Me and a raider of mine got into argument over who should do the towers on Galakras. He said all melee, I went with all ranged (in the end, just ended compromising some ranged, some melee).
Anyhow, can someone please list me some reasons why all melee for tower groups is the best choice (other then they are mobile and do more damage)? I am just so curious can any of you list better reasons for melee handling towers...
Specially in a group of 25-man people where you can select between 7 hunters, 1 shadow priest, 2 wlocks and 2 mages, while on the melee side you have 2x DK, 3x rogue, shaman and warrior. Why in the world would one choose someone other then the hunters for towers?
1 group for tower - is responsible for gob-squad defense in the first tower and clearing both towers and 2nd group - 2nd tower defense team.
I truly believe that (and always have preferred ranged for towers (unless I don't have any ranged to pick (on 10-man)) ranged DPS (hunters) are the best choice for towers as they can sit on top of the hill, defend the goblins and nuke everything below and are ready to move the second or bit before when the demo goes down.. While the melee will have to run up the hill (even if they start going bit earlier when demo is still up) loosing DPS time on adds.
On a FLEX PUG with average/below average DPS/healers for FLEX wing3, I got into argument with the RL about whether or not one should open the panda boxes on Spoils. I have always opened in all of my groups the pandas, even in low DPS groups and it has never been an issue. But in that group I got told that it's waste of DPS to deal with Pandas, while I still believe that is not and the buffs help out groups... And no, the group didn't fail cause of low DPS, they failed cause even the simplest thing kills people.... So will it really be a waste on low-end group to open the Panda's or not?