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by Published on 2014-01-30 07:08 AM

Explore the Resplendent Reaper of Souls Collector's Edition, Login Issues - 29/01, SammaeL89's Diablo III Art

Disenchant Adjustment Reminder, Ask the Devs, ManaCast #17 VoD

Patch 5.4.7 - New Shop Button
Patch 5.4.7 adds a new shop button to the character selection screen, making the Level 90 Boost as the first character service that you can purchase in-game. Taepsilum responded to concerns of players upset over the addition of another shop button.


Originally Posted by Taepsilum (Blue Tracker / Official Forums)
I know that for those of you who are just not interested at all in the store, these changes might seem somewhat redundant or even a bit annoying. I get that, I really do.

But please understand that a lot of players do like to use the shop, and since this is a fairly new feature (the in-game version of the shop), we want to make sure that everyone is aware of its existence and that you don't actually have to tab out to a web browser to use it.

The buttons outside of the micro-menu exist mainly because the micro-menu is one of those parts of the interface that some addons and UI packs actually hide by default, and we want everyone to know about this new functionality.

I really don't think that this is being in any way obtrusive and/or preventing you from playing the game as you have been doing all along. Now, I do understand that some players might have some more philosophical reasons to dislike it, but I still think that some are just blowing this out of proportion. It's a small button that you can choose to use or to completely ignore, it's not a pop-up window that forces user-interaction with it.

Of course there is a fine line that we don't want to cross when it comes to the number and the positioning of any kind of button within the game, too few buttons or poorly positioned ones often leads to unused/unknown features, too many, and they can become redundant or annoying. I can see that some of you are of the opinion that anything over one button is already too much.

You can rest assured that we will forward all of your feedback to the proper channels, it's important to us that everyone knows about new functionalities but obviously we don't want to cause any discomfort to anyone while doing so.

Warlords of Draenor - PvP Toggle Changes
It looks like players that don't enjoy PvP might be getting an upgraded version of the PvP toggle in Warlords of Draenor!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This is very simple. PVP needs to be voluntary.
Well, I understand where you're coming from, but flagging as a PvE character is based on a player's action to flag themselves (even if it's on accident), so I'm not sure it's us making you PvP. The systems that can cause someone to flag can absolutely at times be involuntary, which is notably frustrating.

In any case we are continuing toward a goal of a PvP on/off toggle for players on PvE realms to be added in Warlords of Draenor, which would absolutely and in all situations allow someone to refrain from becoming flagged regardless of their actions. Heals toward flagged players would fail, coalescing to PvP realms wouldn't be possible, misclicks and AoE's would never damage a flagged opponent, etc. It's actually quite a bit of work because of all the systems involved, but it's still something we think PvE players should have, and how the game should work for them.

Patch 5.4.2 Hotfixes: January 29
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Creatures
  • Resolved an issue that could cause Ordos to be stuck in evade. For targets that Ordos cannot reach, he will now summon them to him.

Quests
  • Family Tree: Resolved an issue where Pandaren characters were unable to see their ancestors after lighting the Incense Bundle.

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
doing dps less than a dps spec I assume. If you can tank and dps at 100% why being a regular dps?
Yeah, Tank-specs should do less DPS than DPS-specs, so you don't just bring more Tanks. (Celestalon)
But Vengeance makes sure that not all tanks do that much DPS right?
Not in 6.0; Vengeance no longer affects DPS. (Celestalon)
What is it changed to again? Threat?
It's just the defensive side of what it does today. Will also do Threat if needed, but that's not likely. (Celestalon)
I am lost as to what you mean by that, I guess I will have to wait and find out...
Vengeance currently provides a buff that has both offensive and defensive value. We'll leave the def value, remove off value. (Celestalon)
Does that mean tanks are going to end up less-fun? A lot of the fun of tanking recently has come from vengeance.
Who can say if any specific change makes the game more or less fun for any given person. But no, it shouldn't. (Celestalon)
You're most likely not having fun because of Vengeance->DPS; rather because you do good damage, and the def gameplay is fun. (Celestalon)
Is the idea for Tanks to just more or less do (arbitrary number) 75% of the damage of a DPS all the time?
Yes. (Celestalon)

Are you guys happy with the current DPS rankings? Casters completely dominating melees in pretty much every SoO encounter.
Our data, and community data, heavily disagrees with that. Melee are more of a liability, which we hope to solve. (Celestalon)

OK, fair. When you and your crazy brain crew crunch data, do you do APM analyses? What does it mean to you guys in that context?
We do (abilities per sec), though it's more of something to just 'keep in mind'; we don't really balance around it at all. (Celestalon)
APS seems like a strange standard. Wouldn't most specs hover around 1?
No, not at all. Most don't have a 1sec GCD; spamming something on every GCD is not something we want most to do (OK for some). (Celestalon)
So WoD dev vision is that GCD locking is OK for some specs? Can you explain why you changed your minds on this?
This isn't a change; we're OK with a few specs explicitly designed to be GCD locked. It's desired by some players. (Celestalon)
There have been a few cases where we've decided that specs required too high of an APM (just in terms of raw button presses). (Celestalon)

Hunter (Forums / Skills / Talent Calculator)
Do you have plans to address Hunter's secondary stats value? (like Warrior's haste)
Those are not even remotely in the same ballpark. But yes, we want to raise their values. (Celestalon)

Paladin (Forums / Skills / Talent Calculator)
You said we cannot switch in/out seal of faith while in combat. So could we still switch other seals in combat like SoT to SoJ?
Yes. That's expected if you take the other talent which gives you seal-twisting gameplay. (Celestalon)
So does the healing bonus stackable and dispelable?
Talking about Faith again? Faith would stacks, and would not be able to be dispelled. (Celestalon)
That sounds good. SRY one LAST question: Is there a cap stacks of Faith? IF YES, what number will it be?
We'd likely need to have a cap, but not one that you're expected to hit in normal gameplay. (Celestalon)

