Kil'jaeden is an encounter in the Tomb of Sargeras raid in World of Warcraft. Our strategy guide will help you to defeat Kil'jaeden encounter and the loot listing below contains all of the loot they drop on each difficulty.
Table of Contents
Positioning
This is a three phase fight with two intermission phases. Each phase requires slightly different positioning, which will be broken down below phase by phase- Phase 1:
- Tank the boss at the edge where he spawns
- During Rupturing Singularity the entire raid needs to move close to the impact point, and position to get knocked back towards the corners of the room
- The raid should move close together to mitigate the effect of Focused Dreadflame
- Phase 2:
- The same positioning applies as phase 1, but the raid needs to be ready to soak Focused Dreadflame when it targets a player
- Players afflicted with Shadow Reflection should stack on the boss
- All players should find, and move close to Illidan to get the Illidan’s Sightless Gaze buff, which will allow you to navigate and attack/heal. Pinging the map can help your allies.
- The phase ends when all the Shadowsouls are defeated
- Phase 3:
- Before the second cast of Darkness of a Thousand Souls finishes, the entire raid should stand near a Tear Rift
- Rupturing Singularity is absent in this phase, but people should still position to help players soak Focused Dreadflame
Strategies by Role
Hopefully these strategies and tips in our Kil'jaeden guide will help you to defeat this encounter!All Roles
- Stand close to the impact point of Rupturing Singularity
- At least one player needs to stand in each Armageddon Rain, otherwise the whole raid will take a large amount of damage
- Players affected by Shadow Reflection should run to the boss
- If affected by Bursting Dreadflame, move at least 15 yards away from friendly players
- Help soak Focused Dreadflame by standing between the boss and the targeted player
- When affected by Darkness of a Thousand Souls, stand near a Tear Rift during the boss's second cast of the spell
- Avoid standing in the eruption of Demonic Obelisks
DPS
- Prioritize killing Erupting Reflections in the regular phases
- In the second Intermission phase, kill the Shadowsouls to cause the Intermission to end
Healers
- Tanks will take more damage when affected by Felclaws
- A large amount of raid damage will happen after Armageddon is soaked
- Choking Shadow in the second Intermission phase applies an increasing heal absorb to all players, which needs to be healed off
Tanks
- After the boss applies Felclaws to himself, the tank holding him should use a defensive, and after the buff runs out on the boss, the other tank should taunt
- Move close to Rupturing Singularity, otherwise you will be knocked off the platform
- Alternate soaking Armageddon Hail, which is a slightly larger circle then Armageddon Rain
Kil'jaeden Abilities
Originally Posted by MMO-Champion
Since striking the bargain that chased the draenei into the stars, Kil'jaeden believed the Legion could not be stopped. Yet, none of his deceptions have prevented you from reaching this critical moment. Infuriated that Sargeras' promise of victory has never come to pass, the demon lord prepares to face you himself, for a final battle that will shape Azeroth's destiny forever.- Overview - Players engage Kil'jaeden on his command ship, engaging both him and the Shadow Reflections of their comrades' souls that he turns to his will. At 80% health, Kil'jaeden takes to the sky, launching a punishing barrage of attacks on players, after which he re-engages the players with greater power. At 40% health, Kil'jaeden wraps the platform in darkness, limiting players' vision to a short range around them, and summons several Shadowsouls. Players must find Illidan in the darkness, who grants the players his sight, and use it to defeat the Shadowsouls and dispel the darkness. Once players have escaped the darkness, Kil'jaeden arrives at Argus and unleashes his ultimate attack - Darkness of a Thousand Souls. Players must use the rifts that he opens to absorb the missiles from Darkness of a Thousand Souls to avoid being killed by them.
- Tanks -
- Healers -
- Heal Hopeless Reflections to minimize the effects of Hopelessness.
- Avoid the effects of Darkness of a Thousand Souls by moving close enough to the rifts created by Tear Rift to be affected by Gravity Squeeze.
- Move into Armageddon Rain to avoid the affects of Armageddon Blast.
- Damage Dealers -
- Interrupt Malignant Reflections' Malignant Anguish.
- Avoid the effects of Darkness of a Thousand Souls by moving close enough to the rifts created by Tear Rift to be affected by Gravity Squeeze.
- Move into Armageddon Rain to avoid the affects of Armageddon Blast.
- Stage One: The Betrayer -
- Felclaws - Empowers Kil'jaeden's claws with Fel energy for 9 sec, causing his melee attacks to increase all Physical damage taken by enemies struck by 50% for 30 sec. This effect stacks.
