Patch 4.1 Preview -- Dungeon Finder: Call to Arms
Originally Posted by Blizzard (Blue Tracker)
In patch 4.1 we'll be introducing Dungeon Finder: Call to Arms, a new system intended to lower queue times. Call to Arms will automatically detect which class role is currently the least represented in the queue, and offer them additional rewards for entering the Dungeon Finder queue and completing a random level-85 Heroic dungeon.

Any time the Dungeon Finder queue is longer than a few minutes for level-85 Heroics, the Call to Arms system kicks in and determines which role is the least represented. In the case of tanking being the least represented role, the "Call to Arms: Tanks" icon will display in the Dungeon Finder UI menu where class roles are selected, and will also display on the UI when the queue pops and you are selected to enter a dungeon. Regardless of your role, you'll always be able to see which role currently has been Called to Arms, if any.

Call to Arms is meant to lower wait times by offering additional rewards for queuing as the currently least represented role. To be eligible for the additional rewards you must solo queue for a random level-85 Heroic in the role that is currently being Called to Arms, and complete the dungeon by killing the final boss. Every time you hit these requirements (there is no daily limit) you'll receive a goodie bag that will contain some gold, a chance at a rare gem, a chance at a flask/elixir (determined by spec), a good chance of receiving a non-combat pet (including cross faction pets), and a very rare chance at receiving a mount. The pets offered come from a wide variety of sources, and include companions like the Razzashi Hatchling, Cockatiel, and Tiny Sporebat, but the mounts are those specifically only available through dungeons (not raids), like the Reins of the Raven Lord from Sethekk Halls, Swift White Hawkstrider from Magister's Terrace, and Deathcharger's Reins from Stratholme.

This system is meant to address the unacceptable queue times currently being experienced by those that queue for the DPS role at max level. The long queue times are, of course, caused by a very simple lack of representation in the Dungeon Finder by tanks, and to some extent healers. We don't feel the tanking and healing roles have any inherent issues that are causing the representation disparity, except that fulfilling them carries more responsibility. Understandably, players prefer to take on that responsibility in more organized situations than what the Dungeon Finder offers, but perhaps we can bribe them a little. While this system gives tanks and healers something extra, the incentive is being provided so that we can help players in the DPS role get into more dungeons, get better gear, and continue progressing.

While the gold, gems, flasks, and elixirs are OK incentives, we knew we needed something more substantial. We had briefly considered Valor Points and epics, but decided that wouldn't be working toward the goal of helping DPS players progress, and ultimately wouldn't keep tanks and healers in the Dungeon Finder system for very long. We settled on pets and dungeon-found mounts as they’re cosmetic/achievement items that players tend to try to get on their own, so why not change that up and offer them a chance to get some of those elusive pets and mounts in a way that also helps other players? Even if they don't get a pet or mount, or get one they already have, the gold and other goodies still feel rewarding enough that it won't feel like a waste of effort.

We think it's a pretty solid incentive to get tanks and healers queuing, give max-level players another way to collect the pets and mounts they so desire, and above all, to improve wait times for DPS players sitting in queues. In the case of lower level dungeons, it's actually not uncommon for DPS to be the least represented role, and so if this new system works out and we're pleased with the results, we may consider applying this same mechanic to lower level dungeons as well.
This article was originally published in forum thread: Patch 4.1 Preview -- Dungeon Finder: Call to Arms started by Boubouille View original post
Comments 1855 Comments
  1. Taraxacum's Avatar
    I thought Blizzard was trying to make the game balanced and fair for all. I guess I was totaly wrong.
  1. mmoc7f082fdd70's Avatar
    Quote Originally Posted by smiiiff View Post
    what a stupid remark. nobody is forcing you to play DPS. Reroll or stop whining.
    You chose to play a DPS, you went for first class.

    of my 7 lvl 85's I have 4 healers and 2 tanks. some of those have offspecs that DPS. I chose to fly economy a lot and blizzard has decided to reward me if I continue doing that. If you want the same reward, work for it.
    What a stupid remark... so you have to pay more to sit in first class, but once you step on the plain it appears you have to stand up, while economy class pays less and gets a seat.
    And ok, that analogy didn't make sense either...

    Ofc nobody is forcing you to play DPS, but how is there any analogy between rewarding tanking and flying cheaper??
  1. mmoc1dbcdc2134's Avatar
    Quote Originally Posted by Taraxacum View Post
    I thought Blizzard was trying to make the game balanced and fair for all. I guess I was totaly wrong.
    and for ppl like you, instead of criticizing give a solution.
  1. slinx's Avatar
    Quote Originally Posted by bregtann View Post
    The QQ here from DPS is evidence why Blizzard should stop listening to DPS who are mostly cry babies who cry if you do, and cry if you don't. This change is done to fix a problem that only exists for DPS, and the response from DPS is to cry because they don't get rewards they wouldn't have gotten anyway.

    So to all the QQ'ing DPS here: Would you rather have the long queues than see a tank getting a non combat pet once in a while?

