New Sets Montage, Compreensive WD 2.2 Rundown, D3 and RoS Sale

Blackrock Mountain Releases April 2nd

Tomb of the Spider Queen Overview, Town Hall Heroes #56, Lag/Stall Fixes

Armory Stats - Highmaul and Blackrock Foundry
Today we are taking a look at the Highmaul and Blackrock Foundry achievement completion rate of players. The data used today is a sample of 6.1 million characters from 3.1 million accounts. We also did this for Siege of Orgrimmar during of Mists of Pandaria, which you can see here.

Don't see a chart? Enable javascript!

Don't see a chart? Enable javascript!

Don't see a chart? Enable javascript!

Blue Tweets
Originally Posted by Blizzard Entertainment
PvP
Time pressure and sports (i.e. the clock ticking down). Some video games have it, some don't (e.g. WSG vs. AB). What do you think about it? (holinka)
It makes more sense in 1v1 sport like tennis. Otherwise turtling. Think football during the final 2 minutes of a game(spiking)
yeah or basketball where they pass the ball around for 20 seconds. (holinka)

It does have a timer, 15 min, which I personally think is way too short, I'd like longer games.
20 in RBGs though. (holinka)
it's also 15 in wargame tournament rules unfortunately. Slightly skews rbg tournaments
Sounds like a bug. (holinka)

Misc
Besides WoW PvP do you watch any other E-Sports?
I have enjoyed watching Smash, League, Counter-Strike and Heroes. Only scene I follow besides WoW is Heroes. (holinka)

Heroes of the Storm - Tomb of the Spider Queen
Blizzard released an overview video of the Tomb of the Spider queen map added in the latest patch.



Rift - Wardrobe Update
Rift is also getting a Wardrobe feature in Patch 3.2.

  • When any armor or weapon is added to your inventory, its appearance is automatically unlocked for you across your entire account.
  • You can create and save wardrobe sets to allow easy switching of your appearance.
  • You can use dyes to color the armor in any slot.
  • A future patch will also add Wardrobe sets you can collect, with the UI showing your progress towards collecting the full set.

This article was originally published in forum thread: Armory Stats - Highmaul and Blackrock Foundry, Blue Tweets, Heroes Map, Rift Wardrobe started by chaud View original post
Comments 96 Comments
  1. Shiroh's Avatar
    Quote Originally Posted by Perfectionlol View Post
    uhhh, everything that can be done, is being done. you just logged in here to start shit with your lucky situation.
    I imagine you are pretty high rank on your server for progress, making it appear more enticing to join.
    Meanwhile on a server like Zul'Jin, there are between 50 and 100 guilds that are 8/10H +/-2 stuck on recruitment.

    Please enlighten me sir, what else can I do to recruit?
    How can you justify coming on here, insulting my statement and proclaiming we're putting in zero effort when there is virtually nothing else left to be done?
    Wait. My answer was referring to your the following quote:

    Quote Originally Posted by Perfectionlol View Post
    you are just reinforcing my point, the only people getting recruits are already established mythic guilds.
    You claimed that "the only people getting recruits are already established Mythic guilds". I just wanted to disprove your point. Yes, established guilds have it easier but it's not impossible for new guilds.

    I don't mean to insult. But from what you are saying I can only assume that your server has too many guilds at the same level. This can only be fixed by merges or guilds disbanding.

    But I do apologize for claiming that you don't put in enough effort. You probably are, I can't know. Maybe you aren't ready to sacrifice enough (i.e. your guild identity).

    - - - Updated - - -

    Quote Originally Posted by IIamaKing View Post
    I think its is a total waste of art dept and raid team assets to design gear and new mechanics for ~2% of the player base, an utter waste.
    I understand that. You are free to have that opinion being a paying customer. But there are almost 2000 guilds that killed bosses in BRF Mythic. Considering rosters of ~25 that's 50'000 people. Sure, it's a small minority but still 50'000*15€*12=9'000'000€ per year. I don't know if that can really be called a waste of resources from a business perspective.

    Quote Originally Posted by Gadzooks View Post
    He can justify it with a tip of his fedora. He's a neckbeard - and they use double standards like non-neckbeards use soap. No matter what you say, you're still not as elite as he is, and he will be quick to point that out, to gain more euphoria for himself. That's the only reason he comes here, to prove he's a better person than everyone else, all the time.

