The Secrets of Ragefire Scenario, Blossoming Ancient Pet, Blue Tweets, News Recap

Patch 5.3 PTR Notes Update - April 22
Lots of interesting changes today, with the highlights below:

  • Experience needed to increase from level 85 to level 90 has been reduced by 33% (How it will work)
  • Reduced the number of Lesser Charms of Good Fortune needed for the Mogu Runes of Fate weekly quest to 50, down from 90.
  • Shado-Pan Assault belts now require Friendly reputation to purchase, down from Revered.
  • Shado-Pan Assault chest pieces now require Honored reputation to purchase, down from Revered.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
General
  • Experience needed to increase from level 85 to level 90 has been reduced by 33%.

Classes
  • Druid (Forums / Skills / Talent Calculator
    • General
      • Tranquility now targets 12 raid members (up from 5) each time it heals when used in a 25-player instance. This change also applies to players using the Symbiosis version of Tranquility.
    • Restoration
      • Ironbark now has a cooldown of 60 seconds, down from 2 minutes.
      • Swiftmend area-of-effect component now heals injured allies within 10 yards, up from 8 yards.
      • Wild Mushroom: Bloom now heals all allies within 10 yards (up from 8 yards) for 100% more, and includes bonus healing from Rejuvenation overhealing.
    • Item Sets
      • Restoration PvP 4-piece set bonus now reduces the cooldown of Ironbark by 30 seconds (down from 90 seconds).

  • Hunter (Forums / Skills / Talent Calculator)
    • General
      • Revive Pet now has a cast time of 4 seconds, down from 6 seconds.

  • Monk (Forums / Skills / Talent Calculator)
    • Mistweaver
      • Revival now has a healing cap of 15 raid members (up from 6) when used in a 25-player instance.

  • Paladin (Forums / Skills / Talent Calculator)

  • Priest (Forums / Skills / Talent Calculator)
    • Glyphs
    • Discipline
      • Atonement now heals nearby friendly targets for 90% of the damage dealt, down from 100%.
      • Penance now deals 10% less damage, but healing done is increased by 10%.
    • Holy
      • Divine Hymn now targets 12 raid members (up from 5) each time it heals when used in a 25-player instance.
    • Shadow
      • Vampiric Embrace now has a healing cap of 15 raid members (up from 6) when used in a 25-player instance.

  • Warlock (Forums / Skills / Talent Calculator)
    • General
      • Demonic Gateway cast time has been reduced to 4 seconds, down from 5 seconds, gains its first charge after 5 seconds (down from 13 seconds), and gains a new charge every 10 seconds (down from 15 seconds). The summoned gateway has 100% of the summoning Warlock's health, 100% of the Warlock's resilience, and can now be attacked and killed by enemy players.
    • Item Sets

Pet Battles
  • General
    • Pandaren Spirit Pet Supplies now has a chance to drop a family specific rare Battle-Stone.
  • Battle Pet Quests
    • A new achievement and reward has been added for characters that complete every Pet Battle daily quest in a single day.
    • Protection for bad luck streaks have been added to Battle-Stones from pet supplies bags and wild battles. Each bag or battle that does not provide a stone has a progressively better chance to award a stone to the player.

Raids, Dungeons, and Scenarios
  • Raids
    • Bonus Roll
      • Reduced the number of Lesser Charms of Good Fortune needed for the Mogu Runes of Fate weekly quest to 50, down from 90.
    • Terrace of Endless Spring
      • Players no longer need to have defeated Grand Empress Shek'zeer to enter the Terrace of Endless Spring in Normal difficulty.
    • Throne of Thunder
      • Primordius
      • The Genetically Unmodified Organism achievement has been redesigned. It now requires players to defeat Primordius while none of the players in the raid received a harmful mutation.
  • Dungeons
    • Completing the Challenge mode daily quest now awards a Heroic Cache of Treasures with a chance to contain an epic item!

Items
This article was originally published in forum thread: Patch 5.3 PTR Notes Update - Level 86 to 90 XP Reduced by 33% started by chaud View original post
Comments 59 Comments
  1. Strafer's Avatar
    Thank you based leveling god.
  1. Reyzzz's Avatar
    Quote Originally Posted by Greyvax View Post
    maybe they'll add back in the commendation at revered.
    Add one for Black Prince aswell, at exalted.
  1. mmocf06effc4be's Avatar
    About to hit 90 on my third character, and god damn what a blessing reading about the nerf. I had just sworn myself to just forget abouyt the other 7 characters until the next expansion pre-patch xp nerf that happened in the past.