    Unfreakingbelievable...
    Exactly, it's sad to hear so many people complain when blizzard is trying to get more tanks to lower their cues.. if they're not bitching about one thing they are bitching about something else. This is the same method Blizzard used when everyone used to just quit parties for the random heroic Oculus back in wotlk. And what happened?? It actually worked.. After they offered incentives rarely did anyone leave the oculus that I observed. However that doesn't fix the problem that Oculus was a pain in the butt.. but that's how I see about 5 of the dungeons are now.. All in all.. stfu up and play DPS. If you aren't happy.. roll a tank its that simple.
  1. Idria's Avatar
    Quote Originally Posted by Spirea View Post
    and for ppl like you, instead of criticizing give a solution.
    Solution have tanks receive this bag of goodies and make it BoA so people can reroll and still get the rewards for their mains
  1. Beetlejuice's Avatar
    Quote Originally Posted by Taraxacum View Post
    I thought Blizzard was trying to make the game balanced and fair for all. I guess I was totaly wrong.
    They do and i am still amazed that ppl here can so persistently fail to see that. DESPITE the shorter queue times as tank and healer and DESPITE a 1:3 ratio in a dungeon group ppl still prefere to go dps. How dumb must one be to still not be able to see that there obviously is need for an incentive to play as tank/heal? And how is that not fair making every spec equally desirable to play??
  1. Eliot123's Avatar
    Quote Originally Posted by slinx View Post
    Exactly, it's sad to hear so many people complain when blizzard is trying to get more tanks to lower their cues.. if they're not bitching about one thing they are bitching about something else. This is the same method Blizzard used when everyone used to just quit parties for the random heroic Oculus back in wotlk. And what happened?? It actually worked.. After they offered incentives rarely did anyone leave the oculus that I observed. However that doesn't fix the problem that Oculus was a pain in the butt.. but that's how I see about 5 of the dungeons are now.. All in all.. stfu up and play DPS. If you aren't happy.. roll a tank its that simple.
    They also nerfed Oculus to the ground and through the ground to the point where it was easily 3-mannable and the mount seemed as if it had a 99.9% chance to drop because it literally dropped for everyone who I was in group with.
    Also, the whole ''they have to solo queue'' to get it is just stupid. We have more than one couple in our guild who always queue together so... if the tank wants the bag, they have to queue alone? Yay for doing stuff with total strangers (who are often morons) instead with a friend.
    That said, I still think mounts and pets are stupid. Many people (who are not tanks) farmed their asses off to get these things and now tanks can get them for free just because they specced right.
  1. Taraxacum's Avatar
    Quote Originally Posted by patcherke View Post
    but how is there any analogy between rewarding tanking and flying cheaper??
    If you board the plane as DPS your flight will take you to India. You'll have to sort out your own onward flight to Austrailia.

    If you board as a tank you'll fly to India and have a chance for a free onward flight to Autrailia.

    If we are both wanting to go to Austraila it's not fair.
  1. valiorik's Avatar
    For me it's time to go DPS in heroics, huray!
    If there's gona be a plenty of tanks in queries I don't see a point in switching to tank just to have a quick invite and goodie bag is a joke for me
  1. mmoc7f082fdd70's Avatar
    Quote Originally Posted by smiiiff View Post
    go do it yourself if other tanks are so bad.

    The problem might be with a few tanks being arrogant but as long as the average DPS complains about CC being bad for his DPS, the average hunter breaks CC in 10 seconds into every fight and if anything goes wrong, it's the tank or the healer's fault it's mostly DPS themselves keeping the problem alive.

    Yes you have bad tanks and bad healers but I usually only see bad DPS because the level of skill and knowledge for a DPS isn't even 10% of what a average tank/healer needs.
    Indeed, that is the like of answers I can expect when playing with a Pug tank. I play a rogue and have to help out tanks keeping aggro more than enough. And yes, not pulling aggro is also the responsibility of the DPS.
    So you are saying that this tanking needs a lot of skill, and is because of that only for the really smart people out there?
    Sorry but that is BS. Most DPS have a rotation that is alot harder to master than tanking. Yes, it is less punishing to make mistakes because you are with 3, but that only applies to dungeons. Make 1 mistake in a raid and you are dead as DPS. which cannot be said about the tanks.
  1. valiorik's Avatar
    Quote Originally Posted by Taraxacum View Post
    If you board the plane as DPS your flight will take you to India. You'll have to sort out your own onward flight to Austrailia.

    If you board as a tank you'll fly to India and have a chance for a free onward flight to Autrailia.

    If we are both wanting to go to Austraila it's not fair.
    You are forgeting that he planes to India are 5 passangeers ones. And they can fly only fully boarded Less waiting time for masses in price of free additional ticket to someone. For you it's only good side, but if you are so jellows about additional ticket, old good advice comes up again: "roll tank!".
  1. smiiiff's Avatar
    Quote Originally Posted by Amenthil View Post
    Now that is a stupid remark imo ... everyone works to make a dungeon run good or bad 1 dps can wipe the whole group. Everyone has to use their brains and has to use buttons but instead you get the "boohoo im more important then you" crap .... really mature.
    ...
    so what you said in that post is just plain bullshit
    If I tank in a party and we wipe, I fucked up or the DPS didn't listen/follow the marks.
    Simple as that. If you follow the marks and CC what I ask, we will not wipe. If a DPS fucks up, most of the time I will compensate.