    You will never be as perfect as he is, with his cut off gloves and black trench coat. Just give up, and abase yourself to his neckbeard better-than-you-ness. You're lucky he allows you to play his game in the first place.
    Have we met? You are making a lot of assumptions based on 2 lines of text. You can call me elite if it makes you feel better but I'm not someone who looks down on people based on accomplishments in a game (or even in real life). I was just disproving a point (and I made the same mistake as you, which I apologized for).
  1. Arbs's Avatar
    Blizzard is just slow as hell, they talk about doing a feature & everyone beats them to the punch. Wildstar, SWTOR & Rift are all doing it now.
  1. TickTickTick's Avatar
    Quote Originally Posted by Kelliak View Post
    Should just be 10-man normal and 10-man heroic, no reason to really have anything else.

    I wouldn't mind something like World of Darkness(FFXIV pug raid) for WoW concerning pug raiding rather than the trashy LFR mode we have now but truth be told? You could really satisfy a lot of non-raiders by just making the dungeons more enjoyable and giving them purpose.
    For me, 10 man doesn't feel epic at all... The positive of 25 man is that you are venturing with many people, 10 man feels just... like the place is non-threatening at all.
  1. Shiroh's Avatar
    Quote Originally Posted by keymil View Post
    I've got an idea - let's make 10 difficulties, because why not? Literally every kind of player will have their place.
    This whole difficulty design is shit... I understand we can't have something like Ulduar hard modes, but ICC had it great - 10 man for chill, casual raiding, and 25 for a big, organised run, and heroic modes. Not this LFR, normal, heroic, mythic bullshit... What next? LFR, easy, normal, medium, heroic, mythic, legend?
    My bad for not being clear once again. I was not really trying to justify the existence of 4 difficulties (or at least it wasn't my intention) but I was trying to say that Mythic is justified even if it is only played by a minority of players. I wouldn't mind if we only had Mythic and Normal. Or hell, call it heroic if you wish, just has to be a fixed size that is clearly above 15. So I'm basically saying the same as you do.
  1. Arbs's Avatar
    Quote Originally Posted by mvallas View Post
    Am i the only one who is noticing more and more other mmo (non-blizzard) news showing up on n the front page? this is a good thing imo!
    Chaud has said if their is barely any news he will put up something non-Blizzard related at the bottom. Sometimes curse promotion sometimes not. But can't blame him, slow news week for sure.
  1. Osmeric's Avatar
    Quote Originally Posted by Arbs View Post
    Chaud has said if their is barely any news he will put up something non-Blizzard related at the bottom. Sometimes curse promotion sometimes not. But can't blame him, slow news week for sure.
    End of Q1. Is that significant?
  1. Rudol Von Stroheim's Avatar
    Quote Originally Posted by keymil View Post
    For me, 10 man doesn't feel epic at all... The positive of 25 man is that you are venturing with many people, 10 man feels just... like the place is non-threatening at all.
    You do realize how ridiculous that sounds right?

    I'd argue that you can make more difficult content for a 10-man than a 25-man because you can more intensely focus your numbers and mechanics. I know when I was doing 25 it felt like there was a lot more room for error than in a 10. So the higher number of players does not, at all, make content anymore difficult or better. In fact often the opposite.

    The point of having smaller groups though is to even the playing field more for all guilds. It's much more difficult to get 20 consistent players together than 10 and on top of that, your unity is stronger with a smaller pool.

    Want 'epic fights' with 'loads of people'? Do a world boss. Instanced content is meant to be a more focused, trialing experience.
  1. Gracos's Avatar
    Rift has had the wardrobe future since the game come out. The only thing new that is being added to it is the dying option (previously you bought dyes and applied them to each separate item), and they are now using a feature akin to Diablo 3 where any item you acquire has its appearance automatically added for transmog use. I think it's a great update, WoW needs to follow suit. Void Storage is too small and a hassle to move things between. God knows we'll never have dyes in WoW.
  1. Arbs's Avatar
    Quote Originally Posted by Kelliak View Post
    I honestly don't know why they don't just simply make all raid content 10-man. It's easier for many larger guilds to do two 10-man teams than for small guilds to do one 20-man. At this time I'd simply trash LFR, Flex, and go to a 10-man normal to heroic setup. Then spend more time working on my dungeons to make their heroic versions more difficult with greater reward/opportunity for progression for those that just can't get into the raiding scene.

