that gear/honor
  1. Uselessrouge's Avatar
    biggest crap ever... blzz sucks hard on this one..


    100 horde vs 1 alli so without bridge the 100 win achivement is over..

    bullshit
  1. Zokten's Avatar
    Quote Originally Posted by Myrlae View Post
    So in about 3-7 days people will again complain about: "It's freaking impossible to win Tol Barad"
    I'm curious how they'll handle that again...
    3-7 days?

    It never stopped.
  1. DeosDarkk's Avatar
    Oh no! Equal chance to do Baradin Hold and dailies for both factions? Screw that! This is a one-sided game only! Doesn't matter whose side is victorious, it depends on the server and the population distribution... But so long as some people suffer, the SPIRIT of Tol Blizzard lives on!

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