Priest (Forums / Skills / Talent Calculator)
Dedicated Holy Priests raiding heroic had a hard time the past years. Representation is down to 2-5%. Is this an issue to you?
It's a potential issue that is heavily clouded by the Disc issue. (Celestalon)
So you don't think it has anything to do with shortcomings with HPriest spec? Chakra reduces the usefullnes and lack of utility?
I think that if you re-read my tweet, you'll see that I didn't say that at all. (Celestalon)
Then what do you think HPriest shortcomings are?
We aren't ready to announce specific changes, but the shortcomings of Chakra have been heavily discussed. (Celestalon)

Rogue (Forums / Skills / Talent Calculator)
Did you ever consider Shuriken Toss to be some Rotation/playstyle changing talent like alot of hybrids have nowadays?
Do you mean like if you take that talent, then you use that as your optimal rotation, even on Patchwerk? (Celestalon)

Shaman (Forums / Skills / Talent Calculator)
was idly wondering what the odds are shamans can get a passive that makes 2H weapons competitive against DW. I miss the option.
We have no plans to bring back 2H Enhancement, currently. Not 100% out of the question for the future, but not right now. (Celestalon)

Warlock (Forums / Skills / Talent Calculator)
are you happy with results of Demo nerfs? Feel like it's struggling pve and pvp after imp damage and glyph nerf.uvls was enough
The community things the Demo nerfs were way more crippling than they were. There are still Demo locks doing very very high DPS. (Celestalon)
That's not to say that it hasn't ended up inferior to Affliction/Destruction in most situations; it has. But not underpowered. (Celestalon)

Reaper of Souls Collector's Edition
Blizzard showed off the contents of the Reaper of Souls Collector's Edition today.

by Published on 2014-01-29 06:31 AM

"Lower Difficulty" To Be Removed From HC, Bounty Hotfix Clarifications, Legendaries From Gambling To Unlock Visuals, and More

Disenchant Adjustments Ending, Beta Season 2 Ending Soon, MG Interviews

World of Warcraft: Azeroth by the Numbers
Blizzard released a nice infographic today that shares lots of fun WoW stats!


Originally Posted by Blizzard (Blue Tracker / Official Forums)
From the rise of Onyxia to the fight for Pandaria, more than 100 million of you across the globe have visited Azeroth since the first realms went live in 2004. We’ve gathered some epic statistics to show what you’ve been up to all this time.

Curious about the faction breakdown among the 500 million characters you’ve created? Wonder how many instances your fellow adventurers run every day, or which pet is the most popular? Take a look at World of Warcraft’s first official infographic below for some fun and surprising never-before-seen facts about the game.

We hope everyone enjoys this glimpse at the inner workings of Azeroth—feel free to find and share it on Facebook and Twitter. Thanks for being a part of World of Warcraft’s history, and here’s to new adventures with you in Warlords of Draenor!

Garrosh Heirlooms and Bonus Rolls
Following up on the Garrosh Heirloom bonus roll information yesterday comes some more bonus roll clarifications:

  • Quivering Blob can be won with a bonus roll, and doesn't take the place of an item you would have won. (Source)
  • Nalak, Oondasta, Galleon, and Sha of Anger mounts can be Bonus Rolled. Raid mounts cannot. (Source)
  • Reins of the Astral Cloud Serpent aren't (and have never been) Bonus Rollable. (Source)
  • Kor'kron Shaman's Treasure cannot be bonus rolled. (Source)
  • You can bonus roll Siege pets in appropriate difficulties due to community feedback about Quivering Blob. The pet is a separate roll from items, so it doesn't have any impact on winning other loot. (Source)


Patch 5.4.2 Hotfixes: January 28
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • Immerseus
      • Immerseus' Swelling Corruption ability should no longer be incorrectly triggering from Balance Druid's Starfall and the Hunter talent, A Murder of Crows on Heroic difficulty.
    • General Nazgrim
      • General Nazgrim should no longer incorrectly be gaining Rage while in Defensive Stance from Balance Druid's Starfall and the Hunter talent, A Murder of Crows.
    • Malkorok
      • Living Corruption's Languish effect should no longer be incorrectly reapplied to players that were under the effect of a Mage's Alter Time spell on Heroic difficulty.

Items
  • Figurine - Khorium Boar should no longer incorrectly summon more than one Khorium Boar.

Patch 5.4.7 PTR Notes Update - Jan 28
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Battlegrounds and Arenas
  • Arenas
    • For the 2v2 Arena bracket, Dampening is now applied to the match starting at the 5 minute mark (down from 10 minutes).
    • For 3v3 and 5v5 Arena brackets, there is no change. Dampening will continue to be applied at the 10 minute mark.
  • Alterac Valley
    • The following NPCs now have more health and deal more damage.
      • Alliance: Vanndar Stormpike, Balinda Stonehearth, Stormpike Defenders, Stormpike Bowman, and all Marshals.
      • Horde: Captain Galvangar, Drek'thar, Frostwolf Guardian, Frostwolf Bowman, and all Warmasters.

Blue Posts
Originally Posted by Blizzard Entertainment
Random Battleground Balance and Queue Times
We talk about stuff like this from time to time, but it's not quite so simple. For example, queue times are a big issue. Separating players out by item level certainly wouldn't help, and in fact, could make things far worse. Having more equally-matched opponents in your random BG would be nice, but having to wait an hour or longer... not so much.

That said, we're hoping to make a lot of improvements to Random BG's in Warlords. If we get the opportunity to do something like this, we can look into it.

Side note since I brought it up: we're also looking into queue times. We have a few ideas for changes we might make, but nothing for certain to share just yet. (Blue Tracker / Official Forums)

PvP Blue Posts
One of my personal goals since I started at Blizzard has been to help improve communication with the PvP community. And, though I know it's technically a different forum, I've been as active as possible on the Arena forums contributing what I can. Many of those concerns extend to BGs and RBGs as well, and if you have a concern here that's PvP-related but not necessarily specific to Battlegrounds, it might be a good idea to check the Arena forums too just in case.

