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Legion - End Game Rewards
Blizzard attempted to clarify how the random upgrade of items will work in Legion:

  • Every item has a base item level and those that can be upgraded are usually listed with a + after the number, such as world quests that reward 810+ gear.
  • When you earn an upgradeable item, the system rolls for a +5 upgrade. If it succeeds, it continues to roll for +5 upgrades until it fails.
  • The cap on these random upgrades is set globally, somewhere in the 850s before raids open.
  • After Mythic+ dungeons and the Nightmare Raid are accessible, this cap goes up to 895.
  • Items are labeled Titanforged when they are upgraded +15 item levels or more.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
There's a fair bit of confusion around how item level of end-game rewards works in Legion - understandable, since we haven't really gone into detail about how the system works, instead focusing on high-level goals and philosophies. Let me take a crack at changing that.

Scaling vs. Static Item Level - "Anything Can Happen"
This came up in the first Legion Q&A a couple of weeks ago, but in past expansions, the endgame item structure has always been defined by a rigid series of flat plateaus. In Warlords, Normal dungeon loot was Item Level 615. Heroic dungeon loot was 630. Normal Highmaul was 655. And so forth. Once you had Raid Finder gear or better, there was zero value to items from dungeons. In patch 6.2, Tanaan Jungle only offered Baleful items that could be empowered up to item level 695. If you were a Hellfire Citadel raider, setting out to do Tanaan dailies (to unlock flying, let's say), there was zero chance that anything could happen during that play session that might make your character stronger. And in a game underscored by progression, that's a shame.

In essence, Legion changes those flat item-level plateaus into peaks that taper up to a global max potential item level.

When you earn an item from nearly any endgame source (dungeon, raid, world quest, PvP strongbox, mission, etc.), it has a chance of upgrading its quality. When looking at information on your rewards in sources like the Dungeon Journal or World Quest display, you'll see these items with a "+" next to their item level, indicating this chance to upgrade (e.g. the Dungeon Journal for Heroic Legion dungeons showing "Item Level 825+").

While there's a bunch of math behind it all, this may be a useful way of thinking about it: When generated, these items have a chance to roll a +5 item level bonus. If that roll succeeds, the system rolls again for another +5 bonus. If that succeeds, it rolls again. This process continues until an upgrade roll fails or the global item-level ceiling is reached. That's it.

And so, in Legion, even if you're a raider, if your friend is looking for someone to queue Heroic dungeons, you have an extra motivation to volunteer aside from pure altruism. You probably won't get an upgrade. But you might. Anything could happen.

"Titanforged" - What's the Deal?
Titanforged is just a label that applies when an item successfully upgrades by +15 or more item levels. It isn't really an inherent part of the system itself, but rather something we added midway through development to make it clear when you just got exceptionally lucky.

RNG, Progression, and Prestige
A frequent concern with the Legion item system is that the very possibility of a Mythic-raid-quality item coming from a quest or dungeon boss cheapens those rewards. But there's a huge difference between a single Mythic-quality item and a full set of gear of that quality. A player who mainly queues for Dungeon Finder and Raid Finder may end up with a couple of great raid-quality pieces, but that's a far cry from what someone who actually does high-end raiding will look like. Ditto for someone who casually queues for BGs compared to a top-rated arena player. After all, it requires far fewer lucky breaks for a Mythic Nightmare raid drop to make it to Item Level 895 than it would for a Heroic dungeon blue, by a huge margin. Your overall gear will still reflect the type and difficulty of content that you do, but a broader range of activities can be rewarding, and a broader range of players can have moments of surprise and excitement along the way.

Another concern raised in this thread relates to the impact of randomness on competitive progression. First off, the explanation above references a "global item-level ceiling" - that's simply a cap on how far any item can upgrade, and it's a value that will be set in relation to the highest available base item levels from the most difficult available content. Once Mythic+ dungeons and the Nightmare Raid are accessible, that value will be 895 (and that's the value to which the cap is currently set in beta). But for the first couple of weeks after launch, we're planning on having a lower cap in the 850s, since there is nothing available above that base item level. In the future, as new content is introduced, the ceiling will rise accordingly. Even the very luckiest person in the world won't be walking into raids and outgearing them on day one.

Finally, we're dealing with upgrade chances on individual item slots out of 16, belonging to individual characters out of 10-30 in a raid group. A single item won't make or break your raid's success. The law of averages suggests that raid groups that complete roughly the same amount of content will end up with roughly the same item level. We feel that the system will be a significant improvement to the individual gearing experience without harming guild competition.

