Biggest issue I see for thiefs is not enough condition removal. Otherwise I quite like them.
Biggest issue I see for thiefs is not enough condition removal. Otherwise I quite like them.
I ve heard that after level 20 melee classes are more difficult cause you can really die in 2 shots from mobs. While range classes have somewhat easier time..although didn't test it myself, just heard from people in beta
The trick of selling a FFA-PvP MMO is creating the illusion among gankers that they are respectable fighters while protecting them from respectable fights, as their less skilled half would be massacred and quit instead of “HTFU” as they claim.
Thieves have a swanky heal that is like Warrior's mending, iirc. I really enjoy the melee on the Thief. Pistol/Dagger was really good too if you set up #6.
I feel like some of the openers for Thieves should cost less. May be a bit of legacy design in that an Assassin could be totally stumped if he missed his opener in GW1. And the high int cost is more along the lines of following the idea that missing an open should ruin your day. So to speak.
In any case, it was just a lot for so-so output. Pistol/Pistol while fun, was pretty bad. Dagger all the way!
I didn't play pistol/pistol...spent most of my time in pistol/dagger or short bow...oh, lovely, lovely short bow.
The trick of selling a FFA-PvP MMO is creating the illusion among gankers that they are respectable fighters while protecting them from respectable fights, as their less skilled half would be massacred and quit instead of “HTFU” as they claim.
so there is no feral druid of GW2? talking about difficulty not a similar class
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Engineer has a build that is actually very strong ranged (burst-)damage with the Rifle. It is however difficult to play, because you have to combo some stuff together, quite hard in PvP. But easier in PvE because mobs are dumber (well... sometimes)
It relies on specific traits, and the Toolkit, mostly for the Throw Wrench toolbelt ability. So your ranged attack is firing a rifle, discharging static electric blasts and throwing your Wrench.
Duno if itll be viable when it goes live, you never know what gets changed.
I think thief is a misnomer. Sure it can steal, but honestly, it's more like a combat assassin than anything. You're all about sneaking up and KILLING people, and stealing is simply a means to that. Getting your head around than actually makes it make more sense as a class.
-Styopa
My 'shortbow standard' pve mob pull:
Choking gas immediately in front of the mob (not covering the mob, so no pull yet)
change to dual daggers
Hit spider venom (next 5 attacks poison)
dancing dagger (hits up to 4 targets, cripples them, flying through combo field gives them all projectile finisher poison (extends duration))
mobs pull and come at me, walk (at 50% speed) through choking gas. I move TOWARD poison field, stopping just outside.
once they get to me, deathblossom (evade + 3 attacks on all)
then dodge backwards, if I time it right they can even still hit the choking gas.
Pretty much any same-level mob is nearly dead by that time; dancing daggers, deathblossom, and maybe a heartseeker to finish a straggler.
Next group.
-Styopa
I've decided to roll Elementalist main simply because I really, really enjoy using combo fields and finishers. I also have a feeling that the vast majority of my time in GW2 will be spent with friends or randoms which is another reason I've chosen Elementalist as main. The versatility and synergy they can achieve with other professions is crazy.
Then I realised I can spec as a tanky healer for PvP and my dreams came true. The only thing that could possible match my love for the outlast to win style of PvP is if life stealing Necro's worked well. I LOVED SL/SL locks