Originally Posted by
Halicia
ouch. was hoping you were going to say something like 'casual 10man', heh.
even with 25man though, unless your group is *very* reliable in putting in the extra effort, I think that whatever minor hurdle you place will lose ppl from the start. instead of relying on them to make the first move, I'd probably set up an officer in charge of 'new events', who actively seeks out time, availability, and interest from EVERY member ingame. (prolly thru ingame mail), and then that officer consolidates the information with whatever method they find easiest. once an event has been established, it can be handed off to someone else to maintain/lead.
and once you've got every member's availability, you only need to worry about scheduling changes and new members. (or new events).