My main question was - will Heroic and Mythic raid gear be able to upgrade past Warforged?
Since "past Warforged" just means "by more than +10 item levels over base," the answer to that is "yes."

Let me use some entirely made-up numbers as an example:

Let's assume that the chance to upgrade is 50% per +5 step to simplify the math. Clearly that is NOT the actual chance, as anyone who's been playing at max level on Beta can attest. But let's pretend that whenever an item drops, we flip a coin and bump the item level by +5 every time it comes up Heads. And we continue until we either flip a Tails OR the item reaches Item Level 895.

Let's consider three Emerald Nightmare drops: one from Raid Finder (835+), one from Heroic (865+), and one from Mythic (880+).

The Mythic Nightmare raid drop is guaranteed to be at least 880. We flip our imaginary coin (again, these are NOT the actual odds...). 50% of the time it'll come up Heads (woo, 885!), so we flip again. Again, half of the time we get this far (25% chance total, now) it'll come up Heads again (890!). And so we flip yet again, and yet again half the time we make it this far, we'll get yet another Heads (12.5% total). That bumps the item to 895, which is the cap, so we stop flipping coins and the item ends up at +15 over the base 880, which makes it Titanforged.

Using these hypothetical, made-up numbers, if you looted the same item from a Mythic Nightmare boss 8 times, you'd expect on average to see four 880 versions, 2 885 versions, 1 890 version, and 1 895 version.

Now let's look at the Heroic base item. That starts at 865, so you'd need to upgrade it six times (i.e. flip six Heads in a row, using our analogy) for it end up at 895. I'm not going to step through the probability tree again, but the 1/8 chance above now becomes a 1/64 chance. You'd need to loot 64 Heroic Nightmare raid items on average to see a single 895. The Titanforged chance (again, not the actual odds!!) would still be 1 in 8 (12.5%), since that just means 3 successful consecutive coinflips, but that would only bring the item to 880. You need to get much luckier to get all the way to 895.

Finally, our Raid Finder item. With a base Item Level of 835, it needs to upgrade 12 times to make it all the way to 895. Long story short, that's a 1 in 4096 chance of being 895. Let's say you get 2-3 items a week from fully clearing Raid Finder. You'd need to run Raid Finder every week for over 21 years in order to have a >50% chance of seeing a 895 item out of Emerald Nightmare LFR. By that time, we'll all be in item level 4000 gear as we play the latest Corgis Unleashed expansion on our VR decks (unlike the rest of this post, this part is entirely factual). But hey, you'll probably have that 895 Raid Finder item. Or you still might not. Still feel mandatory?

As this example hopefully illustrates, you're best off spending your time on the most challenging/rewarding content that you can tackle. This isn't destroying the foundations of WoW itemization and replacing it with massive randomness - by and large, players will progress through content of increasing difficulty and/or organization requirement, earning more and more powerful items as they go.

I'm going to assume that items can also roll warforged, for a maximum of 901? That's totally cool by me, but confirmation would be neato. Haven't managed to find an example of a high-TF WF item on beta yet.
Nope. "Warforged" as you know it in Warlords is gone with Legion, and isn't a separate system stacked on top of this one.

A "Warforged" item is one that got moderately lucky rolls (+5 or +10 over base). "Titanforged" kicks in once you cross the +15 threshold.

895 is the highest item level you will see while Emerald Nightmare is the active raid zone.

FEEDBACK: Darkbough (Normal)
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Emerald Nightmare raid zone is now accessible in Normal difficulty, with Nythendra, Il'gynoth, and Elerethe Renferal accessible. Normal difficulty scales from 10 players up to 30, and players must manually form groups to enter the zone. Player level and item level will be scaled accordingly. Please use this thread for feedback. We plan on keeping these bosses available for a couple of days.

Dominate Mind Temporarily Disabled in PvP
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We have recently become aware of an exploit involving the Priest’s Dominate Mind talent which has been causing disruption in rated PvP. We’re currently working to fix that exploit, but while those investigations take place, we’ve temporarily disabled Dominate Mind in instanced PvP. Once the issue has been corrected, we will re-enable it.

ATTN Arena Competitors: Ladder Snapshot Delay
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The 2016 Road to BlizzCon 3v3 Arena Qualifiers are set to continue later this week with North America Cup #2.

Before any open tournament, in order to seed our brackets, we take a snapshot of the ladder so that we can pinpoint where participants are in relation to each other.

NOTICE: We’re going to delay the ladder snapshot for Cup #2 until 2:00 p.m. PDT tomorrow - Tuesday, June 28.