That said, I completely hear you guys on wanting to see more interaction in the Battlegrounds forums. I do read them regularly already, but I'll make a stronger effort to interact here more often. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
PvE
I miss using CC in dungeons and raids. Will this come back in WoD?
Not using CC in dungeons currently is mostly a result of being way stronger than the content is designed for. (Celestalon)
I have needed 0 CC in MoP dungeons ever. Day 1 they were faceroll. Not saying that's 100% bad but it is true.
You are more experienced/skilled than most. That was not the experience for the majority. (Celestalon)

PvP
With cross-realm arena it feels like there is still one final barrier: faction. Any plans for cross-faction teaming for real ID?
No plans for that. (holinka)

yeah probably. I blame the 15 min ques between games! why are Horde ques so terrible?
There are more horde queuing. The problem is exacerbated if you opt out of unpopular BGs. Looking into options. (holinka)

Future
Trying Monk heals on my 90, all proving grounds does is say "you suck" No benefit to me over failing thru LFR
Proving Grounds currently just "tests", it doesn't "teach". That's something we hope to change in the future. (Celestalon)

Misc
'scuse me could you shed some light on a little red dragon named Andrestrasz? Is he a tribute, a memorial, something else...?
I believe that commented earlier that he was a tribute, but wasn't sure. (Celestalon)
I'd bet $20 it's a homage to someone's 5 yr old named Andre but would have to dig into data to find out for sure. (Source)

Return to WoW Giveaway (EU)
Curse is giving away five 6 month WoW subscriptions in a few days, so be sure to sign up for a chance to win. This contest is only open to EU players, so please only sign up if you play on EU realms.

by Published on 2014-01-28 05:43 AM

Bounty Rewards Hotfix, Blue Posts, Curse Weekly Roundup

Quest Cancellation Re-Enabled, The Tavern Is Open Trailer, MG Decklist Round-Up

Level 90 Boost on the PTR
The Level 90 Boost process is now enabled on the PTR for testing, but it appears the final step of the process isn't working yet.




Garrosh Heirlooms and Bonus Rolls
Many players have asked about if it is possible to get a heirloom from a bonus roll, but @olandgren let us know that you won't get heirlooms from a bonus roll.



Dampening Duration Change
Originally Posted by Blizzard (Blue Tracker / Official Forums)
After some additional discussion, we've decided to make this change (5 minute Dampening) only apply in the 2v2 bracket. Dampening will remain at 10 minutes in 3v3 and 5v5 arenas.

Lower Level Battleground Balance
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I had originally written here how World of Warcraft is a really big game, and while we know there are a lot of different types of activities outside of max-level content that people enjoy, we're not always going to be able to focus on each of them all of time. But it wasn't written particularly well and I feel like my points were probably fairly obvious to everyone.

Anyway, in short: we will be address some low-level PvP balance in Warlords.

First off it's worth noting the item squish. While individual brackets might not see a huge change, certainly the power curve between levels will be a smoother one. It'll have a bigger impact on world PvP as it'll be more like it was in vanilla, and relative power between characters won't see these dramatic swings. Back in the day even if you were 10, 20 or even 30 levels lower than someone else, you still had some shot at getting away, if not actually killing them. Of course as people start gearing up again that disparity will grow in the outdoor world, but it should be fun to get back to a smoother character power curve, and it'll at least always hold true for sub level-100 gank attempts.

We recognize that low-level PvP balance just hasn't gotten the attention it needs, and that's largely due to us having to focus our attention on content that the majority of players focus their attention (e.g. max level). In Warlords we're going to be doing a bit of ability shuffling (read: deleting) which is going to result in the need to smooth out the ability-acquisition pacing (when you get a new ability and at what level), and we'll also be taking a pass on low-level balance at the same time. It's difficult because of the spread of people across all levels and ensuring every ability of every spec at any one particular level vs. another character/level/spec of another level have parity. Low level brackets just inherently bring a measure of un-balance with them due to the possible level difference, which is necessary to ensure they can fill up with enough players. Our goal is primarily to smooth out the outlying abilities - and this is hand-in-hand with the item squish - to ensure the base damage of all the abilities before scaling is appropriate. There are just some obvious tuning problems right now that we'll take care of, and then as much finer tuning as we can manage. We'll be looking for feedback during beta.

I thought base damage was being abolished entirely, in favor of pure scaling. At least this was what I have heard elsewhere many times before this.
There has to be something to scale from.

Blue Tweets
Originally Posted by Blizzard Entertainment
Character / Items
Will Legendary Cloaks be relevant in WoD? I hope so, I'm a little late to the party and don't want to get rid of it.
Legendary cloaks will not stay relevant in WoD. You still have time to get plenty of use out of it. (Celestalon)
This makes me a sad panda.
Think about what it would do during WoD. It would feel terrible to need to go back and do MoP raids in order to get them. (Celestalon)

Art
can you elaborate on these reasons please?some really dislike fist weapons for the same reason as people hating guns.
Bow/gun thing was based 100% on audio issues (I know, weird "solution"), not visual/aesthetics. (Dave_Maldo)

Any chance of seeing strength fist weapons? My warrior would prefer to strap spikes to his fists and punch people.
That would be awesome indeed. (Dave_Maldo)

The item for Hunters pets Kibler's Bits should last alot longer than a mere 5 minutes. Thank you!
There was a push to keep class pet sizes "reasonable" (Monstrous Bite T_T) but 5 mins DOES seems short. Will try to look into! (Dave_Maldo)

I know lots of mages who would give their mouse arm for the broom to be permanent.
Was discussed for Enchanting once or twice, but we're good w/ where it is, for now! (Dave_Maldo)