    Right now dungeons are about pointless. LFR is about pointless. Mythic is about pointless. Why? Because they either don't really provide the game much of anything or are so remotely accessed they might as well be a non-feature for 90% of the population. This is why the game feels so featureless right now. This is honestly one of the most poorly managed endgames to date.

    Bolster your non-raiding content and paths of progression. Simplify and downsize raiding content for easier assembling of teams.
    Your idea would do more harm than good. FF14 is a good game, but it raiding is the weakest part of the game & doesn't represent a good challenge. There's a reason people rather raid in WoW or Wildstar. They atleast represent a challenge.

    I will respect this as your opinion, but IMO it is a bad one.

    What Blizzard should do is Combine Normal / Heroic into a Uldaur style mode. Have 3 modes: LFR, N/H - (Ulduar Style) & Mythic.

    LFR & N/H is Flex, clearly people are clueless on why they picked 20 man for Mythic with no Flex. It was suppose to only be fore the established Hardcore Guilds & not for everyone. That way fights can be tuned for a certain quota & not be easier cause they have to tune for both 10 & 25 man.
  1. Rudol Von Stroheim's Avatar
    Quote Originally Posted by Arbs View Post
    Your idea would do more harm than good.
    Please do not give such a pointless response if you're not going to back it up with a reason as to why.
  1. Arbs's Avatar
    Quote Originally Posted by Kelliak View Post
    Please do not give such a pointless response if you're not going to back it up with a reason as to why.
    I did, refresh. I could go into a full rant mode. I rather stick to the post.
  1. goblingirl's Avatar
    The boss completion charts are very interesting. Far fewer people have killed bosses in BRF as compared to how many had killed bosses in SoO a few months into that raid. FAR fewer people. So that means people are dropping out of raiding (cancelling accounts too? Hard to say.)

    And there's a giant dropoff from Highmaul to BRF. Given that all of the BRF bosses are open and the LFR wings have been open for weeks/over a month for the oldest of them, you would think the participation rate would be higher.

    I can only speak for myself, but I did raid Highmaul to completion. I raided in BRF for a few weeks and got all bosses down but Blackhand, and then drifted off 3 weeks ago from disinterest. I wasn't enjoying BRF so I stopped going. I didn't enjoy Highmaul much either. I really don't know why... I raided SoO for over a year and I got cloaks on 5 characters over the course of MoP. I took all those characters into Heroic SoO and geared them up over that year. I've raided since Molten Core so I don't think the problem is that I don't like to raid. Honestly HM and BRF rank among the least enjoyable raids for me ever, save perhaps Dragon Soul which was rock bottom horrid.

    I can hardly be bothered to take my main into BRF, and I will never take an alt there save enough runs to get the ring runes, if I even bother doing rings for alts (and I may wait to see if they do some sort of better catch-up buff like they did for cloaks). I dunno.
  1. Rudol Von Stroheim's Avatar
    Quote Originally Posted by Arbs View Post
    Your idea would do more harm than good. FF14 is a good game, but it raiding is the weakest part of the game & doesn't represent a good challenge. There's a reason people rather raid in WoW or Wildstar. They atleast represent a challenge.

    I will respect this as your opinion, but IMO it is a bad one.

    What Blizzard should do is Combine Normal / Heroic into a Uldaur style mode. Have 3 modes: LFR, N/H - (Ulduar Style) & Mythic.

    LFR & N/H is Flex, clearly people are clueless on why they picked 20 man for Mythic with no Flex. It was suppose to only be fore the established Hardcore Guilds & not for everyone. That way fights can be tuned for a certain quota & not be easier cause they have to tune for both 10 & 25 man.

    1) Raiding is the strongest part of the game if you're not on an RP server. Coil is extremely well done and enjoyable. Mind you, my favorite raid in WoW was Ulduar. Beyond that and maybe ICC - I'd argue Binding Coil is better than anything WoW has produced, especially as of late. T13 of Final Coil requires a great deal of min-maxing and making the most of your teams.

    2) WoW hasn't represented a challenge for me in years so I don't know where you're coming with this. That said, I can't count on one hand how many guilds I've been in on WoW that never could grasp the most simple of rules when it comes to raiding. That is, "Don't stand in the fire!" -- you'd be surprised how quickly you can get stuck on the first or second boss of a normal raid that is really not a challenge at all.

    Therefore, me like many won't ever get to do heroics. So it's ultimately non-content as far as I'm concerned. If I could clone myself 10+ times, sure. Just doesn't work like that and I'm not going to spend my time screaming at moms and their kids -- getting too old for that shit.