Thank you very much, and we look forward to seeing you in the Arena this weekend.

Warcraft Movie Pre-Orders
The Warcraft Movie is available for pre-order, but not with an extended cut or director's cut. It will be released in October.





HeroStorm Episode 15 - Enemy at the Gate
Another episode of HeroStorm has been released



Final Boss - Retribution Paladin Spec Preview
Final Boss is back with a second round of spec previews.

This article was originally published in forum thread: Random Item Upgrades, Dominate Mind Disabled in PvP, Movie Pre-Order, Ret Preview started by chaud View original post
Comments 112 Comments
  1. swaggers's Avatar
    So don't try to be a completionist and finish every quest in every zone until after the raids open.

    Edit: I retract my statement. Confused some ilvls of max level vs world quests.
  1. merex760's Avatar
    No Warcraft Director's Cut makes me sad. I really wanted to see Duncan's original, more character driven edit before they turned it into an action movie.
  1. kamuimac's Avatar
    jezus super elaborate post which coudl be summarised - each content has a chance to get gear upgrades to 895 with chances going 50>25>12,5 ..... 0,1 .... 0,0001 - which is good its all players wanted to know - so the cellign is at 895 and mythic raiders have lucky procs too so everyone is happy
  1. emilpor's Avatar
    And, no feedback on the camera max distance nerf?
  1. Bisso's Avatar
    Quote Originally Posted by swaggers View Post
    So don't try to be a completionist and finish every quest in every zone until after the raids open.
    I wouldnt bother. The odds of getting raid level items from quests are virtually next to none. The zone chapter quests (those that give blue gear of higher level), at level 110 are still at 785. Ive had a couple of lucky rolls bumping them to 805. But knowing that heroic dungeon gear starts at 825, amd world quest give 825 or 835+. It would be a waste of time to delay the turn ins. You would have more luck winning the powerball than getting a raid ilvl off of quest gear.

    So far with my beta experience. The only preparation you need to do early on is geavily focus on your class order campaign. Your later progression is actually gated behind finishing the whole story. I dont think zone quests per say are required to be finished to do this. But its actually mandatory for each raider to finish the campaign before raid opens. As it unlocks the 3rd relic slot on your weapons (30+ ilvl boost).
  1. swaggers's Avatar
    Quote Originally Posted by Bisso View Post
    I wouldnt bother. The odds of getting raid level items from quests are virtually next to none. The zone chapter quests (those that give blue gear of higher level), at level 110 are still at 785. Ive had a couple of lucky rolls bumping them to 805. But knowing that heroic dungeon gear starts at 825, amd world quest give 825 or 835+. It would be a waste of time to delay the turn ins. You would have more luck winning the powerball than getting a raid ilvl off of quest gear.

