Let me know if something isnt right or if I forgot something
General:
- Channeling spells all have empowered channeling increased duration if cast several times in a row
- Life tap: Now dependant on both mana and health instead of just health (15% health into 20% mana)
- Fel armor: Demon armor effect (10% healing down from 30%) and increase stamina by 10%
- Curse of enfeeblement: Physical damage done reduced by 30%, increased cast time by 30% for 30 sec. Less effective on raid bosses
- Twilight Ward: Now absorbs holy and shadow damage
- Unending resolve: 50% damage reduction, non-interruptable for 12 sec, 3 min CD
- Dark Intent: Now a 6% spell power buff for 1 hour
- Demonic Portal: Gateway between 2 locations, 5 charges, 15 sec recharge per charge
Talent changes since Blizzcon:
- Level 60: Life tap increases movement speed by 25% for 5 seconds
- Level 60: Absorbs damage for 20% of maximum health, any damage not absorbed will deal damage to the warlock, 30 sec duration, 30 sec CD
- Level 90: Mannoroth's Fury cooldown part unchanged (100% splash for 20 sec, 2 min CD) When spell is ready always deal 10% splash damage
Affliction:
- Bane of Agony: 1 minute duration
- Malefic Grasp: Channeled spell, dots tick 100% faster while channeling
- Nightfall: Next malefic grasp instantly deals damage and cuases periodic spell to tick 100% faster for 9 seconds
Demonology:
- Metamorphosis: Tooltip no longer indicates a damage increase
- Wild Imps: Summon 1 wild imp that casts 5 firebolts, cost and number of imps increases as demonic fury inreases, each firebolt generates 10 demonic fury
- Bane of Doom: Now has a 20% chance to summon a wild imp
- Immolation aura: Hellfire costs demonic fury, no need to be channeled anymore and doesnt hurt the caster
- Hand of Gul'dan: No cooldown, 3 charges, 1 charge every 15th sec. Movement speed reduced by 35% for 10 sec stacking 3 times. Generates 25 demonic fury if not afflicted with movement deubff (Casted every 10 sec)
- Metamorphosis shadowflame: costs demonic fury but knocks enemies away
- Decimation now passively reduces the cooldown of Soul Fire by 2 seconds. If Soul Fire hits a target above 25% health, cast time is doubled for 30 seconds
Destruction:
- Conflagrate: Immolate no longer required and doesn't deal damage according to immolate damage
- Rain of Fire: Deals 50% more damage if target is afflicted with immolate
- Bane of Havoc: 15 sec duration, 2 min cooldown, next 4 single target spells does damage to baned target
- Shadowburn: If target dies within 5 sec, grants 5 infernal embers
- Fire and Brimstone: Next immolate, incinerate, conflagrate or soul fire hits all targets within 15 yards
- Aftermath: Rain of fire no longer channeled for destruction and stuns all enemies for 2 sec
- Destructive Influence: Demon attacks reduce cast time of next soul fire by 0,1 sec, stacking 40 times
Mastery:
- Affliction mastery: Increases periodic damage by 13%, increased by 1,63% per point
- Demonology mastery: Increases damage by demons, the benefit of demonic fury and damage while transfered into demon by 1%, each point of mastery increases it by 0,1%
- Destruction mastery: Increases benefit of infernal embers by 4%, each point increases by 0,5%
Thoughts:
- What will doomguard target for destruction? Immolate is bad choice since it will be on several targets and destruction doesnt have BoA or BoD
- Haste for destruction will lose a lot of its benefit due to the conflagrate change
- Destruction AoE will be evil. Get AoE Immolate up, Use rain of fire and then either single target or use Harvest of Life and then Conflagrate or Incinerate AoE every 10 sec or renew Immolate
- Demonology AoE during meta will also be good, Immolation aura + Harvest of Life