    3k hunter, no problem. ignore and just use berserk more to compensate.
    DPS breaking cc, no problem, just taunt and work a bit harder.
    Afk mage, don't care, kicking takes as much time as just ignoring.

    DPS don't wipe a run if they have half a braincell.
    and grinding doesn't make you a good player.

    If you think you can come up with a better idea to motivate slackers to help the WoW community with a problem only DPS experience, apply for a job at blizzard. If you really want to help solve the problem, reroll a tank and healer and be a example for your mates. If you want to stay a pure DPS, accept you play a role the majority is playing and enjoy the shorter queue times this will cause. but whining and QQ-ing about pure dps not being able to get the reward is just stupid and makes me wonder if ever DPS isn't to much of a challenge for you.
  1. Peacemoon's Avatar
    Please just delete dungeon finder and be done with it. Time for Blizzard to admit that despite good intentions, it has had a horrible effect on the game.
  1. Mekh's Avatar
    To all those going on about how this will draw sucky tanks into the instances: That's the point and a good one if you just manage to think beyond the first two weeks after implementation.

    Bad/Inexperienced tanks queue. The group manages anyway, the tank gets loot and points for his tank equip and experience to do better next time. And maybe the DPS learn a little about their class and stepping out of fire and using threat-management skills, because that guy at the front is NOT a mob-magnetic mountain of indestructibum.

    Should the tank be so bad that you can NOT make it, just kick him. He queued solo and the next one should be right around the corner thanks to CtA.
  1. Taraxacum's Avatar
    Quote Originally Posted by Beetlejuice View Post
    They do and i am still amazed that ppl here can so persistently fail to see that. DESPITE the shorter queue times as tank and healer and DESPITE a 1:3 ratio in a dungeon group ppl still prefere to go dps. How dumb must one be to still not be able to see that there obviously is need for an incentive to play as tank/heal? And how is that not fair making every spec equally desirable to play??
    It's not fair in my view, as a tank by the way, that WE ALL do the heroic (none of us can do these alone we all need the others) but only I will get a reward. Same effort should give teh same reward. It's that simple.

    If however the only way they can make/get people to play tank or healing is via bribery, to me that says there are much greater issues that need to be addressed.
  1. Weazle83's Avatar
    This is not going to change anything, except rewarding tanks and healers even more. The fact there are so little tanks and healers lies somewhere else, not because they aren't rewarded enough. Heck, I would tank or heal heroics if any of my three warlock specs would allow me to, sadly all of them do the same: DPS.
  1. franto's Avatar
    FINALLY !

    If you think doing random dungeon as tank is funny, then go for it. Believe me, sometimes i rather wait 30 minutes to queue as DPS as to queue as tank, where nearly everything is up to you!

    As a dps you don't even need to know boss strategies, if something happen you just die and the rest of the party is able to continue (in most cases) but if you don't know the strategy as a tank - then you are doomed.

    So in summary: If you are putting more effeord into this game, you deserver much more than somone who don't!

    For example:
    - learning boss strategie from a to z.
    - getting superior gear for running heroics. (you can queue with minimum as dps and noone will notice, but try it as a tank ...).
    - partialy leading the party (yeah, you need to move first)
    - making decision about what to pull and where to pull.
    - listening to all complains about your tanking if something goes wrong ... (most anoying one).
  1. Vladinator's Avatar
    Funny how greed consumes people. Instead of being happy for the ~5 min queues dps will experience, people now argue that tanks shouldn't be rewarded when filling a spot that usually made queues 45 min long for a dps. In short; "we want more tanks to queue for LFD so it doesn't take 45 min to enter a dungeon, but you can't be rewarded any more than me even if it means my queue wait time to be less than 5 min!"
  1. mmoc7f082fdd70's Avatar
    Quote Originally Posted by Eliot123 View Post
    They also nerfed Oculus to the ground and through the ground to the point where it was easily 3-mannable and the mount seemed as if it had a 99.9% chance to drop because it literally dropped for everyone who I was in group with.
    Also, the whole ''they have to solo queue'' to get it is just stupid. We have more than one couple in our guild who always queue together so... if the tank wants the bag, they have to queue alone?
    The main difference between oculus and this is that in Oculus 'everyone' in the group had a chance for the mount, no matter what the drop rate was.
  1. F-Minus's Avatar
    Quote Originally Posted by Idria View Post
    Then the remark isn't stupid as non is forcing you to be blond either, some LIKES and WANTS to play dps and have done so with their main for a long time and they should just suck it up and roll over?
    Well he has a point tho, if there's an abundance of DPS and lack of Tanks/Healers on a global scale, DPS will pull the short one quite some times.

    Same as in real life mate;

    Doesn't matter if you like law, if there's an abundance of lawyers and law students you wont get a job as easily when you're done with your study if at all in that segment - on the other hand firms & people might seek car mechanics cause they are scarce since very few kids decides to go this path and in the end if they decide to go that way even earn more due to being in demand as someone with an uni education.

    Things we like to do are not always the holy grail.

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