Any chance of Brazilian Carnival become a world event, with music and allegorical cars to show off each race of the game?
That was proposed back when we were still making new, full-blown holiday events (Brewfest etc.). Who knows; maybe one day! (Dave_Maldo)

is there any chances for adding "White" items become transmogrifiable and even legendaries like illidan's blades?
Very unlikely for the former; it's how many items they don't want unlocked are locked. Less so for the latter. (Dave_Maldo)

out of interest, why? What do you or we gain by this lockout mechanism for white items? struggling to think of any.
The debate revolves around preserving a certain look & feel in the world/player pop for "real" gear (vs fun temp costume). (Dave_Maldo)

Any chance for actual spectacles, such as the ones Lord Crowley wears, to be added to the game? As a transmog item maybe?
Those totally SHOULD have been in the game by now, yeah. We even discussed SFK or on the shore or... anyhow, yes. Yes. (Dave_Maldo)

Will we ever be able to dye our gear? This is something I've wanted since we got transmorgryph.
Maybe one day? Not planned for anytime soon though, sorry. (Dave_Maldo)

Old vid, but still applies. -PLEASE- look into it, it has been years now.Iirc noggen scale down now too.
Art mods wep sizes by type, both in-hand & while sheathed, on a per race/gender basis in order to handle a HUGE range of assets. (Dave_Maldo)
Art does this to get weps in-hand as big as possible while still fitting theme and not creating terrible sheathed clipping issues. (Dave_Maldo)

Any chance of a moving sun and real-time shadows?
The tech peeps love working on stuff like that when performance permits. Maybe one day! (Dave_Maldo)

With the new models in WoD, will it mean the end of tabards poking through capes when jumping etc?
It'd be cool. Some clipping (in general) is practically unavoidable but I imagine they'll clean up as much as they can! (Dave_Maldo)

Dark Legacy Comics - #425
DLC #425 has been released!

by Published on 2014-01-26 11:06 PM

Auto-Switching to Resource Spender, "Savior," the Diablo Rap by Have No Fear and the Space Bards, LastZoul's Fire Crusader

Weekly News Recap, Handbook: Game Basics, Community Spotlight DK Hero, ArenaValue

Human Female Model Feedback
The new Human Female model was released on Thursday, and Bashiok took the opportunity to comment on some feedback and questions about system requirement changes.


Originally Posted by Bashiok (Blue Tracker / Official Forums)
As we've said, we're looking to in essence update the original models, even though in actuality making them completely from scratch. Out goal is to keep the "spirit" of the originals, but increase poly count, texture resolution, and animation (to a pretty amazing effect, we think. What we're not looking to do is change what these characters are and what they've been. We already face a huge hurdle in that we're messing with what is the most iconic and personal part of the game - a person's character. A digital representation of themselves in the game world, even if if that representation is a giant cow-man. Way above and beyond anything else in the game, changing how someone looks is a monumentally delicate task. We want to keep the proportions as similar to the original models as possible, we're going to keep posture and silhouette close to the originals, but all just with a much higher level of detail. When you see your character it should still be your character, and these should still be representative of the player character models we've all been playing as for the past 9+ years.

It's really tempting to want to make major revisions, but someone chose to play a character largely because of the way they looked, and it has come to represent their in-game identity.

That's all well and good! But making her skinnier and more waifish, especially in WARcraft, seems like the wrong direction in which to have deviated.
I would have to respectfully disagree that she deviates to any great degree from the original model when compared side-by-side, except that the proportions are slightly more full.

Here are the two shown in the preview without any alteration. - http://i.imgur.com/VaIphPC.gif

Ok well this is taking all sorts of weird turns, so I'll just close this thread by saying there's no commentary here on anything outside of the game, nor should there be. This is the original model launched with the game with more polygons, higher resolution textures, and better animations. That's our goal, and we think we're creating faithful reproductions of the originals.

My question is, do you have any idea at this time what that demand is going to be? I have signed up for Beta and my computer specs are listed there, but I also know that I get lag in raids and high graphic environments, like flying through heavily colored areas.
We don't, and we tend not to have updated system requirements/recommendations until most content is in, most big changes and engineering are done, and we're looking like there isn't going to be anything else that would greatly affect performance. So we won't really know absolutely until some point through the beta. We're keenly aware of the system requirements the new character models may require, and how that could impact client performance. No further details yet on how they'll be supported on lower end systems, if at all.

Fun fact, the game still supports processors and graphics cards that were released over 8 years ago. To put that in other terms, modern day systems are in some cases 50x more powerful than the lowest end systems the game still supports. Moving us forward graphically in such a dramatic way with the new models is going to require a lot of testing, tweaking, optimizing, and determination of what we can realistically support going forward, but we just don't know what that will look like yet.

Would it be possible to include the old models as a option so that users with older computers can opt out if the new models do cause some frame-rate lag.
That's of course something we've considered as a fail-safe, but again just don't know quite yet.

Season 15 PvP Gear
Patch 5.4.7 updated the Season 15 gear to be item level 550, as well as switching the colors that the Horde and Alliance get.
Originally Posted by Blizzard Entertainment
It probably goes without saying, but just in case: we'll be increasing Base Resilience and Battle Fatigue to keep things in line.

So what's next? 80%? 90%? 100%?Are just going to stand there and blink at each other?
We totally agree that having Base Resilience and Battle Fatigue numbers so high is not an ideal experience. We don't like it either. We want to significantly lower, or possibly even remove them in Warlords.

Thing is, doing that requires a lot more underlying work to be done first. Health pools, ability scaling, mana regen... all of those need some pretty substantial adjustments. That's not something we'd consider doing mid-expansion, but in 6.0 (where we're already shrinking numbers down via the item squish), we can.

In the meantime, we want to be able to offer PvP'ers some new gear for the new season, and in order to do that, we need to tone damage and healing back a bit. We have to work within what we have currently available, and that means increasing Base Resilience and Battle Fatigue.

