Mists of Pandaria - Beta Build 15657
A minor build will be deployed on beta realms shortly, it seems to have mostly spell changes and a lot of model bugfixes but we'll keep digging! I also assume that this build is here to unlock the level cap and open the Shado-pan Monastery and Mogu'shan Palace to players.

New Items
Nothing really interesting, some Glyph items have also been added and probably means that some of the new glyphs are now craftable, or will be soon.

Level Type Slot Name
90MountN/AReins of the Thundering Cloud Serpent
1QuestN/ALushroom
60PartsN/AInk
4MiscellaneousTwo HandHerbalist's Spade
42ConsumableN/ANearly Full Vial of Polyformic Acid
42ConsumableN/AHalf Full Vial of Polyformic Acid
42ConsumableN/ANearly Empty Vial of Polyformic Acid



Achievements Changes
Originally Posted by MMO-Champion
Pandaria Dungeon
  • Polyformic Acid Trip New: Defeat bosses around Pandaria while under the effects of Polyformic Acid Potion on Heroic Difficulty.
Pandaria Raid
General
  • Guild Level 25 and all the other achievements now go up to Guild Level 30.
Pandaria


Spell Changes
Originally Posted by MMO-Champion
Engineering
  • Explosive Bolts now is instant. Down from 1 sec cast.
  • Gnomish Army Knife now gives +10 Mining, +10 Herbalism, +10 Skinning. Now also is a Nose Picker, a Back Scratcher, and a Whirly Thing!

Jewelcrafting
  • Dawnstone Panther - This mount will fly or run, depending on your riding skill and location.
  • Emerald Panther - This mount will fly or run, depending on your riding skill and location.
  • Jeweled Onyx Panther - This mount will fly or run, depending on your riding skill and location.
  • Ruby Panther - This mount will fly or run, depending on your riding skill and location.
  • Sapphire Panther - This mount will fly or run, depending on your riding skill and location.

Death Knight (Forums)
Blood
  • Rune Strike no longer has a cooldown but now triggers a 1.0 sec global cooldown.

Druid (Forums)
Talent
Balance
Restoration
Major Glyphs

Hunter (Forums)
Baseline
  • Stampede now only affects your current target.
Talents
  • Dire Beast now has a 40 yards range, up from 30 yards. Now attacks your target for 15 sec, up from 12 sec. Now gives you 5 focus every time the beast deals damage, up from 2 focus.
  • Lynx Rush now has a 1.5 min cooldown, down from 2 min.
Survival
  • Trap Mastery now increases the number of snakes summoned by Snake Trap by 4, down from 6.

Mage (Forums)
  • Teleport spells no longer require a Rune of Teleportation as a reagent.
  • Portal spells no longer require a Rune of Portals as a reagent.
  • Ritual of Refreshment no longer requires Arcane Powder as a reagent.

Monk (Forums))
Baseline
  • Stance of the Fierce Tiger now also increases the amount of Chi generated by your Jab and Expel Harm abilities by 1.
  • Swift Reflexes (New) - Whenever you parry an attack, you reflexively strike back at the enemy for (0.3 * (MainHand DPS + 50% of OffHand DPS + 7.1% of AP - 1)) to (0.3 * (MainHand DPS + 50% of OffHand DPS + 7.1% of AP + 1)) damage. This effect has a 1 sec cooldown.
  • Spinning Crane Kick no longer costs 2 Chi and costs Mana/Energy instead.
Talents
Windwalker
  • Flying Serpent Kick now slows enemies down by 0.2 sec, down from 0.3 sec.
  • Touch of Karma has been clarified - All damage you take is redirected to the enemy target over 6 sec instead of you. Damage cannot exceed your total health. Lasts for 10 sec.
Brewmaster
  • Brewmaster Training Shuffle now increases your parry chance by 30% and your Stagger amount by an additional 20% for 6 sec.
  • Keg Smash now has a 8 yards range.
  • Mastery: Elusive Brawler now Increases your parry chance by 50.0% of SP and your Stagger amount by an additional 50.0% of SP.
  • Recoil reworked - Your successful normal attacks restore up to 3 energy per second, based on weapon speed. While dual wielding, this energy is halved.
  • Stance of the Sturdy Ox now increases Energy regeneration by 30%.
Mistweaver
  • Life Cocoon gained a Levitate/Hover effect.
  • Stance of the Wise Serpent now also grants expertise. Now increases Attack Power by 50% of your spell power, down from 100%.
  • Uplift now increases the duration of all your Renewing Mists by 6 sec instead of refreshing it.

