LOL at FordStallion. 10 man heroic try hard guilds are a VERY small portion of the raiding community. 25 man heroic guilds are as well but Blizzard clearly favors them, sorry.
Stop arguing over 10v25 blizzard has spoken loud and clear 10 is easier and HARDER to create complex mechanics for because of this it's dead. Get over it and adapt or die.
I'll quote it, since apparently you missed it.
I think raiders will prefer to raid a more mechanically interesting boss. If going to 20 man format means funner, better, different, varied bosses - then that's what people are going to want. Balancing 10/25 prevents that. Do you really think everyone in a 10 man guild is just going to quit now?
Bitch, please.
Never heard of people leaving guilds because they were dropped from raids and dragging their guild friends into unnecesary drama over raid spots? I've been to two guilds that have disbanded because of this and there have been many other cases like these.
Considering how butthurt people today are over a game I'd say removing 5 players is waaaaaaaaaaaay more difficult than recruiting 10 new ones. At least new recruits can learn how to play eventualy, dropped members will sometimes go to great lenghts just to fuck their ex-guild up.
Paragon is now going to have to carry 10 lesser raiders compared to their elite 10 team, thus giving a huge advantage to Method and co.
The funny thing is Method and other 25man hardcore teams will have to reduce their size, going to cause some drama to 25m guilds I'm sure.
It's okay to shed 25man into 20man because 3 b-res in 25man and 30% more loot is lame, but I have no idea why they need to remove 10man end game, it's just not right.
Last edited by glycerethe; 2013-11-10 at 09:40 AM.
Having to drop 5 guild mates/friends that you raided with as 25 for 3 expansions now, that you will do the "new Normal" with, to be forced to go as 20 is a bad idea.
Only thing is: 20man format doesn't provide funner, better, different or more varied bosses. It just provides for more social drama, organizational nightmares, and less individual importance since everyone can just drown in a raidcooldown-soaked environment. Its SHITTIER RAIDING.
Again, that's your opinion, and I would say the majority doesn't agree. Blizzard also doesn't agree. Since they do the raid development and design, I feel like they know better than you do about what mechanics they've had to limit because of 10 man. Who knows what kind of mechanics they've come up, and couldn't implement, to facilitate casual "I don't want to organize anything" 10 mans?
Maybe stick to angry birds.
You don't have to like everyone, you just have to be able to get along. Maybe it's a good practice for real life.
Don't worry though, after all this complaining, I'm sure you'll eventually realize how much easier it will be to find a 20 man guild of like-minded players, since that's what everyone will be doing - rather than splitting the playerbase up into 10s and 25s.
Mythic raiding is a huge mistake. As a 10 man heroic raider, I like the smaller atmosphere of my team, I have no interest in raiding with 20 people. Currently we can be competitive as far as progression goes in heroic mode. But making this mythic mode the new heroic, and then making it a mandatory 20 man raid, you're FORCING us to either get those 20 people or be screwed over. Even if we wanted to raid in a 20 man group, there's the issue of finding 10 more people that are any kind of decent. Especially at the end of an expansion most of the people looking to join a group are going to be those who haven't played in awhile. We have 12 people on our roster who are good raiders, and we are working our way through the current content (at 9/14 H currently), but we do not want to worry about finding people and trying them out while doing the current content. The entire situation is just telling 10 man raiders to go screw ourselves.
Heroic immersus is heroic raiding??? No its a glorified normal and an easy one at that. The fact of the matter is REAL heroic guilds are generally 25 man Malkorok a fairly easy heroic has 962 10man kills and 362 25 and the gap gets even closer until 25man actually out numbers 10 even though you have 3 times as many raiders in 25 man guilds.