- Rupturing Singularity - Drops a pocket of extra-dimensional space onto the ship's deck which ruptures on impact, inflicting 125,000,000 damage to players at the point of impact, an additional 1,250,000 damage to all players, and knocking them back.
- Armageddon - Calls down a hellish rain of meteors onto the deck of the ship.
- Armageddon Rain - Calls a meteor down on a location. The meteor impacts after 7 sec., inflicting 943,000 Fire damage immediately and an additional 321,000 Fire damage every 2 sec. for 60 sec to any players hit. This effect stacks.
If no players are hit by the falling meteor, it will cause Armageddon Blast. - Armageddon Hail - Calls a massive meteor down on a location. The meteor impacts after 7 sec., inflicting 18,900,000 Physical damage immediately and an additional 571,000 Physical damage every 2 sec. for 10 sec to any players hit. This effect stacks.
If no players are hit by the falling meteor, it will cause Armageddon Blast. - Armageddon Blast - Inflicts 3,000,000 Fire damage immediately and an additional 850,000 Fire damage every 2 sec. for 30 sec to all players.
- Armageddon Rain - Calls a meteor down on a location. The meteor impacts after 7 sec., inflicting 943,000 Fire damage immediately and an additional 321,000 Fire damage every 2 sec. for 60 sec to any players hit. This effect stacks.
- Shadow Reflection - Kil'jaeden severs the souls of players, creating copies of them.
- Shadow Reflection: Wailing - Creates a Wailing Reflection of the player after 7 sec sec.
- Wailing Reflection -
- Sorrowful Wail - Inflicts 1,000,000 Shadow damage to enemies within 10 yards and grants a stack of Crescendo.
- Crescendo - Increases Shadow damage done by 100%, and increases the area of effect of Sorrowful Wail.
- Sorrowful Wail - Inflicts 1,000,000 Shadow damage to enemies within 10 yards and grants a stack of Crescendo.
- Wailing Reflection -
- Shadow Reflection: Erupting - Creates an Erupting Reflection after 8 sec.
- Erupting Reflection -
- Erupting Dreadflame - Inflicts 200,000 Fire damage to all players and grants a stack of Eruption to the Erupting Reflection.
- Eruption - Increases damage done by 200%. This effect stacks.
- Erupting Dreadflame - Inflicts 200,000 Fire damage to all players and grants a stack of Eruption to the Erupting Reflection.
- Erupting Reflection -
- Shadow Reflection: Wailing - Creates a Wailing Reflection of the player after 7 sec sec.
- Intermission: Eternal Flame -
- Bursting Dreadflame - Inflicts 2,500,000 Fire damage to the targeted player and all other players within 15 yards.
- Focused Dreadflame - Inflicts 8,000,000 Fire damage to all players in a line in the direction of the targeted player, divided by the number of players hit.
- Rupturing Singularity - Drops a pocket of extra-dimensional space onto the ship's deck which ruptures on impact, inflicting 125,000,000 damage to players at the point of impact, an additional 1,250,000 damage to all players, and knocking them back.
- Armageddon - Calls down a hellish rain of meteors onto the deck of the ship.
- Armageddon Rain - Calls a meteor down on a location. The meteor impacts after 7 sec., inflicting 943,000 Fire damage immediately and an additional 321,000 Fire damage every 2 sec. for 60 sec to any players hit. This effect stacks.
If no players are hit by the falling meteor, it will cause Armageddon Blast. - Armageddon Hail - Calls a massive meteor down on a location. The meteor impacts after 7 sec., inflicting 18,900,000 Physical damage immediately and an additional 571,000 Physical damage every 2 sec. for 10 sec to any players hit. This effect stacks.
If no players are hit by the falling meteor, it will cause Armageddon Blast. - Armageddon Blast - Inflicts 3,000,000 Fire damage immediately and an additional 850,000 Fire damage every 2 sec. for 30 sec to all players.
- Armageddon Rain - Calls a meteor down on a location. The meteor impacts after 7 sec., inflicting 943,000 Fire damage immediately and an additional 321,000 Fire damage every 2 sec. for 60 sec to any players hit. This effect stacks.
- Stage Two: Reflected Souls -
- Bursting Dreadflame - Inflicts 2,500,000 Fire damage to the targeted player and all other players within 15 yards.
- Focused Dreadflame - Inflicts 8,000,000 Fire damage to all players in a line in the direction of the targeted player, divided by the number of players hit.
- Focused Dreadburst - Players affected by Focused Dreadflame explode, inflicting 800,000 Fire damage to themselves and all other players in 5 yards.
