It just shows why currently tier skips are inevitable. For newcomers and alts to catch up it has far too many mechanics that will still matter then. It was quiet different or at least could be explained rather quickly at times of Karazhan and Naxx25 due to how few mechanics bosses had and how easily they could be mastered. But doing something like BRF normal for catchup gear is only possible if at least most know what they are doing, especially tanks.
Same for all those timewalking dungeons. The sheer mass of dungeons scaled down show that in some mechanics actually matter, especially the cata ones. While TBC was just brutal numbers, tank debuffs and adds the cata mechanics are most often oneshots or at least require action.
Fits btw for the debate "what is hard?" since there are two completely different concepts here which both may considered as difficulty.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
I've already done it, why do you think I said it? We wiped 3 times so I explained the mechanics after checking them out (dungeon journal/internet) and the group did it fine. They hardly talked but they most certainly read what I was saying and went through with it. This is just me though, but if you explain it and the other group members don't speak a different language than you'll be fine. If you don't get it 2 or 3 times after explaining it leave and reque.
Seems you're also forgetting LFG isn't the only way to form a group. How about one upping my example up there and looking for people in trade chat that are sufficient enough in your eyes to run it competently? Can also use the premade group finder. As I said, be social. Doesn't matter if this isn't Vanilla/TBC, it's WoW and it's an MMORPG. Don't be surprised if you actually have to talk to people.
No. I have never come across any group that I was not able to carry through the instance. Multiple characters and prob over 100 separate dungeons. "If you are having problems then it is you who is the baddie mcbadbads. They are so fucking easy. If, for any reason, you think there might be an issue then just say in chat. Pretty simple. Things like "focus skull" or "Jump behind big rock when boss jumps". Mythic dungeons don't require any coordination because most of the time the groups are 40-65 ilvls above what they were designed for. What do you expect? I'm not alone here. I think a lot of people look at threads like this and just shake their head at the OP. How can someone be so shit at this simple game and yet still have the audacity to complain. L2P OP.
You all know what will happen. Blizzard has internal metrics on all kinds of ingame activity.
If people wipe enough, drop plenty of times without completing the dungeon, and if Blizz sees that useage of the TW dungs is dropping, they will be nerfed.
Bet on it.
I can't blame people for not knowing the mechanics for dungeons they've never done, but it frustrates the hell out of me when I explain the strats and people would rather give me a "just pull" rather than make sure we don't wipe.
And of course when they fuck up and die, they either leave or it's someone elses fault.
Frustrating as hell.
http://thingsihaveneverdone.wordpress.com
Just started my 24/7 LoFi stream. Come listen!
https://youtu.be/3uv1pLbpQM8
Because different people learn different ways, it's the reason why in school the best teachers are the ones that evolve with their students. I know for me I can read something all day, but until I see it and get my hands on it it doesn't really sink in. You tell me what to do, let me see it once and then I've got it. Sometimes that can lead to a wipe, often times I can do it just well enough the first time that it doesn't matter anyways. The second time though I'm good to go.
Some people can learn and understand by reading, others learn far better by getting in there and doing it. Some will just never get it because they don't have the ability, those you just need to kick and move on.
No it didnt.
Lack of famillarity with the mechanics resulted in the same mess it does any time players don't know what they are getting into.
Proving groups teach effectively nothing that matters in group content, how to work in a group with non-static opponents.
Stuff that can only be taught by real experience in that content.
Experienced players with their determination to rush through that levelling content are denying that real experience to those who need it the most.
Maybe the game would feel more social if you weren't an awful person. Just saying.