Are you going to tone down scaling with some classes? WW and rogues scale ridiculously well with agility and damage is insane right now. I know with the increase of resil it should help, but I feel like it's not going to be enough.
We're definitely looking out for any balance changes that will be necessary. I don't have any specifics to share at the moment (we'll know more after we can get some testing in) but there will likely be some. (Blue Tracker / Official Forums)

I'm 50/50. I'm concerned that PvP gear will be much easier to get than equivalent PvE gear. But yet is indeed harder to acquire than timeless or LFR and should as such be better. I would vote for 540, which is flex level.
It's important to remember that Flex gear can be upgraded to item level 548, and has extra advantages through things like sockets and set bonuses. We don't feel that the extra 2 item levels on Prideful pieces are going to make them more desirable for Flex raiders.

And yet non-arena gear remains the same. So my days of PVP for a bit are over. I have no desire to "Arena" or RBG. Yet I get screwed more and more for PVP
If you're referring to Honor gear, as in previous seasons, we'll be making the last season's (Grievous) gear available for Honor. (Blue Tracker / Official Forums)

Blue Posts
Originally Posted by Blizzard Entertainment
Karazhan Crypt
Oh yeah, I remember that! Haven't seen a screenshot in quite a while. Not sure I know the story on it but knowing our development processes back then there tended to be a lot more stuff made that we just didn't use. I can't imagine the game rating rumor is accurate, because if it was content we wanted to use we'd just take out the upside-down sinners or whatever the issue was and use it for whatever it was we wanted to do with that space. It's not like they're permanent fixtures. Fun rumor though! More likely we just changed our minds. (Blue Tracker / Official Forums)

Tyrael's Charger as a Store Mount
The regions are separate ecosystems, and availability of items within one region vs. another aren't usually particularly noteworthy because you're never going to see that player in Taiwan on your server with that rare item you got for logging in during some event, or got through that limited time promotion. We think it kind of sucks that a pet collector in Europe could never hope to get that China-exclusive Golden Pig pet from back in 2007, or that just because you live in a region with a different business model where the Annual Pass didn't make any sense, that you never had a chance to get a Tyrael's Charger. We definitely do not want to undermine the exclusivity of someone's mount or pet between them and their friends, or guild, or server, or region, but we think it makes a lot of sense to have equality of items ... not even their availability necessarily, but just their existing, throughout all regions. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Art
Speaking of holiday event rewards...any chance of a corgi vanity pet like the one in the Greench cave sometime in the future?
Always a chance! Seems to be lots of enthusiasm for more dog breeds w/ both players & designers. (Dave_Maldo)

Warlords of Draenor Stats
Will STR still add parry in WOD or not? Cause both AGI and INT increase crit right now.
Currently, the plan is that yes, Str still gives Parry for Str-users. And Agi still gives Dodge for Agi-users. (Celestalon)

PvP
But to clarify that statement, I think fiddling with DR's is like fiddling with core of arena. I'm afraid of results.
You and me both, but we think it's the right move to make the game better. There will be challenges to overcome. (Source)

dampening imo was a bad fix, you can't tell me that there isn't a better fix that doesn't gimp a specific roll!
One role prolongs a fight. One role ends it. We have to address one of them to avoid a stalemate. (holinka)
a dmg buff would be recieved better then a massive FU healers debuff. It would let the healer contribute more offensively also
I'm not sure about that. I think we'd just see a lot more "what hit me?!" complaints (holinka)

Any plan for a PvP version of Proving Grounds ? Something like arenas vs NPCs to learn the ropes ?
I would love to do something like this. Not sure when/if we'll get to. (holinka)

Is necrotic strike affected by BF the same way heals are? If not what's the reasoning?
Oh no, not this again. Necrotic strike is affected by Resilience because it is damage. It is not affected by Battle Fatigue. (holinka)
I get damage being mitigated by res, but surely the heal absorb should be affected by BF? It has become OP as BF has increased
No it should not be reduced by BF because it is not a heal. It is a damage spell. (holinka)

Please use the item squish to get rid of base res.Balance PvE numbers after PvP.Priorities are different but that would help alot!
We dislike how large base resil and battle fatigue numbers have gotten too. Out goal is to reduce or eliminate both in Warlords. (holinka)

could we ever see a solo queue RBG group finder? i feel like it could use the in-game voice chat that never gets love
You'll be able to use the Group Finder to find RBG groups. Like the idea of someone forming/running groups instead of queueing. (holinka)

World
Have you tried making the world feel more alive? Dynamic instead of static? NPCs pacing around feels robotic and artificial.
Yes. In fact, there might even be engineers experimenting w/ tech for that right now. Experimenting, mind you. Maybe. (Dave_Maldo)

EU Connected Realms Update - 23/01
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The following realms are due to be connected next:

English Realms
  • (PvP) Xavius and Skullcrusher
  • (PvP) Auchindoun and Jaedenar

The following realms are scheduled to be connected after the realms above:

English Realms
  • (PvP) Dragonmaw and Haomarush
  • (PvP) Zenedar and Bladefist
  • (PvP) Deathwing and Karazhan/Lightning’s Blade

French Realms
  • (PvE) Krasus and Eitrigg

German Realms
  • (PvP) Blutkessel and Arthas/Vek’lor

US Connected Realms Update 1/23
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As previously announced, we’ve been working toward connecting realms to increase the number of players on low-population realms, and since then have completed several connections. As a part of our ongoing communication, we wanted to provide you with an update that contains a list of completed realm connections, currently planned connections, and any additional future plans in one convenient location.

*Please note this list does not encompass all potential future connections. Please check back for further updates.

Future Connections
We will be connecting the realms listed below on Thursday, January 30th during a scheduled maintenance beginning at 5 a.m. PST through approximately 1:00 p.m. PST. Once maintenance is finished, these realm connections will be complete.