    ---------- Post added 2013-04-22 at 07:31 PM ----------

    I would love for Blizzard to actually take a proper look at SWTOR's legacy system, it had great things going for playing multiple characters.
  1. Baracuda's Avatar
    Quote Originally Posted by Mingyu View Post
    'Revival now has a healing cap of 15 raid members (up from 6) when used in a 25-player instance.'
    Can someone clarify what this means, does it mean it will diminish less (because of the 6--->15) making it heal overall more in 25's? :S
    They made aoe heals smarter some time ago, don't remember how.
  1. mmoc19ee780deb's Avatar
    Quote Originally Posted by Trollfaced View Post
    Not really sure why they felt they needed to nerf the Glyph of Battle-healer?
    Paladin tanks that solo tank bosses like lfr lei shen can pull very high hps, seen a prot paladin do 67k hps on it this week :P
  1. Sinkara's Avatar
    OMG i love you blizzard

    thank you so much for these must needed restoration druid buffs

    <3 #1
  1. La's Avatar
    Quote Originally Posted by Stormgnoef View Post
    Lmao as if 85-90 took long time.I got every class at 90 and it took me only 2 days with each one.
    2 days /played or two days your time? because not everyone can play the game all day and night and level in two real life days.

    this is nice, along with the rep changes, but I'd still like to see valor turned to honor, or make honor useful for something other than BoAs. change ethereal shards into being bought with justice points and make sha shards bought with spirits or something.
  1. Bahska's Avatar
    Quote Originally Posted by Matej View Post
    Can someone explain the trinket change to me?
    "The following trinkets have on-use effects reduced by 33%, but have a 100% increase to duration when used in a Battleground or Arena."
    The way I understand it>
    The "on use" is probably meant as the proc.
    The reduction of effectivity and increase in duration is meant for BG and Arena as a whole, or is it blanket proc effectivity reduction by 33%, BUT increased duration in BG/Arena?
    Not much to explain, they were to spiky for pvp. This change doesn't change much for pve but evens things out for pvp. You'll get the same benefit overall but not all at once.
  1. Destian's Avatar
    Quote Originally Posted by Stormgnoef View Post
    Lmao as if 85-90 took long time.I got every class at 90 and it took me only 2 days with each one.
    ...which became progressively more "OMFG, kill me" with each alt you tried to do it with.
  1. Bahska's Avatar
    <3 druid buffs. Even though some of them (Besides tranq and WM) are small 60 second CD on Ironbark while fun isn't that big a deal and 2 more yards for efflorescence is nothing considering you either put it on the tank or melee 90% of the time its still gonna hit the same people for the same amount.
    Tranq is obviously great and WM needed its healing increased even after the Rejuv change it still wasnt worth the hassle. <3 atonement nerfs
  1. markdall's Avatar
    "Shado-Pan Assault belts now require Friendly reputation to purchase, down from Revered" - can we get this hotfixed into 5.2 please?
  1. mmoc3f67c9dfe8's Avatar
    I think this looks really good!

    Charms: I have exalted rep with all mop factions, doing dailies feel not so rewarding then, and now I will just have to do the IoT dailies twice a week and I get enough charms (30 per day for pve dailies) for the Mogu runes! Also a friend of mine stopped playing recently because he did not want to play nearly every day to get the charms.

    Experience: I have nothing against this, I have 3 90's was enjoyable the first time, the two other times it feels pretty painful

    Also the AoE healing buffs for 25-man looks really good.
  1. Evillek's Avatar
    I want TBC resto tree form back!!!!
  1. Milyardo's Avatar
    Quote Originally Posted by Destian View Post
    ...which became progressively more "OMFG, kill me" with each alt you tried to do it with.
    20 max level characters; one of each class on both factions. The first 10 were a breeze, but the by time I was in the 50s on the second set I hated the world.
  1. Bahska's Avatar
    Quote Originally Posted by Baracuda View Post
    They made aoe heals smarter some time ago, don't remember how.
    And even if a heal wasn't "smart" full targets are ignored as part of the aoe cap in 5.3

    ---------- Post added 2013-04-22 at 04:10 PM ----------

    Quote Originally Posted by Mingyu View Post
    'Revival now has a healing cap of 15 raid members (up from 6) when used in a 25-player instance.'
    Can someone clarify what this means, does it mean it will diminish less (because of the 6--->15) making it heal overall more in 25's? :S
    I would say, yes. Though im not sure till i test it out of course. It wouldn't make sense if it had the same rate of diminishing returns.
  1. Yunru's Avatar
    I love the pet revive change. Now i can rez when having deterence up and not geting interupted.
  1. gdr441's Avatar
    Quote Originally Posted by Stormgnoef View Post
    Lmao as if 85-90 took long time.I got every class at 90 and it took me only 2 days with each one.
    Bah! so boring
  1. Zoneseek's Avatar
    Quote Originally Posted by moveth View Post
    The XP nerf is the best thing ever. After my 6th 90, I dont care about the leveling process anymore.
    Good news, I quit back in december because alts were such a chore. I think 5.3 will be my return.
  1. Isiildur's Avatar
    So 25 mans now have more powerful cooldowns, in addition to having 2-3x the amount of cooldowns that a 10 man has.
  1. mmoc3af83c8de6's Avatar
    Good Change to the mogu runes, those who don't daily normally should have it easier now.

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