    That is before we get into art assets, mechanics, and the overall enjoyable nature of the raids themselves. Which for WoD is probably the lowest it has ever been. They simply aren't putting forth the effort they once did.

    3) Simplifying things down to normal and heroic of the same size would actually free up resources significantly and make balancing a lot more easy. Normal is for your everyday players while heroic is an obscene version of it and leave it at that. There's really nothing difficult to grasp about the idea and I personally think it's a damn good one.

    Instead now you have several difficulties of the same pile of steaming shit that spreads out resources, confuses players, and really doesn't add anything to the overall experience. If it did I'd still be playing WoW versus FFXIV. I didn't switch games just to make a fashion statement concerning their crappy looking gear. I did it because I was honestly uninspired and left without motivation.
  1. Idletime's Avatar
    Quote Originally Posted by Arbs View Post
    Blizzard is just slow as hell, they talk about doing a feature & everyone beats them to the punch. Wildstar, SWTOR & Rift are all doing it now.
    They need time to reverse engineer it. They don't innovate, they've always maintained that. Because of that, we get things behind everyone else but get to declare we thought of it first.
  1. Arbs's Avatar
    Quote Originally Posted by Idletime View Post
    They need time to reverse engineer it. They don't innovate, they've always maintained that. Because of that, we get things behind everyone else but get to declare we thought of it first.
    ya pretty much

    - - - Updated - - -

    Quote Originally Posted by Kelliak View Post
    1) Raiding is the strongest part of the game if you're not on an RP server. Coil is extremely well done and enjoyable. Mind you, my favorite raid in WoW was Ulduar. Beyond that and maybe ICC - I'd argue Binding Coil is better than anything WoW has produced, especially as of late. T13 of Final Coil requires a great deal of min-maxing and making the most of your teams.

    2) WoW hasn't represented a challenge for me in years so I don't know where you're coming with this. That said, I can't count on one hand how many guilds I've been in on WoW that never could grasp the most simple of rules when it comes to raiding. That is, "Don't stand in the fire!" -- you'd be surprise how quickly you can get stuck on the first or second boss of a normal raid that is really not a challenge at all.

    Therefore, me like many won't ever get to do heroics. So it's just non-content as far as I'm concerned. If I could clone myself 10+ times, sure. Just doesn't work like that and I'm not going to spend my time screaming at moms and their kids.

    That is before we get into art assets, mechanics, and just there overall enjoyable nature of the raids themselves.

    3) Simplifying things down to normal and heroic of the same size would actually free up resources significantly and make balancing a lot more easy. Normal is for your everyday players while heroic is an obscene version of it and leave it at that. There's really nothing difficult to grasp about the idea and I personally think it's a damn good one.

    Instead now you have several difficulties of the same pile of steaming shit that spreads out resources, confuses players, and really doesn't add anything to the overall experience.
    - Art design is different for all games, I never cared about WoW art as it just cartoony like Wildstar & SWTOR. I think Rift has ugly art others love it. I love GW2 Art even though the armor can look ugly at times, but also amazing.

    - But Yes I have heard that line before from people & friends who now play FF14, yet they never attempted or even completed Heroic before. Not my fault you can't get into a better guild. People will flock to the easier content, we see it in WoW now. But i'm not here to convince you what you may already know.

    - Raiding is not the strongest part of FF14 maybe Crystal Tower & World of Darkness are interesting & a better LFR than what WoW has. But FF14's raiding for sure is the weakest. Good raiding, but FF14 has alot of better things running for it than raiding. I don't even consider Primals or Coil actual Raid content. I can't stand 8-10 man raiding I have always been a fan of 20 & 25 man raiding. I did 40 man raiding in Vanilla but wasn't up for it in Wildstar

    You gain a different mindset & opinion of Raiding in WoW to others MMOs, when you have actually experienced the hard modes or now hard modes. You learn to appreciate the raiding.

    - WoW has been simplified more than anough, if they went back to a Normal / Heroic only format. Heroic would most likely 20 man only & Normal being flex 10-30. But why would you remove LFR when many players do participate in it. I don't & never will, but their are players who enjoy it regardless of how bad it is. If Blizzard turned back time maybe they could fix the mess they caused, but now it is something that needs to be embraced.