  • Alleria and Khadgar
  • Anvilmar and Undermine
  • Archimonde and Agamaggan/Jaedenar/The Underbog
  • Cho'gall and Auchindoun/Laughing Skull
  • Eitrigg and Shu'halo
  • Mok'Nathal and Silvermoon

We will be connecting the realms listed below on Thursday, February 6th during a scheduled maintenance beginning at 5 a.m. PST through approximately 1:00 p.m. PST. Once maintenance is finished, these realm connections will be complete.

  • Hydraxis and Terenas
  • Kirin Tor and Steamwheedle Cartel
  • Shattered Halls and Executus/ Kalecgos
  • Thunderlord and Azgalor/Azshara/Destromath
  • Uther and Runetotem

We do not have a date for the following realm connections, but will update this post when we do.

  • Alterac Mountains and Balnazzar/Gorgonash/The Forgotten Coast/ Warsong
  • Azjol-Nerub and Khaz Modan
  • Eldre’Thalas and Korialstrasz
  • Farstriders and Silverhand
  • Spinebreaker and Wildhammer

*Plans for these connections may change at any time, but we’ll provide additional updates on specific dates for future connections here as we can. Please note that as a part of the connection process realm times may change to match each other.

Blizzard Art Update
Blizzard has added more pieces to the World of Warcraft: Mists of Pandaria Art gallery.


by Published on 2014-01-24 07:53 PM

Update (10 PM EST): Added official Patch 5.4.7 Notes!

Patch 5.4.7 PTR - Build 17807
Build 17807 will be deployed to the PTR realms soon.

  • Prideful Gladiator's gear has an item level increase from 540 to 550 and has switched colors around for each faction from the Season 14 gear. (Example)
  • Reins of the Dread Raven and Dreadful Egg are likely to be the Collector's Edition rewards.
  • This PTR build added strings that indicate testing of the Level 90 boost. This includes the free boost that comes with Warlords of Draenor, as well as a paid boost feature.
  • Other changes indicate that Character Services may also be added to in the in-game store.
  • Another interesting string was added: CHARACTER_UPGRADE_NO_VETERAN_BONUS - No Veteran Bonus. It likely has to do with another string: CHARACTER_UPGRADE_PROFESSION_BOOST - Veteran Bonus: Level 60+ characters will also receive a skill level boost to their primary professions.

New Models





New Icons



Originally Posted by MMO-Champion
Phase Names
  • Phase #2801 - Karazhan: Adagio of Misery



New Items
You can see all of the new items on the WoWDB PTR site.

Level Type Slot Name
20Companion Pets Dreadful Egg
20Mount Reins of the Dread Raven
90Food & Drink Lemon Flower Pudding


Patch 5.4.7 PTR Patch Notes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Creatures
  • Celestials now drop Season 15 Prideful Gladiator gear in place of Season 14 Grievous Gladiator gear.
  • Rare spawns in Krasarang Wilds now only award Honor Points when they are defeated for the first time each day.

PvP
  • Base Resilience for level-90 players is now 77% (up from 72%). Base Resilience for players below level 90 remain at 40%.
  • Resilience Diminishing Returns curve for Resilience has been adjusted for the new base resilience value to maintain the same value per point of Resilience as previously.
  • Battle Fatigue now reduces healing received while in PvP combat by 65% (up from 55%).

Battlegrounds and Arenas
  • Arenas
    • Dampening is now applied to an Arena match starting at the 5 minute mark (down from 10 minutes).
  • Alterac Valley
    • The following NPCs now have more health and deal more damage.
      • Alliance: Vanndar Stormpike, Balinda Stonehearth, Stormpike Defenders, Stormpike Bowman
      • Horde: Captain Galvangar, Drek'thar, Frostwolf Guardian, Frostwolf Bowman
    • The following NPCs are now immune to disarm, daze, and Death Grip.
      • Alliance: Vanndar Stormpike, Balinda Stonehearth
      • Horde: Captain Galvangar, Drek'thar

Items

Spell Changes
Many of these changes are just tooltip updates for hotfixes.
Originally Posted by MMO-Champion
Mounts
Flying
  • Dread Raven (New) Summons and dismisses an Imperial Quilen. This mount changes depending on your Riding skill and location. Account wide. 1.5 sec cast.

Companions

Death Knight (Forums)
  • Necrotic Strike A vicious strike that deals 100% weapon damage, absorbs the next AP healing received by the target, and clouds the target's mind, slowing their casting speed by 50% (25% 10% on player targets). Lasts 10 sec. Melee range. Instant.

Frost
  • Icy Talons Your melee attack speed is increased by 30%. Death Knight - Frost Spec. 45%. Death Knight - Frost Spec.

Unholy
  • Unholy Might Dark power courses through your limbs, increasing your Strength by 25%. Death Knight - Unholy Spec. 35%. Death Knight - Unholy Spec.

Hunter (Forums)
Pets
  • Spore Cloud Dusts nearby enemies with spores, reducing the casting speed of all enemy targets within 6 yards by 50% (25% 10% on player targets) for 10 sec. Special Ability. 6 yd range. Instant. 8 sec cooldown.

Mage (Forums)
Major Glyphs
  • Glyph of Remove Curse Increases the damage you deal by 15% 5% for 10 sec after you successfully remove a curse. Major Glyph.

Priest (Forums)
Shadow
  • Shadowform Assume a Shadowform, increasing your Shadow damage by 25%, increasing your armor by 60% 100%, and increasing all party and raid members spell haste by 5%. However, you may not cast Holy spells except for Renew, Prayer of Mending, and Leap of Faith while in this form. Priest - Shadow Spec. 2.6% of Base Mana. Instant.

Rogue (Forums)
  • Mind-numbing Poison Coats your weapons with a Non-Lethal Poison that lasts for 60 min. Each strike has a 50% chance of poisoning the enemy, clouding their mind and slowing their casting speed by 50% (25% 10% on player targets) for 10 sec. 3 sec cast.

