wo iz ded lolilol
True - normal raids are not hard. The hard part is to find the group that bother. PPL are more likely to bother if they dont get stuck on a boss for weeks when the tank got sick or the best spec healer had to take vacation.
Normal PROGRESSION should be based on guilds that have normal players doing the normal average every day stuff. MOP is way overtuned for that to work. Loose one or 2 players in less deticated guilds and the expansion is pretty much over. And Im talking populated servers....
Looks good. Certainly not as bad as I expected.
Though the data is from Dec, so the number will be lower now due to content drought.
It'll go up again after 5.2.
Predictable. Probably should have done content nerfs sooner.
OMG 13:37 - Then Jesus said to His disciples, "Cleave unto me, and I shall grant to thee the blessing of eternal salvation."
And His disciples said unto Him, "Can we get Kings instead?"
i said launch. the first quarter after cata launched yes it had already went down. ill go try to look for it, i remember it was pretty much cata release when they said they had almost 13 million. wasnt quite 13 million but almost... then it dropped first quarter of cata
"I was a normal baby for 30 seconds, then ninjas stole my mamma" - Deadpool
"so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon
FC: 3437-3046-3552
i love how if you look objectively at a 500k drop out of 10+ million subscribers and you dont really think its much of a big deal, you're a fanboi!
its gonna affect their bottom line, sure, but will it really affect wow any? not likely.
Thank fucking god Blizzard does not design the game according to the preferences of people who prefer hours of mindless, repetitive grinding to performing the same basic actions in short, structured quests that vary from day to day.
The idea that missing a day leaves you "behind" is preposterous. Do 45 dailies a week, whenever you want them, and you have enough for charms. You can do that in two days. Miss an entire week of August Celestials, and you're still gaining rep at a speed that's way ahead of how fast you can earn valor to spend.
It's literally impossible to earn enough valor to require doing dailies every day. It's literally impossible to spend enough charms to require doing dailies every day. You neglected to spend 10 minutes working out your progression path, and deluded yourself into thinking you're "forced" into dailies. You are literally a man punching himself in the face and then yelling at everyone else for "making you do it".
When life gives you lemons, don't make lemonade. Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these?! Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man who's gonna burn your house down! With the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!
Yeah, they're doing so bad that, during a world-wide recession, they lost over a million subs and still kept MAKING money rather than losing it. I also love that train of logic that clearly shows you haven't a single clue as to what good business management is or how to even do it remedially.If a 12 million sub based MMO game is not able to keep their game updated with decent content and good progress... Then it shouldn't be a sub based game. Thats how bad Blizzard is doing atm.
Many of the haters also have illogical thought patterns and, if they ran the show, would drive this game into the ground with their lack of knowledge that honestly puts them at a disadvantage with an average junior-high schooler. I've said it before and I'll say it again: if you really think you can do better, go out and do it. Make your own MMO, advertise for it, keep it updated, pay for the space to house all the hardware (because that doesn't just come from thin air) and make sure it's constantly maintenanced. If you don't want to do that, then quit bitching because you haven't a leg to stand on.Love very often turns to hate. Many of the haters once loved the game and hate to see it in its current state.
What issues? Compared to WHAT? Is explaining your stance and supporting in via evidence really that difficult? If you're not going to take the time to explain your preferences and set up a frame of reference for us, then why in the hell do you expect us to spend our time reading what you have to say?So - BLizzard already failed to improve on Cata model when it comes to that.
But if heroics were too hard for you, it would be okay? Seriously, what kind of bullshit double-standard is that? If you aren't good enough to do Normal modes now, go back to LFR, read some guides, find a better guild or just stop being garbage and play the game better. There are plenty of outlets for people who are not good at the game to feel like they're succeeding; don't fuck up a good raid progression model because YOU (who used to sit at .0001% of the population) can't hack it.Cause Blizzard made normals harder than what they were before
Yeah, because the world having financial problems, other options existing, games in completely other genres selling enormously well and the MMO-RPG being still a fairly niche genre have NOTHING to do with any of this. I am glad we have so many resident experts in Business Management, Financial Planning, Economics and Trend Forecasting; thank the heavens you guys are here. It's nice to know where this game is going even if none of you coughing up degrees or even coursework that suggest you know what you're talking about.Are we seeing the end of WoW? Not really. 9 million is far and away an extreme success. Are we seeing WoW no longer in it's prime? Definitely.
I also love how people talk about the game being in its 'prime' when that time forced you to go through long, multi-step attunements, lengthy rep grinds, bosses that were far too difficult for the level they were supposed to be tuned to, a bottlenecked raid design, heroic instances that necessitated specific group make-ups leaving some people out in the cold, mechanics that were incredibly unpolished, and a multi-player scene that shattered beyond belief. I was playing a game from 2007 a couple of days ago and while it was good for 2007, it was garbage for 2013. Do you REALLY want that back?
Their nerfs are coming after 5.2... so way to late for most of the players anyway. They are now creating raid content for only very few % of the playerbase. PPL that have played raid content hate LFR cause thats not what they are looking for. I was hoping they would be tuning normal raids better to give ppl really meaningful progression through the expansion. They failed with that. Exactly the same they did in CATA first raid tier where they claimed to few % of playerbase had done the first tier to release next tier after 6 months...
The progression in Normal raids is not right atm. Pretty much all that bothered to do Normal raids should get it done within 2 months. It takes less than 3 hours to do it in LFR so that should be acceptable.
The truth about normal raiding is ... that difficulty of the content is not the issue. PPL have real life and when ppl get stuck on a boss for weeks based on different reasons... they will loose interest and quit.
Last edited by Duster505; 2013-02-07 at 11:00 PM.
See.. this is what i don't get.... You contradict me..fair enough... with an argument you contradict yourself in?
I don't even..
Aside from contradicting yourself, you're also advocating something not exactly related to what i said, aside from an assumed sense of understanding what i said.
You first attribute the drop in subscribers to demographic shifts. Then you continue with the argument that only a select few progress through normal mode, further strengthening your argument with the fact that players require progression to stick around, which goes against your initial state that players quite because they progress? I mean..what?
That's not even counting the fact that you're referring to a minority as a "majority". We know for a fact the number of subscribers dropped by ~5%. Last i checked 5% is still far away off from 100%, or even 50% for that matter.
I'm pretty sure i know what you wanted to say, but i'm also pretty sure what you actually said is not what you wanted to say.
You're also analyzing the entire thing in a bubble, which is simply stupid.
Perspective is like a coin. It has two faces, but most people fail to see both.
Count this sub done in the Q1.
Dailies were the death of 8 continuous years.
When life gives you lemons, don't make lemonade. Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these?! Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man who's gonna burn your house down! With the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!
Was to be expected, 6 months since Pandaria and the first REAL patch content is not out yet.
I'am still subscribing but i never play anymore. Guess the actual number of players is much lower. Seems the casual bendover killed the spirit of the game for good.
Here's the deal though. You can only earn 1000 valor per week. So realistically there's no benefit to doing 1 factions dailies versus 6 every day. You're not going to be able to buy the gear regardless. So focus on one or two tops and if you want more, do it.
Many people, including you are stuck in the mindset of maxing all your reputations every day. You're burning yourself out for no reason.
In 5.2 the valor prices are dropping but I doubt you'll be able to squeeze in two items per week so the grind won't change.
Addon(in wow)= clientside modification of the ui
MoP is an expansion= large server side and client side update on the game with lore, lvl caps, new mechanics and what not.
DLC would prolly be closer to unrealtournament single player bots (read oponents) with improved AIs