MMO-Champion - Patch 5.1 PTR Notes Update - October 18
Patch 5.1 PTR Notes Update - October 18
Only changed and new notes are below, see the full notes on the Blue Tracker.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
General
  • All mineral nodes will now despawn one minute after they are mined, even if items remain in them.

Classes
Druid (Forums / Skills / Talent Calculator)
  • Symbiosis:
    • The cast time of Symbiosis has been reduced to 2 seconds.
    • Survival Instincts is once again granted to Brewmaster Monks and now costs 2 Chi to use.
    • Might of Ursoc is once again granted to Blood Death Knights, and now costs 30 Runic Power.
    • Savage Defense is once again granted to Protection Warriors, but now only provides a 30% increase to dodge.
    • Barkskin is once again granted to Protection Paladins, and now costs 1 Holy Power.
    • The cooldown of Stampeding Shout provided by Symbiosis has been reduced to 5 minutes.
    • The duration of Solar Beam provided by Symbiosis now displays correctly as 4 seconds.

  • The Glyph of Solar Beam has been changed, and now increases the radius of Solar Beam to 10 yards (was 5 yards).
  • The duration of Solar Beam has been reduced to 8 seconds.

Hunter (Forums / Skills / Talent Calculator)
  • Aspect of the Fox has been removed.
  • Steady Shot, Cobra Shot, and Barrage can now always be cast on the move.
  • Lynx Rush has been changed. Lynx Rush is now a bleed effect that causes damage every 3 seconds over a period of 15 seconds, and stacks up to 9 times.
  • Bestial Wrath no longer grants Hunter pets immunity to crowd control effects, and instead now breaks existing crowd control effects when activated.

Mage (Forums / Skills / Talent Calculator)
  • A new Minor Glyph has been added: Discreet Magic. This glyph prevents Nether Tempest, Living Bomb, Frost Bomb, Arcane Barrage, and Inferno Blast from affecting targets more than 5 yards away from the primary target.
  • Water Elemental
    • New Pet Ability: Water Jet. Water Jet channels a jet of frigid water at the target, dealing Frost damage over 4 seconds. Frostbolts cast by the pet's owner that hit the target while it is being blasted with icy water will grant a charge of Fingers of Frost. This ability has a 24 sec cooldown (shared with Freeze) and a 1 second cast time.
  • Mage Armor now reduces the duration of harmful Magic effects by 25% (was 35%).
  • The damage absorbed by Ice Barrier has been reduced by 25%.
  • Pyroblast now has a 3 second cooldown.
  • Ring of Frost and Deep Freeze now have a 45 second cooldown (was 30 seconds).
  • Combustion's periodic damage is now based only on the current Ignite, instead of both Ignite and Pyroblast. Damage has been increased to bring it up to approximately the same level as before.
  • Blazing Speed may now be triggered after recieving damage in any amount.
  • The mana cost of Spellsteal has been increased to 21% of base mana (was 7%).
  • Fixed an issue with Glyph of Icy Veins that could prevent all three bolts from firing.
  • Fixed an issue with Glyph of Icy Veins that could prevent the affected abilities from doing the correct damage.

Monk (Forums / Skills / Talent Calculator)
  • The Power Strikes talent now grants the Power Strikes effect every 22 seconds, which causes the Monk's next attack to generate 1 additional Chi.
  • The Healing Elixirs talent now grants the Healing Elixirs effect every 18 seconds, which causes the next Brew or Tea consumed to heal the Monk for 10% of maximum health.

Paladin (Forums / Skills / Talent Calculator)
  • Hand of Salvation has been changed. This ability now removes all of a target's threat for 10 seconds.

Priest (Forums / Skills / Talent Calculator)
  • Chakra: Serenity now increases single target healing by 25% (was 15%).
  • Chakra: Sanctuary now increases area healing by 25% (was 15%).
  • The Psyfiend's health has been reduced to 10% of the controlling Priest's health(was 30%).