    3 Difficulty in a current WoW scenario is how it would have to be with: LFR / N-H (Ulduar Style) & Mythic.

    LFR for the casual players wanting to see the content, N-H for the friends / pug groups & Mythic for the established groups that are capable of doing Mythic content.

    - But my question to you is why does it matter what WoW does when you play FF14 & you think it is better. Why look back & try to change things that would harm the game more than help it. Removing LFR & Mythic would hurt the game more than just leaving them be.

    All your ideas are great in the mindset of FF14 being a very casual / pug friendly game, WoW is pretty casual itself. But it does have a hardcore Raid community that has continued to chug along for the past 10 years & prbly the most competitive players & guild in it's community out of all the MMOs available.
  1. Rudol Von Stroheim's Avatar
    Quote Originally Posted by Arbs View Post
    ya pretty much

    - - - Updated - - -



    - Art design is different for all games, I never cared about WoW art as it just cartoony like Wildstar & SWTOR. I think Rift has ugly art others love it. I love GW2 Art even though the armor can look ugly at times, but also amazing.

    - But Yes I have heard that line before from people & friends who now play FF14, yet they never attempted or even completed Heroic before. Not my fault you can't get into a better guild. People will flock to the easier content, we see it in WoW now. But i'm not here to convince you what you may already know.

    - Raiding is not the strongest part of FF14 maybe Crystal Tower & World of Darkness are interesting & a better LFR than what WoW has. But FF14's raiding for sure is the weakest. Good raiding, but FF14 has alot of better things running for it than raiding. I don't even consider Primals or Coil actual Raid content. I can't stand 8-10 man raiding I have always been a fan of 20 & 25 man raiding. I did 40 man raiding in Vanilla but wasn't up for it in Wildstar

    You gain a different mindset & opinion of Raiding in WoW to others MMOs, when you have actually experienced the hard modes or now hard modes. You learn to appreciate the raiding.

    - WoW has been simplified more than anough, if they went back to a Normal / Heroic only format. Heroic would most likely 20 man only & Normal being flex 10-30. But why would you remove LFR when many players do participate in it. I don't & never will, but their are players who enjoy it regardless of how bad it is. If Blizzard turned back time maybe they could fix the mess they caused, but not it is something that needs to be embraced.

    3 Difficulty in a current WoW scenario is how it would have to be with: LFR / N-H (Ulduar Style) & Mythic.

    LFR for the casual players wanting to see the content, N-H for the friends / pug groups & Mythic for the established groups that are capable of doing Mythic content.

    - But my question to you is why does it matter what WoW does when you play FF14 & you think it is better. Why look back & try to change things that would harm the game more than help it. Removing LFR & Mythic would hurt the game more than just leaving them be.
    Because I've been playing WoW for ten years and it keeps drifting further and further into a territory that I and many others aren't interested in. I genuinely despise and loathe what the game has become to the point I am enraged at the developers, developers that I want to love, and gained a seething hatred for a game that was my world once upon a time. I own all the books for Warcraft. I own the Monopoly game. It was, for a long time, THE game for me.

    It has ruined itself in my eyes and continues to degrade its own standing with each new expansion it seems like. Not only are they going in undesirable directions but not doing much to bolster other aspects despite really having all the talent and resources to do so. It's very upsetting and beyond disappointing.

    Removing LFR and Mythic wouldn't hurt the game. It'd greatly help it if it was combined with other strategies. Instead, because that's literally all they have, yeah - if you remove shit from shit well, you have less shit! At least for many more shit is better than less shit but it doesn't change the fact it's all shit to begin with! Now I'm making myself laugh but my reasoning is solid. They've just really neglected a lot of their game and now you can't even talk about simplifying the ridiculous difficulty settings to two better optimized standards without people screaming bloody murder.

    Also, Coil is very strong in FFXIV because it's all anyone just about gears up for -- there is a very keen desire to clear it and gain the gear from it. Just like you do in WoW. The difference is the systems in place and the side material makes the game much more healthier and robust over all. It isn't JUST coil and then you basically beat your meat off into a bush otherwise.
  1. Arbs's Avatar
    Quote Originally Posted by Kelliak View Post
    Because I've been playing WoW for ten years.
    So have I, but I doubt it hardly has anything to due with the changes your suggesting.