Paladin (Forums)
Baseline
Talents
Holy
  • Holy Shock now scales from 92.5% of Spell Power, up from 115.6% of Spell Power.
  • Mastery: Divine Bulwark now also increases the effectiveness of Shield of the Righteous.
Major Glyphs

Priest (Forums)
Baseline
Talents
Shadow
  • Mastery: Shadow Orb Power replaced with Mastery: Shadowy Recall - Gives your periodic shadow damage spells a x% chance to deal damage twice, each time they deal damage.
  • Devouring Plague *New* - Consumes all of the caster's Shadow Orbs to deal 2,099 Shadow damage per orb consumed and afflict the target with a disease that causes (1,049 + 50.0% of SP) Shadow damage every 1 for 2 sec per orb consumed. 15% of damage caused by the Devouring Plague heals the caster. 40 Yards Range. Instant. Costs 1 Shadow Orb.
  • Mind Surge (NNF) *New* - You have a 20% chance when you deal periodic damage with your Vampiric Touch to instantly reset the cooldown of your Mind Blast and cause its next cast within 12 sec to be instant.
  • Shadowy Apparitions *New* - When you deal periodic damage with your Shadow Word: Pain, you have a 12% chance to summon a shadow version of yourself which will slowly move towards a target which is afflicted by your Shadow Word: Pain. Once reaching the target, it will instantly deal 1,025 shadow damage. You can have up to 15 Shadowy Apparitions active at a time.
  • Mind Blast now has a 8 sec cooldown, up from 6 sec.
  • Vampiric Touch no longer regenerates health.
Discipline
  • Grace no longer affects Greater Heal.
Minor Glyphs

Rogue (Forums)
Subtlety
  • Honor Among Thieves now can only occur when you're in combat.
  • Sanguinary Vein reworked slightly - You deal 25% additional damage to targets afflicted by your Rupture or Garrote.
Major Glyphs
  • Glyph of Cheap Shot now increases the duration of Cheap Shot by 5 sec instead of reducing its energy cost.

Shaman (Forums)
Elemental
  • Elemental Fury no longer increases the damage of Lightning Bolt and Chain Lightning, no longer reduces their casting cost, and no longer removes the cooldown from Chain Lightning. This is just a wording change and all those effects have been moved to Shamanism.
  • Shamanism now also removes the cooldown from Chain Lightning.

Warlock (Forums)
Destruction
Minor Glyphs
  • Glyph of Falling Meteor (New) - If you use Demonic Leap while falling, you slam into the ground rapidly and take no falling damage.

Warrior (Forums)
Baseline
Major Glyphs
This article was originally published in forum thread: Mists of Pandaria - Beta Build 15657 started by Boubouille View original post
Comments 147 Comments
  1. Borega's Avatar
    Quote Originally Posted by ZenX View Post
    The patch seems live, Ksarang Wilds is open rather than getting the "No Man's Landing" debuff getting kicked in.
    Are you kidding me ? Krasarang Wilds was patched in last week.... new zone will be Kunlai Summit.... PLS stop saying things like this ...
  1. Padwarle's Avatar
    Quote Originally Posted by ZenX View Post
    The patch seems live, Ksarang Wilds is open rather than getting the "No Man's Landing" debuff getting kicked in.
    KW was opened with an earlier patch.

    Edit: I type slow.
  1. Malico's Avatar
    Devouring Plague is back.
  1. ZenX's Avatar
    Quote Originally Posted by Borega View Post
    Are you kidding me ? Krasarang Wilds was patched in last week.... new zone will be Kunlai Summit.... PLS stop saying things like this ...
    Well, I was continuously getting kicked out of the zone, however, if I can make it past those level 90 bands of Saurok I'll see if the zone is whether open or not.

