I play a rogue, and I don't like mastery as a stat. I personally find, that all mastery does, is increase damage in a boring and complicated way. I think it contractradicts the main stats that boost damage (agility, strengh, intellect ect depending on your class).
Does anyone else feel the same way? I'm not complaining about rogues, or mastery balance, but rather it's mechanics as a damage increasing stat when we have so many already. I suppose this could make my arguement biased for a dps roll, and I'm not considering it uses as a healer or tank.
I also don't like the reforging system, or the now very bland talent system.
What are you thoughts on this?