    Quote Originally Posted by Kelliak View Post
    it keeps drifting further and further into a territory that I and many others aren't interested in. I genuinely despise and loathe what the game has become to the point I am enraged at the developers, developers that I want to love, and gained a seething hatred for a game that was my world once upon a time. I own all the books for Warcraft. I own the Monopoly game. It was, for a long time, THE game for me.

    It has ruined itself in my eyes and continues to degrade its own standing with each new expansion it seems like. Not only are they going in undesirable directions but not doing much to bolster other aspects despite really having all the talent and resources to do so. It's very upsetting and beyond disappointing.
    We agree on something atleast, I dislike how dumbed down & casualized the game has gotten, but over the years I have learned to accept it as this is what the MMO genre is becoming even if it sucks.

    Quote Originally Posted by Kelliak View Post
    Removing LFR and Mythic wouldn't hurt the game. It'd greatly help it if it was combined with other strategies. Instead, because that's literally all they have, yeah - if you remove shit from shit well, you have less shit! At least for many more shit is better than less shit but it doesn't change the fact it's all shit to begin with! Now I'm making myself laugh but my reasoning is solid. They've just really neglected a lot of their game and now you can't even talk about simplifying the ridiculous difficulty settings to two better optimized standards without people screaming bloody murder.

    Also, Coil is very strong in FFXIV because it's all anyone just about gears up for -- there is a very keen desire to clear it and gain the gear from it. Just like you do in WoW. The difference is the systems in place and the side material makes the game much more healthier and robust over all. It isn't JUST coil and then you basically beat your meat off into a bush otherwise.
    No removing LFR & Mythic would hurt the game, you don't understand what problems it would cause. Regardless of my huge dislike of LFR, they're players who enjoy it & removing it those players would basically have no reason for them to play & same goes with Mythic It is part of the game now, I rather Arenas get removed for the severe lack of balance they have caused to the game, but it is part of the game.. I rather WoW not become more of a single player game other than allowing casual to do LFR. But less single player experiences that you can in do FF14 or more guild / group based content is what I want. We have to many queues system I don't want more.

    The one thing I wish came back is the need for a guild & wanting to get better so you can do the content. Sadly that isn't FF14, that is why I don't raid in it, but I still enjoy the story & primal fights .

    - - - Updated - - -

    Quote Originally Posted by goblingirl View Post
    The boss completion charts are very interesting. Far fewer people have killed bosses in BRF as compared to how many had killed bosses in SoO a few months into that raid. FAR fewer people. So that means people are dropping out of raiding (cancelling accounts too? Hard to say.)

    And there's a giant dropoff from Highmaul to BRF. Given that all of the BRF bosses are open and the LFR wings have been open for weeks/over a month for the oldest of them, you would think the participation rate would be higher.

    I can only speak for myself, but I did raid Highmaul to completion. I raided in BRF for a few weeks and got all bosses down but Blackhand, and then drifted off 3 weeks ago from disinterest. I wasn't enjoying BRF so I stopped going. I didn't enjoy Highmaul much either. I really don't know why... I raided SoO for over a year and I got cloaks on 5 characters over the course of MoP. I took all those characters into Heroic SoO and geared them up over that year. I've raided since Molten Core so I don't think the problem is that I don't like to raid. Honestly HM and BRF rank among the least enjoyable raids for me ever, save perhaps Dragon Soul which was rock bottom horrid.

    I can hardly be bothered to take my main into BRF, and I will never take an alt there save enough runs to get the ring runes, if I even bother doing rings for alts (and I may wait to see if they do some sort of better catch-up buff like they did for cloaks). I dunno.
    We feel the same way in some sense I have bee raiding since MC & I have wanted to stop raiding myself. But it isn't the game just myself thinking holy crap I have been playing for 10 years when does it stop.
  1. Rudol Von Stroheim's Avatar
    Quote Originally Posted by Arbs View Post
    So have I, but I doubt it hardly has anything to due with the changes your suggesting.



    We agree on something atleast, I dislike how dumbed down & casualized the game has gotten, but over the years I have learned to except that as this is what the MMO genre is becoming even if it sucks.



    No removing LFR & Mythic would hurt the game, you don't understand what problems it would cause. Regardless of my huge dislike of LFR, they're players who enjoy it & removing it those players would basically have no reason for them to play & same goes with Mythic. I rather WoW not become more of a single player game other than allowing casual to do LFR. But less single player experiences that you can in do FF14 or more guild / group based content is what I want. We have to many queues system I don't want more.

