Some personal changes I'd like to see if for no other reason than it'd be inline with how they've tried to sell the new talent system to us.
T15: Make Chi Wave focus on us for healing and potentially focus on a single mob (outside of it dying and there being other targets) for damage. I think reaffirming this talent as a single target ability would help solidify its place as well as tuning it to be such. Right now Chi Burst pretty much wins in all situations if you use it during trinket procs.
T45: I think for now Light Brewing and Black Ox Brew are in decent places. Light Brewing provides that passive improvement and Black Ox gives you more control as well as overall more resources if you use it for maximum throughput. Secret Ingredients is obviously an outlier here and needs some love. Keg Smash's cooldown is already fairly short so resetting it is going to be a nice surprise at best for a slight gain and an annoyance or worthless at worst because it was about to come off cd anyway even with proper pooling. Give Keg Smash charges, make it proc the next one to be free, something to make it more worth while because it could be a nice playstyle shift to reward proper pooling even further. Right now its competing (badly) as a passive talent a player doesn't need to think about too much when I think Light Brewing fulfills this easily.
Level 60: Ring of Peace needs a change I think. I think just changing it to an aoe silence effect would be a fairly decent ability that would have place in some raids, dungeon content, raids, and pvp. As much as I hate Dave being there, it does make the row something of a choice rather than unanimously one of the two stun talents for the tier. I'm not saying it is a great choice, but it is involved with mob control which does fit the theme of it.
Level 75: I think is mostly alright (for brewmaster) although I would personally show dampen harm a little love and maybe cause each proc of it to last for a few seconds so it gains a little extra value to compete with how strong diffuse magic is. Lower % but in a way more persistent damage reduction (i.e. when it procs you gain the 30% damage reduction for 3 seconds and can't proc it again till this buff is gone). Just something I came up with. Healing Elixirs as it is works okay for the passive "don't want to think about this" talent for the row.
Level 90: With some numbers I think Niuzao will be fine, maybe give him a similar AOE to Xuen so he's a bit nicer for burst dps. If they're cool w/ RJW being a talent you take to fill some GCDs on both single and multi target then I have no problem with it and Special Delivery can certainly work as the passive talent you don't think about.
Level 100: This is the tier that I honestly have the most gripe with out of all of them. There is no extra "feel awesome" button here that one might expect from the final talent tier. All of them are passive and fall fairly flat on their face (warning: subjective opinion here) so far as cool factor. Elusive Dance feels like a consolation prize for an ability that's still fighting to be relevant against Ironskin Brew without being a complete trap. Fortified Mind is a fancy way of saying "your Fortifying Brew is reduced by X amount" with the ability to get less cooldown reduction from not playing optimally. High Tolerance is a flat stagger buff which on top of how high of stagger we get passively, from the artifact, and with ironskin brew is pretty powerful. Ideas? (warning this is pure spitballing).
Tack on a damage reduction based on the level of stagger you clear with purifying brew for elusive dance. Purifying brew right now suffers from having to compete with a very powerful Ironskin Brew and the potential drop times for it are potentially lethal in certain level of content or at least potentially very noticeable for a class with no passive reduction outside of stagger. If the intention is to clear at certain levels of stagger (Medium/High) or even clearing a low stagger right before a hit for a certain sequence or boss ability I think this talent could be there to help and allows better players to maximize it for something far more tangible than a dodge buff you may barely notice.
Fortified Mind I think should be replaced with something. I'm not 100% sure exactly what fits on the row, but something along the lines of a short duration, minute cooldown defensive I think. Something that gives the brewmaster that one extra tool that I've heard some people saying they've been missing with the removal of guard.
High Tolerance could probably stay. This gives you the choice between a cooldown, several smaller but more frequent in the form of purifying, and a consistent stagger increase from High Tolerance (roughly a 20% spike reduction with ISB up).
With all the stuff on Blood DKs I'm curious to see what people say, but it does make me think that they're going around and getting to stuff since they've got so many things to work on and change with all these overhauls.