Your completely devoid of actual evidence argument? Yes I agree that was quite pointless. I really couldn't care less what your logical mind tells you, I want actual numbers, actual proof, not just guesses and assumptions. It's mind boggling how you don't see why that wouldn't be convincing. Especially when your argument requires me to believe that Blizzard is intentionally ignoring such a low-cost venture simply for PR reasons.
You have not seen the photos of their hardware, of all the server blades and racks they have? Besides, they've said it themselves about the logistics and resources needed for such an endeavor. Why would they say that if they wouldn't be doing the work themselves?
I don't think MMO's are fading away - they were never popular to begin with, WoW was - but that WoW failed to attract new players with the whole Cata revamp and class simplification while also managing to piss off long-time players. As it stands, the game caters to only 20% of its audience which are the 10% at the bottom that want everything for free and subsequently got LFD, LFR and Garrisons and Mythic raiders who only care about Mythic and nothing else. The other 80% are left with nothing.
WildStar had a lot of problems on launch.
Always keep an open mind. I have often agreed with people whom I can't stand.So we should seperate his twitter messages from his persona? how silly and ironc can you get....
Do I have access to to the unknown? Nope.
I believe this is exactly why Blizzard doesn't jump off the cliff, they have no idea how far they will fall. To suggest otherwise is suicide, but by all means, if you have 100% facts on profit, let us know, let Blizzard know.
Fame. Support from the pro-vanilla crowd. Attempt to give their crime some form of legitimacy.
- - - Updated - - -
I wonder when did I ever claim there was no interest in classic servers... Oh, right: never.
And, just like Nostalrius, as soon as they get above the surface of the water they'll be beaten back down again or destroyed. So what?Nostalrius is the tip of the iceberg. You see it, you hear about it right now, but there's much more where that came from.
So, we're arguing monetization, are you in Ielenia's habit of arguing that a subscription model is the only way to go for a possible stale server that does not receive any updates (the idea of updates is the reason a subscription is justified to begin with, ironically, f2p titles receive far more frequent updates than WoW does)?
Put the petition aside for a moment and expand that narrowminded view. Think. Legacy servers are perfect for improving an issue WoW has had the last 5 years: catching the interest of new players. A f2p or b2p addition which no subscription would be required to play, could potentially bring in many new players as well. And, upon having their fill of Classic WoW they might be genuinenly interested in seeing what the current expansion offers, no?
There is common sense and ignorance. Choose one and accept the consequences.
Bullshit. They could do it with old games which have practically no sales and no sub today (Warcraft III, Diablo 2, Starcraft), but they wouldn't be able to do it for a game with sub and much higher exposure ?
Bullshit again. If a bunch of guys working on their free time can make an emulation of the game on a regular rented server and manage to get very acceptable performance for three to five times the amount of player of a retail server, then Blizzard working on its own code with its own hardware and its own programmer can certainly do at least as much.Even if Blizzard had the old server blades around, it would be a nightmare in terms of upkeep because parts would be very rare.
The technical cost is about the price of the hardware for a few servers (not that high) and maybe a few monthes for a few engineers to make the software adaptation and integration. Even if it was a total failure with ZERO subscribers, it would still be pocket change, in the few tens to maybe one hundred thousands bucks. That's as low-risk as you can be when it comes to costs.Lastly there's always the cost factor. Would private servers actually have a large following if there was a sub fee? Say equal if not more than the current wow sub?
There is tens of thousands people playing on private servers. That alone is a fraction of people who might be interested in Vanilla - plenty don't play on PS. The potential for at least breaking even is easily here.
That's both low-risk and low-cost.
Again, the real problem is the risk when it comes to PR, loss of face, strategy, etc.
There is where the risks rise, and what the direction can consider that long-term, the potential damage to the brand might be high.
The reality that Blizzard hasn't done it. Do you really think they'd walk away if these mythical millions of dollars were on the table?
The people running Blizzard aren't dumb - not the WoW devs, the guys in the corporate suite, who make the business plans for the company. If there was a business case to be made to bring in a significant amount of money - much like the decision to roll out Hearthstone and HOTS and Overwatch - do you really think they'd say no?
It's the same reasoning they closed down Titan - the ongoing expense wasn't matching the expected revenue of 0, because the project was too flawed to continue. But, they saw profit in the PvP portion, and viola - Overwatch.
Your entire premise, and the premise of too many of the small crowd bellowing about this is, you think Blizzard is dumb.
They built and run a billion dollar company, listed on the stock exchange, with positive growth projected for the future, and record gains in profit and stock price.
You have...what?
To think you know more than trained professionals who sell video games for a living is...well, it's cute from one angle, and it's insufferably arrogant from another.
Tell you what - when you land a job at a gaming company as large as Blizzard, where your research and work building business plans for profitability are your job duties, then you can start swinging your big ePeen around about how much you know, and how sure your fantasies about legacy servers and their profitability are. Okay?
Yet, you attempt to refute it by implying that the "free"-label somehow devalues the interest in any shape or form? You know, as if price had anything to do with lessening the potential demographic before Blizzard even decides on a potential monetization model? You even have a pre-determined stance that it MUST be a subscription model to make a profit. A stance that you have never even provided evidence or logic behind.
There is common sense and ignorance. Choose one and accept the consequences.
Yes, I give up if you cannot back up what you say. It isn't worth my time listening to you rant about all the answers you have, yet cannot provide any, you dance around with the same bullshit.
I asked you how much it would cost, how it would be implemented, how to monetize legacy.
What did you say? Blahblahblah lied about this blahblahblah they can do it, blahblahblah greedy!
Has nothing to do with your cause, you want everyone to listen to you, and this is all you have to say?
Legacy is going far guys.