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  1. #1
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    Lightbulb Just a (crazy) Idea, No more levels for new expansions .

    I must say that my first language is not English. So I apologize in advance.

    The idea I propose is because I'm just bored senseless leveling up and forget the content that often have not even reach each expansion.

    My proposal is based on a new dynamic where we stay at lvl 100. Instead of performing missions to gain levels, change to clean all the quest of a map for that we got a new skill or improve it (like WoD level perks).

    Thus, in addition to new areas and history, I will have new skills to test in the old content remains the same difficulty.

    What I mean is that they should stop thinking vertically and start thinking horizontally.

    Broaden our possibilities of adventure, that is the purpose of an RPG. Not only level up to fulfill a requirement.

    I know this idea will have its pros and cons, but we do not say lies, no longer makes sense to force us to climb 5, 10, 20 or even 50 levels where adventures are reduced to a new lore.

    It's just a crazy idea. Maybe you have some better . ( Expose them ) . But the point is that since leveling up is pointless.
    Last edited by Shandita; 2015-02-24 at 06:52 AM.

  2. #2
    The Patient crazymack's Avatar
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    Levels allow game designers to direct a player in a certain direction. Thus it allows game designers to pick which stories get told first.

    No saying it is the best method but just a point to consider.

  3. #3
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    Quote Originally Posted by crazymack View Post
    Levels allow game designers to direct a player in a certain direction. Thus it allows game designers to pick which stories get told first.

    No saying it is the best method but just a point to consider.
    The chain quest to unlock quest in each map is a good method, I think so. But your point is reasonable

  4. #4
    I personally don't see us going past 100. It just seems...odd. Level 105? Really?

    It seems more likely to me that they will go down some sort of EverQuest style "Alternate Advancement" system, whereby we are still "Leveling" in the traditional sense, but the exp is going towards accumulating points that we are able to distribute among different sets of ability and character improvements. The story can still be told the same way it always has been, XP for these points can still force players into questing if it's the only way / easiest way to achieve the reasonable "max" amount of whatever these points may be.

    Who knows, only time will tell. But going past 100? Nah.
    I don't think so at least.

  5. #5
    Quote Originally Posted by Shandita View Post
    What I mean is that they should stop thinking vertically and start thinking horizontally.
    GW2 tried that and was epic failure in many ways. I don't think Blizzard or anybody else will try it again anytime soon.

  6. #6
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    Quote Originally Posted by fixx View Post
    GW2 tried that and was epic failure in many ways. I don't think Blizzard or anybody else will try it again anytime soon.
    Innovation is an important factor for maintaining success. maybe it was not the right time , who knows ?

    - - - Updated - - -

    Quote Originally Posted by Xavv View Post
    I personally don't see us going past 100. It just seems...odd. Level 105? Really?

    It seems more likely to me that they will go down some sort of EverQuest style "Alternate Advancement" system, whereby we are still "Leveling" in the traditional sense, but the exp is going towards accumulating points that we are able to distribute among different sets of ability and character improvements. The story can still be told the same way it always has been, XP for these points can still force players into questing if it's the only way / easiest way to achieve the reasonable "max" amount of whatever these points may be.

    Who knows, only time will tell. But going past 100? Nah.
    I don't think so at least.
    that's an interesting point , but you're giving me the reason it's boring level up . at this point of the game.
    Last edited by Shandita; 2015-02-24 at 06:33 AM.

  7. #7
    Quote Originally Posted by Shandita View Post
    The chain quest to unlock quest in each map is a good method, I think so. But your point is reasonable
    They pretty much do that anyways.

    The first Guild Wars went throughout its entire life with the level cap at 20, and it was without issue.
    The second Guild Wars is going to attempt to keep its level cap at 80, and use a horizontal progression system to allow players to grow in power with respect to specific content. Imagine it like account bound elemental resistance that is applied to characters, or like the paragon system in D3, except instead of raw gains, you get gains that are specific to a certain chapter and help you complete encounters within that chapter with greater efficiency. That is essentially all the raw power gain is, doing stuff more efficiently, and there are other ways to do it without trivializing older content, it also keeps the story somewhat more grounded. Like for instance, just because you were amazing at killing Scourge in Northrend, if you go into MC for the first time, apart from some very weak arguments of having super magic gear, there is no real story reason why the Elemental Lord of Fire and his lieutenants are complete push overs to you. With a progression system exclusive to each xpack, you could clear out all of a certain xpack's content, but still have the option to go try another's and still have that progression.
    What are you willing to sacrifice?

  8. #8
    I don't want to level anymore. I support this idea.

  9. #9
    Pandaren Monk Chrno's Avatar
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    I personally don't like leveling in WoW, it's pretty dull so I wouldn't mind a refreshment in some other form.