Rogue (Forums / Skills / Talent Calculator)
  • The cooldown of Sprint has been reduced to 45 seconds (was 1 minute).
  • The cooldown of Blind has been reduced to 1 minute (was 3 minutes).
  • The energy cost of the Burst of Speed talent has been reduced to 50 energy (was 60 energy).
  • Wound Poison now deals 33% more damage.

Warlock (Forums / Skills / Talent Calculator)

Pet Battles
  • A new item has been introduced that can be used to upgrade the quality of Battle Pets: Battle-stones.
    • Players will have a very small chance to obtain a general purpose and family specific Flawless Battle-stone after winning a match against wild pets; defeating higher level opponents increases the chances of obtaining a stone. Family specific Flawless-Battlestones will be of the same family as the pets that were defeated. These valuable items are not soulbound, and can be sold on the Auction House.

Raids, Dungeons and Scenarios
  • Cooldown timers greater than 5 minutes will now reset between attempts on Challenge Mode dungeons.
This article was originally published in forum thread: Patch 5.1 PTR Notes Update - October 18 started by chaud View original post
Comments 113 Comments
  1. Difuid's Avatar
    Quote Originally Posted by Antherios View Post
    Behold! Some mage nerfs! i just regained my hope on pvp!
    This blind mage hate is pathetic...


    Hmm CD on pyro, I wonder if it affects the pyro! of hot streak. If it does then the negative side effects can be quite serious.
  1. Ilnezhara's Avatar
    The buffs to destruction are possibly the most retarded and uneccessary things I have ever seen in my life.. *eats a 200k CB crit* Pretty cool that interrupts have a 15 second CD now with all this insane long-cast pressure that we're supposed to magically always have a way to counter. Looks like I'm never interrupting heals again against ele/lock, hello imortal warlocks in 3v3 again! We had a whole two weeks without you.
  1. sambu's Avatar
    my god, nerf mages much? cd on pyro (we do have to crit twice in order to actually use hot streak... using inferno blast to get a dbl pyro reqires luck and setup, and doesn't happen often, and gives a burst like other classes have). Ice barrier dmg reduction, deep freece cd increase, combustion only does dmg based on the ignite (better only use it if your pyro crits now... no reason for even taking the living bomb talent now)...

    O, and water jet for our pet... really... like anyone's going to stand in front of that. They're either standing in front of us or behind us, and our pet is to our side (not to mention, if we're doing our job as a mage, we're casting from afar/kiting, and not in range to hit them with a cone from our pet...)
  1. tinkabela's Avatar
    LOVE the symbiosis change

    Also hunters got srsly fucked. Serves them right.

    Mages nerfed.

    Now we just need warriors to be nerfed into teh ground and we have balanced pvp again.
  1. kosechi's Avatar
    hand of salvation. still useless.
  1. I change my name a lot's Avatar
    Wow the mage nerfs are completely overkill in my eyes anyway lmao and the hunter thing

    SERVES YOU RIGHT NO MORE ZOO RUSH FOR YOU -.-
  1. Venaliter's Avatar
    These changes make little sense.

    Spellsteal, as a Disc priest, needed to eat a nerf. That's fine; but no corresponding Resto Druid nerf makes the already best healer in PvP considerably better.

    No warrior nerfs. This class replaced Hunters are the most broken class in PvP awhile ago.

    Disc Priest nerfs? Worst Class in pvp by a long shot now that rogues have been fixed.

    Also, Chaos bolt is even better now? Nice. Randomly one shotting people is fun, right...for the warlock.
  1. Flaks's Avatar
    No warrior changes has me scared for the future..

    But DO MY EYES DECEIVE ME?! MAGE NERFS?! I THOUGHT I'D NEVER LIVE TO SEE THE DAY. They better not go back on them. None of them gut the mage class in either PvP or PvE and only help to tone them down. And don't worry folks, warrior nerfs are coming. We all know it.

    I'd have to say that once the warrior nerfs are in, this will be the greatest pvp balance patch of all time. OF ALL TIME!
  1. Axi's Avatar
    Quote Originally Posted by Venaliter View Post
    These changes make little sense.