    ...and I've been ported back.
  1. Pit Stains's Avatar
    I am SOO glad to see they are still working on Shadow Priests! I'm still not 'happy' with the spec overall, but it's already better than it was last week!
  1. Schaden's Avatar
    Quote Originally Posted by cexspa View Post
    it has been 10 secs the day it was released what are you talking about ?
    just now in cata this gimmick ability that puts me in a defensive state with my shield/1hd out.. triggers the gcd (weapon swap) and can easily be bypassed (use w/e spell when sr is up).

    this is one of the worst defensive cds when compared to what other classes have. period
    Trade ya Deterrence for Spell Reflect.

    Also adoring these Brewmaster changes, thankfully Blizz has listened to their beta testers on the energy/chi starvation issue and the Shuffle stack issue.
  1. pete420's Avatar
    Quote Originally Posted by BloodchargedWoW View Post
    Agreed, the funny thing is the only reason it got nerfed was due to pairing Prot Warriors with a Resto Shaman in RBGs loling with Grounding/Spell Reflect(In early Cata). Like others have said it's amusing how Spell Reflect needs to nerfed whereas Anti-Magic Shield is "perfectly" fine.
    Are you comparing a once 10sec CD spell (now 30sec) with a 2min CD spell? Is that what you're saying? I guess you're right. Anti magic shell should have a 30sec cooldown!
  1. Thessalor's Avatar
    A golden sink... We have to buy five of those.
  1. Gilgallad's Avatar
    I hope they fixed that vehicle/mount crash in this one...
  1. Viriya's Avatar
    "Spell Reflection now has a 30 sec cooldown, up from 15 sec."

    ... Now I'm beginning to believe Blizzard is trolling us warriors..

    25sec -> 15sec (oh it needed a buff)... -> 30sec (trolololol)
  1. Resentful's Avatar
    A 9 second cheap shot? Huh that's as funny as Revealing shot kidney shot as combat haha
  1. Medivhe's Avatar
    Polymorphic Acid Trip ? Really? :P
  1. Padwarle's Avatar
    Servers just went down.
  1. Thessalor's Avatar
    Inb4 they rename Polyformic Acid Trip because mom thinks drugs are evil.
  1. Reinaerd's Avatar
    Quote Originally Posted by Charo View Post
    Eh, Spell Reflect should be something you use with thought, not when ever it is up, it went from being border line OP to being a nice "Oh shit" CD, it is in line with Dark Simulacrum from Death Knights.
    Nonsense , half the time latency in between global cooldowns due to having to equip sword and board cocks up a long ass cd spellreflect. ( deepfreeze goes through but you sr the ice lance after that GG )
    Going back to the low cd wotlk reflect was the way to go, so that there is atleast a bit of an error margin.

    warrior devs are mongoloiding it up again.
  1. mmoc488d616eef's Avatar
    Quote Originally Posted by pete420 View Post
    Are you comparing a once 10sec CD spell (now 30sec) with a 2min CD spell? Is that what you're saying? I guess you're right. Anti magic shell should have a 30sec cooldown!
    AMS has a 45 sec cooldown.
  1. WarTV's Avatar
    Quote Originally Posted by pete420 View Post
    Are you comparing a once 10sec CD spell (now 30sec) with a 2min CD spell? Is that what you're saying? I guess you're right. Anti magic shell should have a 30sec cooldown!
    you win the "Clueless" award. gratz
  1. dragontauren's Avatar
    Well warrior suck again!
  1. tru's Avatar
    hammer of wraths damage reduced by 60% ? it was already hitting like a wet noodle warriors execute hitting for 45k+ non crit with premade gear HoW is like 20k non crit if the stars are aligned with your procs...
  1. Biggles1y3's Avatar
    Quote Originally Posted by pete420 View Post
    Are you comparing a once 10sec CD spell (now 30sec) with a 2min CD spell? Is that what you're saying? I guess you're right. Anti magic shell should have a 30sec cooldown!
    AMS is a 45 second cooldown and makes you essentially immune to magic damage/debuff including magic type cc for 5 seconds....sr reflects one spell, has almost the same cooldown, can't be used effectively as dps in pvp, doesn't mitigate anything from raid bosses for pve, and correct me if I'm wrong but ams even makes you immune to ground effect slows. They may as well delete spell reflect.

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