- Felclaws - Empowers Kil'jaeden's claws with Fel energy for 9 sec, causing his melee attacks to increase all Physical damage taken by enemies struck by 50% for 30 sec. This effect stacks.
- Rupturing Singularity - Drops a pocket of extra-dimensional space onto the ship's deck which ruptures on impact, inflicting 125,000,000 damage to players at the point of impact, an additional 1,250,000 damage to all players, and knocking them back.
- Armageddon - Calls down a hellish rain of meteors onto the deck of the ship.
- Armageddon Rain - Calls a meteor down on a location. The meteor impacts after 7 sec., inflicting 943,000 Fire damage immediately and an additional 321,000 Fire damage every 2 sec. for 60 sec to any players hit. This effect stacks.
If no players are hit by the falling meteor, it will cause Armageddon Blast. - Armageddon Hail - Calls a massive meteor down on a location. The meteor impacts after 7 sec., inflicting 18,900,000 Physical damage immediately and an additional 571,000 Physical damage every 2 sec. for 10 sec to any players hit. This effect stacks.
If no players are hit by the falling meteor, it will cause Armageddon Blast. - Armageddon Blast - Inflicts 3,000,000 Fire damage immediately and an additional 850,000 Fire damage every 2 sec. for 30 sec to all players.
- Armageddon Rain - Calls a meteor down on a location. The meteor impacts after 7 sec., inflicting 943,000 Fire damage immediately and an additional 321,000 Fire damage every 2 sec. for 60 sec to any players hit. This effect stacks.
- Shadow Reflection - Kil'jaeden severs the souls of players, creating copies of them.
- Shadow Reflection: Wailing - Creates a Wailing Reflection of the player after 7 sec sec.
- Wailing Reflection -
- Sorrowful Wail - Inflicts 1,000,000 Shadow damage to enemies within 10 yards and grants a stack of Crescendo.
- Crescendo - Increases Shadow damage done by 100%, and increases the area of effect of Sorrowful Wail.
- Sorrowful Wail - Inflicts 1,000,000 Shadow damage to enemies within 10 yards and grants a stack of Crescendo.
- Wailing Reflection -
- Shadow Reflection: Erupting - Creates an Erupting Reflection after 8 sec.
- Erupting Reflection -
- Erupting Dreadflame - Inflicts 200,000 Fire damage to all players and grants a stack of Eruption to the Erupting Reflection.
- Erupting Reflection -
- Shadow Reflection: Malignant - Creates a Malignant Reflection of the targeted player after 8 sec.
- Malignant Reflection -
- Malignant Anguish - Creates a pool of Soul Anguish that grows as long as the caster is channeling.
- Soul Anguish - Silences, Pacifies and Inflicts 750,000 Shadow damage every 5 sec. to players.
- Malignant Anguish - Creates a pool of Soul Anguish that grows as long as the caster is channeling.
- Malignant Reflection -
- Shadow Reflection: Hopeless - Creates a Hopeless Reflection after 8 sec.
- Hopeless Reflection - Hopeless Reflections are friendly to the party and can be healed by players.
- Hopelessness - When the cast completes, or when the Hopeless Reflection's health is completely restored, inflicts 5,000,000 Shadow damage to all players and creates a pool of Soul Anguish. The size of the pool and the damage dealt to players can be reduced by healing the Hopeless Reflection.
- Soul Anguish - Silences, Pacifies and Inflicts 750,000 Shadow damage every 5 sec. to players.
- Hopelessness - When the cast completes, or when the Hopeless Reflection's health is completely restored, inflicts 5,000,000 Shadow damage to all players and creates a pool of Soul Anguish. The size of the pool and the damage dealt to players can be reduced by healing the Hopeless Reflection.
- Hopeless Reflection - Hopeless Reflections are friendly to the party and can be healed by players.
- Shadow Reflection: Wailing - Creates a Wailing Reflection of the player after 7 sec sec.
- Intermission: Deceiver's Veil - Kil'jaeden gathers the shadows around him, applying Deceiver's Veil to all players and creating several Shadowsouls.
Killing the Shadowsouls pushes back the darkness, removing Deceiver's Veil from all players.
- Deceiver's Veil - Shadows gather, restricting your ability to target or any friendly player or enemy more than 8 yards away.
Additionally, players are affected by Choking Shadows.
- Choking Shadow - The shadows choke you, absorbing increasing amounts of healing the longer you remain in the Deceiver's Veil.
