Originally Posted by
Zues
^ This. Most fights, if executed PERFECTLY (myriad of examples, Will of the Emp, Feng, Spirit Kings, blah blah blah) don't require much healing on anyone but the tanks. But everyone derps here and there, and gets hit by something, even if by RNG bad luck. Every fight is 2 healable (in 10 man) on regular, though for fights like Gara'jal, 3 would be nice to avoid bad RNG with voodoo dolls.
I never said your opinion wasn't welcome, just that I disagreed with it. I also disagree with your opinion of being able to clear MGV H, once again pointing out that you have only one H SG kill, and no HoF clear either. Heartsong might be nice for you, but once again, 200 spirit isn't that much. A 1650 INT proc would definitely lead to an increase in his heal numbers, especially if he keeps track of it and lays down an empowered HR during the duration of the buff (without overhealing, of course).
Also, you're missing your ring enchants.
I mean, if you're really, REALLY struggling with mana, go balls out on Heartsong. But both Power Torrent and Jade Spirit are much, much better enchants.