I have not used it yet, but TSM had a "Destroying" and a "Vendoring" module.
So it can I believe queue up destroying such as Disenchanting as well as vendoring based on the market values of the item in question.
With good rules set up you can pretty much avoid the decision making.
Correct.
There is only a limited duration to how long blizzard will keep track of random loots, hence the limited duration that the item restoration tool can restore from.
Quest rewards "relevant" to the character the quest was completed on will always be added to the wardrobe, since the quest completion is tracked always.
Rewards which are not relevant it seems are not due to be added, and must be earned by doing the same quest on a relevant character.
For example you complete a quest which gives you a choice of 1 cloth, one leather, one mail and one plate item.
No matter which you pick, the one matching your class proficiency is the one which gets added to your wardrobe.
So the leather gets added if completed on your rogue, and you must repeat it on your warrior, dk or pally if you want the plate reward in your wardrobe.
Crates stack up to 20.
The equipment content does not.
Current items will only be added to the wardrobe retroactively after removal if they are quest rewards, and quest rewards relevant to the proficiency of the character that completed the quest.
At least now we have an answer as to what happens to existing crates, so thank you for that.
And on token prices, the price will go up due to new stuff bringing back new players.
Look at how the servers always get hammered on expansion release days.
Though the reduced gold income from those reliant on the garrison farm "should" I expect see a drop in price eventually.
Though I feel it may take some time.
If blizzard were outright dictating the prices, then why is the US price, a far bigger market than Europe at a lower price, and so attracting less cash purchases.
When they should be doing just the opposite.