- Shadowsoul -
- Destabilized Shadowsoul - The Shadowsoul periodically bursts with Shadow energy, inflicting 120,000 Shadow damage to all players within 300 yards.
- Lord Illidan Stormrage - Illidan will fly to the platform during Deceiver's Veil. Any players who move within 8 yards of him are granted Illidan's Sightless Gaze.
- Illidan's Sightless Gaze - Illidan grants you his sightless vision, allowing you to see enemies in the darkness - but also overwhelming you with fel power, inflicting 250,000 Fire damage every 1 sec. for 20 sec.
- Deceiver's Veil - Shadows gather, restricting your ability to target or any friendly player or enemy more than 8 yards away.
- Stage Three: Darkness of A Thousand Souls -
- Darkness of a Thousand Souls - Fires deadly bolts of Shadow at all members of the raid, inflicting 1,800,000 Shadow damage immediately and 450,000 Shadow damage every 2 sec. for the remainder of the encounter to all players hit.
If a player is standing close enough to a rift created by Tear Rift to be affected by Gravity Squeeze, the missiles from Darkness of a Thousand Souls will instead be harmlessly sucked into the rift. - Demonic Obelisk - Creates Demonic Obelisks positioned around the platform which detonate in a cross of fel energy after a short time, inflicting 2,500,000 Fire damage to all affected players and knocking them back.
- Tear Rift - Tears a rift in reality, pulling in all players and inflicting Gravity Squeeze on any players who are too close to the rift.
Also, the missiles from Darkness of a Thousand Souls will be sucked into the rift rather than hitting the targeted player if that player is standing close enough to the rift to be affected by Gravity Squeeze.
Finally, rifts will also pull the pools of flame created by Flaming Orbs to them. When they reach the edge of the platform near the rift, the rift will suck in the flames, reducing the size of the flame patch over time.
- Gravity Squeeze - Inflicts 600,000 Shadow damage every 1 sec. The amount inflicted increases the longer the player remains affected by Gravity Squeeze.
The missiles from Darkness of a Thousand Souls will be sucked into the rift rather than hitting them if players are standing close enough to the rift to be affected by Gravity Squeeze.
- Gravity Squeeze - Inflicts 600,000 Shadow damage every 1 sec. The amount inflicted increases the longer the player remains affected by Gravity Squeeze.
- Flaming Orb - Creates an orb of fire at a targeted location that follows the player closest to it when it is created.
When the Flaming Orb impacts with a player, it triggers a Flaming Detonation.
- Flaming Detonation - Inflicts 2,000,000 damage to all players within 10 yards, and creates a pool of fire that afflicts any players who enter with Burning.
The size of the pool of fire created is reduced based on the length of time it takes the Flaming Orb to trigger a Flaming Detonation.
- Flaming Detonation - Inflicts 2,000,000 damage to all players within 10 yards, and creates a pool of fire that afflicts any players who enter with Burning.
- Bursting Dreadflame - Inflicts 2,500,000 Fire damage to the targeted player and all other players within 15 yards.
- Focused Dreadflame - Inflicts 8,000,000 Fire damage to all players in a line in the direction of the targeted player, divided by the number of players hit.
- Darkness of a Thousand Souls - Fires deadly bolts of Shadow at all members of the raid, inflicting 1,800,000 Shadow damage immediately and 450,000 Shadow damage every 2 sec. for the remainder of the encounter to all players hit.