    I liked GW (the first one) for having only 20 levels. That was such a fun game . GW2 actually had a great leveling experience, but lvl 80 was a little bit too high for my taste
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  10. #10
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    Quote Originally Posted by kendro1200 View Post
    They pretty much do that anyways.

    The first Guild Wars went throughout its entire life with the level cap at 20, and it was without issue.
    The second Guild Wars is going to attempt to keep its level cap at 80, and use a horizontal progression system to allow players to grow in power with respect to specific content. Imagine it like account bound elemental resistance that is applied to characters, or like the paragon system in D3, except instead of raw gains, you get gains that are specific to a certain chapter and help you complete encounters within that chapter with greater efficiency. That is essentially all the raw power gain is, doing stuff more efficiently, and there are other ways to do it without trivializing older content, it also keeps the story somewhat more grounded. Like for instance, just because you were amazing at killing Scourge in Northrend, if you go into MC for the first time, apart from some very weak arguments of having super magic gear, there is no real story reason why the Elemental Lord of Fire and his lieutenants are complete push overs to you. With a progression system exclusive to each xpack, you could clear out all of a certain xpack's content, but still have the option to go try another's and still have that progression.
    Yes, but do old content with OP stats and gear, makes losing grace. It's like gank low level in PVP. ( Although there are fools who enjoy it ) .

    - - - Updated - - -

    Quote Originally Posted by Rowwar View Post
    I don't want to level anymore. I support this idea.
    Thank you dude

  11. #11
    Unlike some people i find leveling fun
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  12. #12
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    Levelling is 90% of the content in WoD.. If there was no levelling, WoD would have been smaller than you average x.1 patch..

    Is THAT what you'd want for the ext expansion?
    Fact (because I say so): TBC > Cata > Legion > ShaLa > MoP > DF > BfA > WoD = WotLK

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  13. #13
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    Quote Originally Posted by FuxieDK View Post
    Levelling is 90% of the content in WoD.. If there was no levelling, WoD would have been smaller than you average x.1 patch..

    Is THAT what you'd want for the ext expansion?
    What do you do for level up? Let me guess, QUEST rigth?. So, you will do the same thing but for different prize. And guess what ?, you 'll have much more content than an average patch

    - - - Updated - - -

    Quote Originally Posted by Darkvoltinx View Post
    Unlike some people i find leveling fun
    I respect that

  14. #14
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    First of all, can people stop using disclaimers in their posts if English is not their native language? -_- It only makes you look insecure and give trolls a reason to bait, when your English is perfectly fine to begin with.

    In any case, I do want more levels for future expansions. In my opinion the leveling and questing in WoW is one of the best there is in any MMO available on the market. Hell, it is even one of the best features this current expansion. However, I do feel that Blizzard needs to make leveling more rewarding like it used to be. I'm still one of those guys that preferred the old talent system (pre-cataclysm) where you would get a talent point for every level and had to go back to a major city and buy spells and what not. It's better having to visually look at your 1% damage increase on a passive you just bought or on a talent point you just spent than to have it scale automatically without you ever knowing about it. It gives you something to do and something to look forward to every level and allows you to understand your class better.

  15. #15
    Spam Assassin! MoanaLisa's Avatar
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    Quote Originally Posted by Shandita View Post
    Innovation is an important factor for maintaining success. maybe it was not the right time , who knows ?
    I don't know if it's all that innovative when it's been tried in another MMO and didn't work.
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  16. #16
    Quote Originally Posted by fixx View Post
    GW2 tried that and was epic failure in many ways. I don't think Blizzard or anybody else will try it again anytime soon.
    actually for most that play GW2 its an epic success. I guess you had a bad experience with it.
    "you can't be serious!!" - yes actually I am.

  17. #17
    Quote Originally Posted by MrSerious View Post
    actually for most that play GW2 its an epic success. I guess you had a bad experience with it.
    Horizontal progression was a failure and it's still causing problems in GW2. That's why they've added alternative power progression system to the expansion.

  18. #18
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    MMOs before WoW did it that way. No new levels but long quest chains for specialisations or new spells.

  19. #19
    If they add more than 3ish tiers of gear to an expansion the system of rating stats (like crit, multistrike and spirit) starts to get out of hand. Increasing the level cap is needed to bring these stats back down to a reasonable level. Gearing is an important part of the game and it is won't feel like WoW when you equip some new gear and barely notice a difference.
    I don't think this matters nearly as much as you think it does.

  20. #20
    Bet they'll cut character stats and revamp it into something like the old talent tree system but instead of abilities, some sort of power ups. It'd make people feel like they're getting something new when it's really just rehashed.

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