Originally Posted by
Naga Coatl
Does the priority change in multitarget? I was under the impression that you still have to do VB>SWD>MB>SWP>VT>fillers (because you have to generate that insanity of course). About the role of DoTs, I don't want to just throw arguments just for the sake of it, but IIRC during Cata we were doing very good with about 50% dot damage, and our burst needs were mitigated with the T13 4p - we were strong, but not to the point of being brutally OP, weren't we? I know that burst classes were better for fights like spine, but I think that we were in a better position back then.
My question still stands - why 20% during MoP was 'pretty weak' and 20-25% now is 'really strong'? Please don't think I just want a rotation where we throw dots and reap result passively, I think it could be balanced with new/creative mechanics. Direct damage spells that boost the next dot/dot damage, single target short but strong dots, dots that deal less damage based on the number of targets, I don't know. I just think that if they wanted, maybe they could find something to give more power to dots.
I'm not saying that the current style is not functional, or that is not dot based, I'm just talking about 'class fantasy' / 'design' / 'feel' / etc. I just like the good ol' style where we could dot stuff and watching it die while focusing on a main target instead of relying more and more to direct damage spells like other classes.
Good to know, thanks, even if I was not talking stricly about leveling. I'm more worried about level-cap grinding/farming/questing etc.