Kil'jaeden Achievements
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Kil'jaeden Loot List
Kil'jaeden drops item level 895 (LFR), 910 (Normal), 925 (Heroic), 940 (Mythic) loot. Loot can have higher item levels if it becomes Titanforged or Warforged.Level | Type | Slot | Name | Model Viewer |
---|---|---|---|---|
Type | Slot | Name | ||
895 | Finger | Finger | Seal of the Second Duumvirate | |
895 | Trinket | Trinket | The Deceiver's Grand Design | |
895 | Trinket | Trinket | Tome of Unraveling Sanity | |
895 | Trinket | Trinket | Shifting Cosmic Sliver | |
895 | Trinket | Trinket | Specter of Betrayal | |
895 | Cloth | Hands | Gloves of Furtive Oppression | Modelviewer |
895 | Leather | Head | Shadow-Scarred Headcover | Modelviewer |
895 | Leather | Waist | Waistguard of Profane Duplicity | Modelviewer |
895 | Feet | Star-Stalker Treads | Modelviewer | |
895 | Hands | Vicegrip of the Unrepentant | Modelviewer | |
895 | Plate | Waist | Soul-Render's Greatbelt | Modelviewer |
895 | Plate | Legs | Greaves of Impure Midnight | Modelviewer |
895 | Arcane Relic | Torn Fabric of Reality | ||
895 | Blood Relic | Man'ari Blood Pact | ||
895 | Fel Relic | Ruinous Ashes | ||
895 | Frost Relic | Sphere of Entropy | ||
895 | Holy Relic | Boon of the Prophet | ||
895 | Shadow Relic | Scornful Reflection |
Level | Type | Slot | Name | Model Viewer |
---|---|---|---|---|
Type | Slot | Name | ||
910 | Finger | Finger | Seal of the Second Duumvirate | |
910 | Trinket | Trinket | The Deceiver's Grand Design | |
910 | Trinket | Trinket | Tome of Unraveling Sanity | |
910 | Trinket | Trinket | Shifting Cosmic Sliver | |
910 | Trinket | Trinket | Specter of Betrayal | |
910 | Cloth | Hands | Gloves of Furtive Oppression | Modelviewer |
910 | Leather | Head | Shadow-Scarred Headcover | Modelviewer |
910 | Leather | Waist | Waistguard of Profane Duplicity | Modelviewer |
910 | Feet | Star-Stalker Treads | Modelviewer | |
910 | Hands | Vicegrip of the Unrepentant | Modelviewer | |
910 | Plate | Waist | Soul-Render's Greatbelt | Modelviewer |
910 | Plate | Legs | Greaves of Impure Midnight | Modelviewer |
910 | Arcane Relic | Torn Fabric of Reality | ||
910 | Blood Relic | Man'ari Blood Pact | ||
910 | Fel Relic | Ruinous Ashes | ||
910 | Frost Relic | Sphere of Entropy | ||
910 | Holy Relic | Boon of the Prophet | ||
910 | Shadow Relic | Scornful Reflection |
Level | Type | Slot | Name | Model Viewer |
---|---|---|---|---|
Type | Slot | Name | ||
925 | Finger | Finger | Seal of the Second Duumvirate | |
925 | Trinket | Trinket | The Deceiver's Grand Design | |
925 | Trinket | Trinket | Tome of Unraveling Sanity | |
925 | Trinket | Trinket | Shifting Cosmic Sliver | |
925 | Trinket | Trinket | Specter of Betrayal | |
925 | Cloth | Hands | Gloves of Furtive Oppression | Modelviewer |
925 | Leather | Head | Shadow-Scarred Headcover | Modelviewer |
925 | Leather | Waist | Waistguard of Profane Duplicity | Modelviewer |
925 | Feet | Star-Stalker Treads | Modelviewer | |
925 | Hands | Vicegrip of the Unrepentant | Modelviewer | |
925 | Plate | Waist | Soul-Render's Greatbelt | Modelviewer |
925 | Plate | Legs | Greaves of Impure Midnight | Modelviewer |
925 | Arcane Relic | Torn Fabric of Reality | ||
925 | Blood Relic | Man'ari Blood Pact | ||
925 | Fel Relic | Ruinous Ashes | ||
925 | Frost Relic | Sphere of Entropy | ||
925 | Holy Relic | Boon of the Prophet | ||
925 | Shadow Relic | Scornful Reflection |
Level | Type | Slot | Name | Model Viewer |
---|---|---|---|---|
Type | Slot | Name | ||
940 | Finger | Finger | Seal of the Second Duumvirate | |
940 | Trinket | Trinket | The Deceiver's Grand Design | |
940 | Trinket | Trinket | Tome of Unraveling Sanity | |
940 | Trinket | Trinket | Shifting Cosmic Sliver | |
940 | Trinket | Trinket | Specter of Betrayal | |
940 | Cloth | Hands | Gloves of Furtive Oppression | Modelviewer |
940 | Leather | Head | Shadow-Scarred Headcover | Modelviewer |
940 | Leather | Waist | Waistguard of Profane Duplicity | Modelviewer |
940 | Feet | Star-Stalker Treads | Modelviewer | |
940 | Hands | Vicegrip of the Unrepentant | Modelviewer | |
940 | Plate | Waist | Soul-Render's Greatbelt | Modelviewer |
940 | Plate | Legs | Greaves of Impure Midnight | Modelviewer |
940 | Arcane Relic | Torn Fabric of Reality | ||
940 | Blood Relic | Man'ari Blood Pact | ||
940 | Fel Relic | Ruinous Ashes | ||
940 | Frost Relic | Sphere of Entropy | ||
940 | Holy Relic | Boon of the Prophet | ||
940 | Shadow Relic | Scornful Reflection |
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