Shaman (Forums)
Elemental
  • Elemental Focus When you land a non-periodic critical strike with a Fire, Frost, or Nature damage spell, you enter a Clearcasting state. The Clearcasting state reduces the mana cost of your next 2 damage or healing spells by 25%, increases spell damage done by 15% 20%, and increases single-target healing done by 50%. Shaman - Elemental Spec.

Warlock (Forums)

Raid & Dungeon Abilities
  • Aftershock Deals 700,000 Fire damage to enemies within the aftershock and grants General Nazgrim 2 1 rage for each target struck. 1,000 yd range. 3 sec cast.
  • Deafening Screech Inflicts 240,000 Inflicts 200,000 Physical damage to all enemies and interrupts spellcasting for 2 sec. 100 Mana. 3 sec cast. 1.5 sec cooldown.
  • Empowered Chain Heal Heals an ally for 4% 1% of their maximum health and jumps to a nearby ally, increasing healing by 50% per jump. Affects 5 total targets. 50 yd range. 2.5 sec cast.
  • Empowered Chain Heal Heals an ally for 4% 1% of their maximum health and jumps to a nearby ally, increasing healing by 50% per jump. Affects 5 total targets. 50 yd range. 2.5 sec cast.
  • Fire Storm Fires a rocket barrage that inflicts 15,304 10,000 Fire damage every 0.75 sec. to random enemies 100 yd range. 3 sec cast.
  • Healing Tide Heals allies within 8 yards for 2% 1% of their maximum health every 3 sec. Instant.
  • Healing Tide Heals allies within 8 yards for 2% 1% of their maximum health every 3 sec. Instant.
  • Ravager Throw a whirling blade, inflicting 200,000 100,000 Physical damage to enemies within 6 yards every 1 sec. and granting General Nazgrim 1 0 rage for each enemy struck. Instant.
  • Shock Blast Inflicts 70,000 Inflicts 63,000 Nature damage to random enemies. 300 yd range. Instant.
  • War Banner Increases melee, ranged, and spell casting speed by 25% 50%, and also increases damage dealt by 55% 50% for all friendly targets within 15 yards for 2 min. Instant.



Strings Changes
Originally Posted by MMO-Champion
  • BLIZZARD_STORE_BATTLE_NET_BALANCE - Battle.net Balance
  • BLIZZARD_STORE_BEING_PROCESSED_CHECK_BACK_LATER - Your order is being processed.\nPlease check back later.
  • BLIZZARD_STORE_ERROR_MESSAGE_PARENTAL_CONTROLS - Purchasing is disabled by Parental Controls. Please visit Account Management.
  • BLIZZARD_STORE_ERROR_MESSAGE_PURCHASE_DENIED - Please contact Customer Service.
  • BLIZZARD_STORE_ERROR_TITLE_PARENTAL_CONTROLS - Purchasing Disabled
  • BLIZZARD_STORE_ERROR_TITLE_PURCHASE_DENIED - Purchase Denied
  • BLIZZARD_STORE_PROCESSING - Processing...
  • BLIZZARD_STORE_YOU_ALREADY_OWN_THIS - You already own this item.
  • CHAR_LOGIN_LOCKED_BY_CHARACTER_UPGRADE - You cannot log in until the character boost process you recently initiated is complete.
  • CHAR_LOGIN_LOCKED_BY_REVOKED_CHARACTER_UPGRADE - This boosted character is locked out due to a billing issue.
  • CHARACTER_PROFESSION_ALCHEMY - Alchemy
  • CHARACTER_PROFESSION_BLACKSMITHING - Blacksmithing
  • CHARACTER_PROFESSION_ENCHANTING - Enchanting
  • CHARACTER_PROFESSION_ENGINEERING - Engineering
  • CHARACTER_PROFESSION_FIRST_AID - First Aid
  • CHARACTER_PROFESSION_HERBALISM - Herbalism
  • CHARACTER_PROFESSION_INSCRIPTION - Inscription
  • CHARACTER_PROFESSION_JEWELCRAFTING - Jewelcrafting
  • CHARACTER_PROFESSION_LEATHERWORKING - Leatherworking
  • CHARACTER_PROFESSION_MINING - Mining
  • CHARACTER_PROFESSION_SKINNING - Skinning
  • CHARACTER_PROFESSION_TAILORING - Tailoring
  • CHARACTER_SERVICES_NO_ELIGIBLE_CHARACTERS - None of your characters on this realm are eligible for this service.
  • CHARACTER_SERVICES_PLEASE_WAIT - This may take several minutes.
  • CHARACTER_UPGRADE_CHARACTER_LIST_CHANGED_ERROR - Something went wrong. Restarting the upgrade process.
  • CHARACTER_UPGRADE_CHARACTER_LIST_LABEL - Level 90 Character Boost
  • CHARACTER_UPGRADE_FINISH_LABEL - Level Up!
  • CHARACTER_UPGRADE_FLOW_LABEL - LEVEL 90 CHARACTER BOOST
  • CHARACTER_UPGRADE_FREE_CHARACTER_UPGRADE - FREE LEVEL 90 CHARACTER BOOST
  • CHARACTER_UPGRADE_FREE_CHARACTER_UPGRADE_DESCRIPTION - Thank you for joining us in Warlords of Draenor!\nHere's a free level boost for one of your characters.
  • CHARACTER_UPGRADE_KRW_FINISH_BUTTON_POPUP_TEXT - Are you sure that you want to boost this character? If you click the �Level Up� button, you will no longer be eligible for a refund.
  • CHARACTER_UPGRADE_KRW_STATIC_WARNING - You can cancel this purchase within 7 days from the time of purchase. However, you can no longer cancel this purchase once you have completed all the steps to boost your character, even if it's within 7 days from the time of purchase.
  • CHARACTER_UPGRADE_LOG_OUT_NOW - Log Out Now
  • CHARACTER_UPGRADE_NO_VETERAN_BONUS - No Veteran Bonus
  • CHARACTER_UPGRADE_POPUP_GET_STARTED - Get Started Now
  • CHARACTER_UPGRADE_POPUP_LATER - Later
  • CHARACTER_UPGRADE_PROCESSING - Processing...
  • CHARACTER_UPGRADE_PROFESSION_BOOST - |cff00ff00Veteran Bonus:|r |cffffffffLevel 60+ characters will also receive a skill level boost to their primary professions.|r
  • CHARACTER_UPGRADE_PROFESSION_BOOST_RESULT_FORMAT - |cff00ff00Bonus: %s (600)|r
  • CHARACTER_UPGRADE_READY - Your Level 90 Character Upgrade is Ready!
  • CHARACTER_UPGRADE_READY_DESCRIPTION - Log out to upgrade your character. You can do this at any time.
  • CHARACTER_UPGRADE_TOKEN_LABEL_FREE - FREE
  • DEVICE_BLACKLISTED - Your video device is not compatiple. Plese see http://enUS.nydus.battle.net/WoW/enU...eo-unsupported for more information.
  • DRIVER_BLACKLISTED - Your device driver is not compatiple. Plese see http://lgLG.nydus.battle.net/WoW/lgL...er-unsupported for more information.
  • DRIVER_OUTOFDATE - Your device driver is out of date. Plese see http://enUS.nydus.battle.net/WoW/enU.../driverupdates for more information.
  • ERR_LFG_MISMATCHED_SLOTS_LOCAL_XREALM - You cannot mix realm-only and x-realm entries when listing your name in other raids.
  • SELECT_CHARACTER_ACTIVE_LABEL - Choose your character on the right
  • SELECT_CHARACTER_RESULTS_FORMAT - |c%s%s (Level %d %s)|r
  • SELECT_CHARACTER_RESULTS_LABEL - Character:
  • SELECT_FACTION_ACTIVE_LABEL - Choose your faction
  • SELECT_FACTION_RESULTS_FORMAT - |c%s%s|r
  • SELECT_FACTION_RESULTS_LABEL - Faction:
  • SELECT_SPEC_ACTIVE_LABEL - Choose your specialization
  • SELECT_SPEC_RESULTS_LABEL - Specialization:
  • SERVICES_CONJUNCTION_OR - Or
  • SERVICES_STEP - Step
  • SHADERMODEL_UNSUPPORTED - This video card will not be supported in future versions of World of Warcraft. Please see https://battle.net/support/article/w...nction-support for more information.
by Published on 2014-01-23 06:12 PM

