Character
Did devs take into consideration how cost prohibitive upgrading is? its next to impossible to fully upgrade your BiS slots.
One can argue maybe the game was better when everyone didn't have the expectation of BiS in every slot... (
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is it safe to say brawlers guild may promote gold buying as people who may not have time to farm gold would wanna try it out?
Gold farming sucks, but we can't be terrified about having a gold economy in the game. Gold having no value sucks too. (
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Do you think that the visual design of abilities and gear influences which classes are more popular and most played?
Absolutely. Maybe not for everyone but I believe it contributes a lot. (
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Getting a bit of gear is too complicated; enchant, gem, reforge (all of your gear) and now upgrade. Gem & Ench only was good.
We actually agree with this. Once upon a time you got to put on the gear that dropped when it dropped. (
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Amen. Please remove reforging. Also eliminates need to go to external sites to tell you how exactly to reforge.
We think reforging feels fine for everything except hit and expertise. (
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If you agree, why did you just bring in the upgrade system the other week?
You don't need to upgrade a piece to wear it. You do need to enchant, gem and reforge. Reforge may be the biggest problem. (
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last question, did you even consider letting people focus on whatever aspect they enjoy most to progress?
Within reason. E.g. you can't do achievement to progress. Also what you enjoy may be supported but may not be most efficient. (
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How is the new race models going along? It's the only thing that is gonna get me back. Anything more than Dwarf and Orc done?
We're excited about them but it's hard to say much more without every word getting over-analyzed. (
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OMG, GC said new models will be amazing and perfect and are almost done!!! /sarcasm
Exactly. (
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.What makes it worse is talents actually at 0% use because either one talent was to well designed or others suck.
Warrior talent diversity isn't actually bad, with a couple of exceptions like Second Wind. Mage talent diversity is too low. (
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the only pve fight that any competitive fury warrior will use storm bolt for is garalon. Balanced?
No, we think it's a little weak in both PvE and PvP. (
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Just curious as to why we have the mechanic that sets mana to zero when switching specs?
If the switching cost is too low then it feels like you are supposed to do so every pull, especially for healers. (
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PvP
Opinion on double healer comps in 3v3? Should they be viable? Saw 2600 double healer frost mage before today's Frost Bomb nerf
We are generally fine with non-standard comps as long as they are somewhat uncommon. (
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Greg, It looks like you are giving burst classes more advantages than dot classes with the mass PvP Power and 1 min trinket
More frequent small bursts is generally a nerf to burst strategies. (
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you explain the nerf part, Please ?
It is generally easier to counter being hit twice for 200K with a short break in between than one hit for 400K. (
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Wondering if you're aware of the current talk in arena: feral is OP, frost mage is dead, and healers are too weak; comment?
Feral does seem to be at the top of everyone's hit list now that mage, warrior and hunter are toned down. (
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I love how Druids can vanish and ShStep BETTER than rogues and about 6x more often... kudos man. you are a master of balance.
One ability compared to another ability doesn't scale to one class' comparison to another. It's about the whole package. (
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do u think melee damage is out of control atm? specifically feral/dk/warrior... esp w/ healing debuff its just unhealable...
Feral, maybe. DK no. Warriors have been nerfed a ton lately. (
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prot warrior stands and lets me get him to 35%, kills me (rogue). Having a fantastic time. What class do you want me to play?
Tanks aren't designed to be killed. That's why we don't push them into Arenas. (
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me and a lot of healers need to be talked off a ledge. I'm sure there's a reason behind the changes we just aren't seeing.
Strategically, burst and perma CC are the only options when healers can keep everyone up. (
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Disc priest anyone? Oh nevermind, they dont exist in arena anymore thanks to lazy blanket nerfs.
When healing is too powerful overall, the solution is not to let some specs still have healing that is too powerful. (
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UI / Addons
hey - is there some sort of UI notice to tell you *if* you bought the extra rep for a faction?
There is not, but we agree that we need to add one. (
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the issue isn't mods changing talents, its the ui becoming broken because of unrelated taint (caused by blizzard ui bugs)
I'll say again, taint = accessing something we want protected. We can decide to make it !protected, but that does take some work. (
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- The problem is it can be reproduced without any mod's. Which should be addressed. Global variable is tainting.
There isn't much technical distinction between mods and macros. You're still trying to access something we want to protect. (
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Please stop being so restrictive about the Glyph/Talent UI. It's driving people nuts, I loathe the moment I have to change!
Philosophically, we don't want automating talent or glyph swaps. Once it's easy to reglyph every pull, players feel like they must. (
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He's Lead Systems Designer. A lot of people take for granted exactly what "systems" entails in game design.
Balance is a pretty small portion of what I do. It's just one many forum posters / twitter users care a lot about. (
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What's the big portion of what you do?
Future planning, UI, and then just pure people management take the biggest portion. (
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For UI, do you work on the backend of making things work, user end experience, or something else?
I design UI from the PoV of features and goals. We have actual graphic designers also and then engineers to hook it all up. (
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Do you sometimes feel that WoW's UI is getting over-complicated? I often can't find stuff after 7 years...
Yes, I do. (
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