    So far with my beta experience. The only preparation you need to do early on is geavily focus on your class order campaign. Your later progression is actually gated behind finishing the whole story. I dont think zone quests per say are required to be finished to do this. But its actually mandatory for each raider to finish the campaign before raid opens. As it unlocks the 3rd relic slot on your weapons (30+ ilvl boost).
    I'll admit I wasn't sure what was what levels things ended up at (I only got into the beta a few days ago). I'm definitely not going to bother raiding until the raids open up though.
  1. mmoc52fe769775's Avatar
    Quote Originally Posted by kamuimac View Post
    jezus super elaborate post which coudl be summarised - each content has a chance to get gear upgrades to 895 with chances going 50>25>12,5 ..... 0,1 .... 0,0001 - which is good its all players wanted to know - so the cellign is at 895 and mythic raiders have lucky procs too so everyone is happy
    He was pretty clear that those were NOT the actual odds. Several times.
  1. mmoc7e31dcdb97's Avatar
    Quote Originally Posted by swaggers View Post
    So don't try to be a completionist and finish every quest in every zone until after the raids open.
    Any particular reason why?
  1. yarjin's Avatar
    Why they don't give green text to an item that doesn't receive any upgrade? Like "getrektforged". It doesn't feel right when you don't have huge green text under item name. Yes, in english it's just "Heroic Warforged" (example), but in russian it is "Героический Предмет закалённый в бою".
    Also with this system of excitement I lose any excitement of obtaining item (fuck, that shit didn't roll even +5, total bs). Just like normal and ancient legendaries in D3. Yeah, I got it, I'll put it in the cube. And it doesn't give me an extra motivation to queue heroic dungeons, because I don't visit casino to earn extra money. I'd really like to hear people they are talking about, those extra motivated to visit heroic dungeons, while they do heroic raids.
  1. mmocbeba583bd0's Avatar
    Quote Originally Posted by swaggers View Post
    So don't try to be a completionist and finish every quest in every zone until after the raids open.
    Doesn't same ilevel bump apply to dungeons, but dungeons ilevel starts at higher number? Therefore it would make more sense to farm dungeons trying to get lucky ilevel boost rather than doing world quests.
  1. Pinkis's Avatar
    • Every item has a base item level and those that can be upgraded are usually listed with a + after the number, such as world quests that reward 810+ gear.
    • When you earn an upgradeable item, the system rolls for a +5 upgrade. If it succeeds, it continues to roll for +5 upgrades until it fails.
    • The cap on these random upgrades is set globally, somewhere in the 850s before raids open.
    • After Mythic+ dungeons and the Nightmare Raid are accessible, this cap goes up to 895.
    • Items are labeled Titanforged when they are upgraded +15 item levels or more.
    You better watch out
    You better not cry
    Better not pout
    I'm telling you why
    Diablo is coming to WoW
  1. mmoc78e9842c0f's Avatar
    Hm, this warforge random business is the only part I truly detest about legion. Who really thinks this is a good idea and feels rewarding? Strange concept.
  1. Reiziger's Avatar
    Quote Originally Posted by kamuimac View Post
    jezus super elaborate post which coudl be summarised - each content has a chance to get gear upgrades to 895 with chances going 50>25>12,5 ..... 0,1 .... 0,0001 - which is good its all players wanted to know - so the cellign is at 895 and mythic raiders have lucky procs too so everyone is happy
    Jesus christ u got to be kidding me. The guy straight up uses caps several times to indicate those were NOT the real odds, just an example. And you STILL read over that part?!?!!
  1. jdbond592's Avatar
    Quote Originally Posted by swaggers View Post
    So don't try to be a completionist and finish every quest in every zone until after the raids open.

    Edit: I retract my statement. Confused some ilvls of max level vs world quests.


    You have daily world quests. So don't.

    - - - Updated - - -

    Quote Originally Posted by Pinkis View Post
    You better watch out
    You better not cry
    Better not pout
    I'm telling you why
    Diablo is coming to WoW
    Ahem...We already have this system in WoW. Tannan drops and mythic dungeon drops. Now they are just extending it to everything. Chances of anyone winning a high ilvl "decent" item is extremely small. Mythic dungeons proved that..
  1. Nevcairiel's Avatar
    Quote Originally Posted by fatisha View Post
    Hm, this warforge random business is the only part I truly detest about legion. Who really thinks this is a good idea and feels rewarding? Strange concept.
    Its really not that different from previous warforged systems, just that it can roll a bit higher with exceptional luck.
    You could just ignore the entire thing and still play the game just fine. In fact that is what most people actually should do, don't try to gather warforged/titanforged gear, but instead just gear like anyone would, by tackling increasing difficulty of content - and if WF or TF procs, you get an extra reward and it might actually feel rewarding to get lucky for once.
  1. mmoceb1073a651's Avatar
    Oh great, now it will be disappointment all over because you don't get random upgrades. I want the days of BC gearing back, with only one set version of an item!

    It's bad enough having RNG in not knowing if the item will drop or if you will win the roll (in case of non-personal loot). But all random upgrades are a thing I hated from the start.

    Even worse are random upgrades on items which are not that good for your spec, like random quest items, or random loot from a rare which is not even useful for your character.

    They should finally admit that they are not able to develop anything proper for WoW and be done with it.
  1. Shudder's Avatar
    Extended cut? Why would anyone want to see more of that horrible movie?
  1. Laylriana's Avatar
    Quote Originally Posted by Shudder View Post
    Extended cut? Why would anyone want to see more of that horrible movie?
    Not all of us consider it a horrible movie. I liked it and would love to see a Director's Cut. Since you didn't care for it I wonder why you felt the need to trash it.
  1. Yakshamash's Avatar
    God damn, is it really hard to win beta key?
  1. Fabinas's Avatar
    Quote Originally Posted by swaggers View Post
    So don't try to be a completionist and finish every quest in every zone until after the raids open.

    Edit: I retract my statement. Confused some ilvls of max level vs world quests.
    You should also l2readmorecarefully :

    "When you earn an item from nearly any endgame source (dungeon, raid, world quest, PvP strongbox, mission, etc.)..." (my bolded part). NO mention of regular quest rewards whatsoever.

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