Artcraft - A First Look
The new Human Female character model is here!



Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hi, I’m Chris Robinson, senior art director of World of Warcraft, and this is the first in a series of articles we're creating to bring you all closer to the development of the player character model revamps we announced at BlizzCon. In this series, we'll give you an inside look at the process we go through to do one of these revamps, discuss the kinds of art issues we're addressing with the new models, and provide a bit of insight our future plans for their continued polish.

We're happy to begin our series by sharing a first look at where we're at with the Human female. While future articles won’t always be about revealing a new model, we thought this would be a great introduction to the approach we take for every one of these redesigns.

We’re looking at these model revamps as a sort of “spiritual update” to the art content that currently exists in-game—except we’re completely redoing them from scratch. That includes the base model, skin tone variations, customization options (e.g. wrinkles, scars, moles, earrings, etc.), hairstyles, and any skin variations for NPCs you see out in the world, like Iron Dwarves or Leper Gnomes. We’re pretty excited about some of the ideas you've given us for new customization and skin options you’d like to see, but our first goal—which is already a monumental endeavor—is to make sure that the visual content that currently exists is brought up to or surpasses the level of quality you see in current boss models, the Pandaren, and central NPCs like the new Vol’jin model.

With the revamp, we’re completely overhauling every aspect of the player models, but our goal is to do so while retaining the core look and feel that has always made them your character. We'll feel like we've succeeded if you see the updated version of your character and it still feels like you’re looking at the character you’ve been playing for the past however many years—only someone has finally focused a lens.

To achieve this, we’re increasing the polygon count significantly (in some cases going from less than 1,000 to over 5,000), more than doubling the texture resolution, increasing bone count significantly to support updated animation and facial expression, and retouching nearly every animation for all of the characters. For animation alone, that’s roughly 180 animations per character, times 10 races in both male and female variants, equaling approximately 3,600 animations. We’re also incorporating the rigging technology we introduced with the Pandaren into every character to provide better posing, smoother animation, and the ability to pull off some fantastic facial expressions. In the weeks and months ahead, we’re going to be bringing you in for a closer look at some of the processes, challenges, and results of this revamp process.

What you’re looking at here for the Human female is a single face option and a single skin tone on the base model without any animation or posing. When developing the base model we keep the expression on the face as devoid of emotion or expression as possible, as that allows our animators a greater range of motion when they start posing and morphing the face into different expressions. If we were to put any amount of expression—even a slight smile or mildly angry eyebrows—in the base model, that would carry through to every animation, and we'd end up with some very confused-looking characters.

Joe Keller is a senior character artist on our team and was responsible for the lion’s share of modeling and texturing the Human female. Here's what he had this to say about this challenge:

“Everyone is pretty familiar with the Human character models in WoW, but working on these updates gives us a chance to embellish and fill in the blanks. For the Human female this meant we could give her more muscle definition and personality in the face while still staying true to the overall look and spirit of the original. Hopefully this will also help show her as more of the capable fighter that she is.”

This process has been a welcome challenge for all of us on the World of Warcraft art team. We’ve all wanted to address the player models and bring them up to a more current fidelity for some time now, and we’re as excited as you are to get these models into the game. We hope you’ll enjoy this series as we invite you to meet the team and see more on our development process.

Thanks so much, and see you next time.

Previously Previewed Models


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