    Spellsteal, as a Disc priest, needed to eat a nerf. That's fine; but no corresponding Resto Druid nerf makes the already best healer in PvP considerably better.

    No warrior nerfs. This class replaced Hunters are the most broken class in PvP awhile ago.

    Disc Priest nerfs? Worst Class in pvp by a long shot now that rogues have been fixed.

    Also, Chaos bolt is even better now? Nice. Randomly one shotting people is fun, right...for the warlock.

    Resto Shaman is better in PvP actually.
  1. Dalanos's Avatar
    WTF mage nerfs?!?! Pyroblast CD is not cool.
  1. Devirae's Avatar
    Blizzard really doesn't test anything when it comes to class balance goes during their beta. Good to see some things never change...
  1. Bahska's Avatar
    Quote Originally Posted by tinkabela View Post
    LOVE the symbiosis changes
    Wish they were a hotfix but yep im happy the gave tanks back there CD's It seemed kinda useless with out it, though this implementation of it seems alot better balance wise then before.

    An i add this to the long list of things that weren't listened to by blizz from the community during beta :/.
  1. Eleclight's Avatar
    CD on Pyro? Really?
    No more pyro-inferno blast-pyro. This will make Fire feel more boring than it already is.
  1. raggoo's Avatar
    Wow Mage nerfs (needed) but never thought i'd see the day
    Hunter nerfs .. bug tock ofc
    Warrior nerfs.... Where are they

    Rogues needed a buff (apparantly) - just amazing me how quickly they get
    Enhancement - where are their mobility buffs? need them more than rogue, and need cc more than rogues...

    but a good start
  1. Yakuchin's Avatar
    Hate the mage nerfs. The rest is good.
  1. Hampen's Avatar
    Hunter ultillity nerfed and not damage? Really...?
  1. Isoge's Avatar
    Quote Originally Posted by raggoo View Post
    Wow Mage nerfs (needed) but never thought i'd see the day
    Hunter nerfs .. bug tock ofc
    Warrior nerfs.... Where are they

    Rogues needed a buff (apparantly) - just amazing me how quickly they get
    Enhancement - where are their mobility buffs? need them more than rogue, and need cc more than rogues...

    but a good start

    It amazes you how quickly we got a buff? You haven't faced a rogue recently have you? I am amazed by the fact that this patch even got to live with rogues being in their current state pvp wise.
  1. Oncedark's Avatar
    I lack understanding of the Monk change to powerstrikes/healing elixirs.

    Power Strikes seems like a nerf to mistweaver and windwalker. Dunno about Brew.
  1. Zaydin's Avatar
    On the one hand, I like the changes for Aspect of the Fox and Steady/Cobra Shot and Barrage. On the other hand, it has me a little worried about the possible future for Aspect of the Hawk.
  1. Statix's Avatar
    This Pyroblast cooldown is seriously depressing. Fire already lost some of it's awesomeness, now that you have more control over the Pyroblast! procs and it's no longer a surprise when you get it. It does fix the crap RNG part where you can go 50 Fireballs without ever getting two crits in a row. So, overall, the MoP Fire Mage > Cataclysm Fire Mage. Actually just found out an amazing combo for Fire using Alter Time and Presence of Mind. Awesome for PVE and I guess overpowered for PVP. But Jesus, a cooldown on Pyroblast? This is not the way to nerf Fire Mages. I'm not happy about damage reductions, but if a nerf is really required, for f's sake, lower the damage increase on Pyroblast! to 15% or something.

    I haven't been having a lot of fun on my Mage, ever since Cataclysm was released. Just today I started to love it again, using that new awesome combo with Alter Time and Presence of Mind, only to be heavely dissapointed again after reading the 5.1 patch notes. The combo is dead. As rare as two Pyroblast! procs in a row are, now we won't even be able to use them quickly anymore either. This will break Fire Mage. If this goes live, I will bench my Mage.

    Of course, it's not set it stone, but the fact that Blizzard is considering a f'ed up nerf like this, shows Fire Mages are in trouble.

Site Navigation