Originally Posted by
blharkness
1) Can't understate the potential value of the healer buff. You can have him shooting it at sparks, or mobs, or players, but ultimately have them make it a game to hit as many targets as possible with every proc. It's a game changer if optimized.
2) The only mob combination you need to really worry about (as far as making the timers) is getting double robots on the mogu side. If this happens, focus one down ASAP, use dps CDs if necessary. Move them constantly, they WILL heal each other an insane amount; you just have to minimize it.
3) On the mantid side, it can be extremely helpful to dispel the healing buff the priests cast on all enemies, if you can swing it. Your best bet, mana allowing is to have your priest mass-dispelling it or your mage stealing it (speaking of which, make ABSOLUTELY sure your mage knows to steal the damage buff). Otherwise, hunter, dk (with glyph), warrior or whatever offensive disspells you can muster