Couldn't stand FFXI. Don't fully remember what it was that turned me off of it, but I just couldn't stand it. Certainly felt way more grindy than anything else I'd played, with constant encouragement to just go out and kill stuff for no reason other than exp.
Which was disappointing, because I loved the concept of the job system.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Secondary systems such as UI functions, cosmetic options, usability and so on are fairly clumsy or highly limited currently. Such as lack of on-the-fly UI modification, save/export settings, save/reload builds, etc. The clunky method of NPC and target interaction which has no hierarchical prioritization. Inability to adjust the ability queue delay, etc.
Historically, Anet are not very robust in their secondary systems.
Sorry, but nope. The intent of the Guild Wars franchise has always been pick-up & play style of game. Nightfall isn't anymore a hardcore game because you ground Sunspear rep or what have you.Incorrect. The game has an abundance of both casual and hardcore content.
There is nothing divergent in GW2. In fact they have said so at the last gamescom and it is evidence by every single core and supporting system in the game.
A casual play experience part of the core design philosophy of the game. No grinding is required for any sort of actual player progression. Ever.
Last edited by Fencers; 2012-08-11 at 09:37 PM.
Pretty sure acquiring legendary weapons will require a hardcore mindset and grinding. Seeing as the only kind of progression is aesthetic appeal and personal player skill... you could say that, in this case, a form of player progression requires grinding.
It simply depends on how you define progression.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Legendary weapons are not really hardcore either. There is no timetable or need for their acquisition. So if you got a rainbow firing longbow over 3 weeks, 3 months or 3 years it's all the same. No greater or worse than ye old Torment items.
Ah, so when you say "casual" you mean "no grind". I think most people equate "casual" with "faceroll" and we know that is simply not the case with this game.
Also, in reference to grind....the legendary weapons don't sound like something you just "pick up and play". From what the developers have said, it's going to take a significant time & effort investment in obtaining these. How much of that will feel like a grind we have no idea.
Valar morghulis
I liked FF11 quite a bit. It was a true and classic MMO, IMO. Was just having a conversation today about FF11 and actual balls-to-wall real grind MMOs. Huh. Cosmic.
I think by casual, Fencers means casual. As in: 'Occurring at irregular or infrequent intervals; occasional:'. Not as in... what for some reason people seem to believe casual means (Faceroll).
I do apologise but... yeah casual does not mean easy and I wish people would stop saying that.
The realist part of me says "always be moderate and realistic in your expectations".
The romantic part of me says "always throw yourself deeply in to love...it's fun, exciting and if it all comes crashing down, there's always something else to throw yourself deeply in to tomorrow".
Tonight, I say "treat it is a game that looks like it could be fun...be excited, but proportionally so".
I've played all of the betas etc and am happily excited for launch, in a "finally opening the present that's been under the tree for a month" kinda way...and also generally looking forward to having fun with a decent game. The excitement will wear off, as it should...but I'll be left with a solid, fun game that I'll spend many happy hours with.
Nah. That's a dumb/forum troll assumption. The casual/hardcore chest thumping thing.
Casual as in pick-up & play. GW1 and 2 are not particularly easy games for most people. So I don't think that assumption is really useful.
The only actual differential in hardcore and casual play is the amount of required gerbil wheels game A or B force you into. Time, specifically, required time, is the factor.
Not difficulty.
Again, it's not forced. It took a fair bit to get exotic arms in GW1. But there was no real compulsion and the game did not require or enforce it as such. No actual grind. Or rather, required grind. A big sticky point for the franchise.Also, in reference to grind....the legendary weapons don't sound like something you just "pick up and play". From what the developers have said, it's going to take a significant time & effort investment in obtaining these. How much of that will feel like a grind we have no idea.
That clearly does not exist. Because if it did they'd be called casuals, and the bad players would just be called bad.
The casual definition of 'bad' annoys me A LOT. It's as if you're bad you cannot be called bad because you might be offended, so we'll call you casual and put you with a bunch of people who actually like/care/don't suck at their games but heh it doesn't matter.
Even though I've clocked up a very large number of hours of gaming time over the years...and it's been said that I'm a decently competent healer - I still regard myself as a casual player.
I get an allergic reaction to anything that seems like a job...I'll play for 48 hours straight - but I won't spend an hour grinding for leather to make new underpants...and I won't commit to being online for 6pm for raid start at 6:30pm - even if I'm on every night for 6 hours...and spend a lot of time at work reading about tactics, play styles etc etc.
I wanna do fun things...and I wanna do what I wanna do, when I wanna do it...so if that makes me casual, even if I clock up the hours and practice the play...I'm pretty chilled with that.