    The one thing I wish came back is the need for a guild & wanting to get better so you can do the content. Sadly that isn't FF14, that is why I don't raid in it, but I still enjoy the story & primal fights .
    Honestly, my only complaint about FFXIV is the lack of emphasis on guilds clearing content. That said it's namely due to the fact that you have 'Linkshells' which act like guilds in their own right and make running content that much easier. It's not, at all, a reflection on how easy coil is -- not even close. We've simply got more options and available resources for us to utilize. Where as WoW, if your guild isn't progressing, well, you aren't progressing either. Not the case in FFXIV.

    I like that and then I don't. I would like to see something more rewarded for progressing with your guild versus a linkshell. Even if it simply vanity.

    However, LFR serves no purpose right now. It's gear is shite. It's entire existence rather pointless except being a tour -- which, as mentioned before, Youtube or Twitch could provide all the same with likely greater excitement. Let's face it, when a quarter of your LFR group is AFK, another quarter ignorant of the mechanics, and you're still clearing it without breaking a sweat what's the point?

    Then dungeons. WHY ARE THEY EVEN MAKING DUNGEONS ANYMORE?! Again so easy they're not fun at all. They're largely unimaginative. Then you have like little reason to clear themn. I don't understand at all what they're doing with this game. Even from a casual's perspective it's wonky as hell. The only content worth doing right now is the raids themselves beyond LFR and that's if you can get past the fact that most regard the current raids as some of the most pitiful and uninteresting to date.
  1. Arbs's Avatar
    Quote Originally Posted by Kelliak View Post
    Honestly, my only complaint about FFXIV is the lack of emphasis on guilds clearing content. That said it's namely due to the fact that you have 'Linkshells' which act like guilds in their own right and make running content that much easier. It's not, at all, a reflection on how easy coil is -- not even close. We've simply got more options and available resources for us to utilize. Where as WoW, if your guild isn't progressing, well, you aren't progressing either. Not the case in FFXIV.

    I like that and then I don't. I would like to see something more rewarded for progressing with your guild versus a linkshell. Even if it simply vanity.

    However, LFR serves no purpose right now. It's gear is shite. It's entire existence rather pointless except being a tour -- which, as mentioned before, Youtube or Twitch could provide all the same with likely greater excitement. Let's face it, when a quarter of your LFR group is AFK, another quarter ignorant of the mechanics, and you're still clearing it without breaking a sweat what's the point?

    Then dungeons. WHY ARE THEY EVEN MAKING DUNGEONS ANYMORE?! Again so easy they're not fun at all. They're largely unimaginative. Then you have like little reason to clear them simply for the sake of making some sort of gain. I don't understand at all what they're doing with this game. Even from a casual's perspective it's wonky as hell.
    We agree on many things, but as much as we want change it will not happen as we know Blizzard will no sacrifice subs. If they were willing too. LFR would of been gone along time ago. Ya Dungeons are useless it is very sad that we can't have interesting dungeons anymore. The reality of WoW that we have now will mostly result in dungeons getting a Timewalker mode that allows us to do all dungeons at max level just mentored down.

    Honest I don't know what Blizzard is gunna do, but all I care about is raiding. An the day it comes I'm down with WoW. Could be soon or later on counts on how much longer I want to raid than I will mostly be done with raiding MMOs. But that is just me, good talk & civil discussion I enjoyed it .

    - - - Updated - - -

    Quote Originally Posted by Osmeric View Post
    End of Q1. Is that significant?
    Well we don't hear anything Q1 related until May based on Subs numbers, but I have no clue how long the news drought will go. But Im sure Chaud will find something to post whether Blizzard related or not.
  1. Deadite's Avatar
    Quote Originally Posted by goblingirl View Post
    And there's a giant dropoff from Highmaul to BRF. Given that all of the BRF bosses are open and the LFR wings have been open for weeks/over a month for the oldest of them, you would think the participation rate would be higher.
    I think the main problem is they made LFR so pointless. The gear is shit and the drop rate for the legendary doodads are awful. It is also utterly boring. I think the grand plan to get people into other difficulties of raiding has back fired big time. LFR was the most popular raiding by a country mile and they made it so bad a good chunk of people don't bother. Thanks to 'proper' raiders crying we lost tier gear and have to wait weeks to get into the damn thing so the 0.02%'ers can fight it out for world first. It is the same reason that the legendary ring percentages are so god awful. You have to wait weeks for terrible drop rates and less drops.

Site Navigation